coralsaw
Posts: 418
Joined: 10/29/2000 From: Zürich, CH Status: offline
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Thank you for your responses. What I do is indeed leave a rearguard of 1/3 of the unit and disengage the others, unless of course the HQ is already in the line, in which case it retreats last. IMHO, the HQ/Arty active disengagement rule should be removed from the engine. Its main purpose IIUC is to allow HQs/Arty to disengage themselves so they can fight another day, in the presence of a rearguard that holds the line, not to disengage themselves at will from any enemy presence. The rule could be very well changed so that disengagement (of any unit, not only HQ/Arty) without a loss check is possible only if the remaining combined forces in the hex after the disengagement have a defence factor of at least (eg) 1/3 of the combined enemy attack factor within ZOC. Any unit can disengage then, if they leave a sufficient rearguard. Even better, add also a low random probability (eg 1/20) of a disengagement loss check happening whenever any unit tries to disengage, in order to simulate the perils of war, and make any disengagment a serious choice. If the rule is changed, then a) HQs/Arty finding themeslves in the line are treated as normal fighting forces as it should be, and b) the major attacking advantage of tying-up enemy units (eg for maneuvering warfare) is kept intact. Best regards, /coralsaw
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A soldier will fight long and hard for a bit of colored ribbon. - Napoleon Bonaparte, 15 July 1815, to the captain of HMS Bellerophon.
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