rhondabrwn
Posts: 2570
Joined: 9/29/2004 From: Snowflake, Arizona Status: offline
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quote:
ORIGINAL: jim pfleck In the Battleground games, each unit that fires has its shot resolved individually. So if you have 4 regiments in a hex and they all shoot at the same target, the game resolves each shot and then, in the message box, show you the results. So, there is an advantage in shooting with one unit at a time. If my target hex has three regiments and I have eight regiments in range, it is best to shoot at a unit until you cause losses and/or fatigue, and then move on to the next one. The advantage of this is you cause as much fatigue as you can. However, if you are facing two 100 man regimements and one 600 man regiment, you may want to target the big one more to wear it down with losses. There is a limit on how much fatigue can be casued by fire (I think it is one point per turn and then more from melee), so that is the advantage of spreading around fire and not shooting with a whole stack at once. However, HPS is different. Fire is rated on an man-for-man basis, so if you have a stack with three regiments totalling 1000 men, and you fire with all three at once at one target, it will resolve the fire as ONE 1000 man shot instead of three regiment shots. In HPS, the 900 point fatigue scale makes a huge difference. In Battleground, a shot that inflicts simoply fatigue or a 100 man loss causes the same fatigue. In HPS, fatigue loss is varaible but is proportional to the number of men lost in the volley. I spread my fire around a lot less in HPS games and focus on large regiments. I hope this helps. regrards, Jim Pfleck Thank You!
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Love & Peace, Far Dareis Mai My old Piczo site seems to be gone, so no more Navajo Nation pics :(
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