Riva Ridge
Posts: 116
Joined: 9/17/2006 Status: offline
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Jwxspoon, I'll accept you challenge. I am currently playing one PBM as Japanese and would like to maintain one as Allies. I can manage 5-8 turns a week consistently. Occasionally, I will miss one day due to late work hours but I almost always email forward when that happens. Please PM TKillerich for reference or check out my current AAR: Black Sea, Red Sands in AAR Column. I prefer CHS (andrew brown extended map) with NIKMOD, scenario 159 or 160. House Rules proposed (negotiable): 1. No bombing empty bases to artificially enhance pilot training. 2. All Chinese land and air units that are assigned to China Command HQ are only permitted to move, or base, within China, Japanese Occupied China or Manchukuo. Chinese land and air units can ONLY move to locations outside China if they are first transferred to another HQ. 3. Air units belonging to China Command are allowed to fly missions to hexes outside China. 4. All Australian nationality Brigade and Division LCUs are only allowed to move within Australia Proper, DEI, Solomon Islands, New Britain, New Guniea (For flexiability purposes, I could reason that Australia would see those as part of it's expanded defense perimeter). The exception is all Australian LCUs of this size that are designated as AIF units, e.g. 9th Division AIF; the two AIF Brigades that start in Malaya. This restriction is permanent, even if the units are reassigned to a HQ other than ANZAC Command, and still applies even if a Division or Brigade is split into smaller units. 5. There are no restrictions for Australian air units, other than the normal restrictions that apply to air units that are assigned to the ANZAC Command restricted HQ. 6. Canadian land and air units can only be deployed in North America, including Canada, the USA, Alaska and the Aleutian Islands. This restriction is permanent, even if the units are reassigned to a HQ other than Canada Command. 7. Japanese land and air units that are assigned to the Kwantung Area Army HQ can not leave Manchukuo. They may leave if they are transferred to another HQ. 8. If playing as the Japanese vs. the AI or a PBEM opponent, then if the player decides to attack the Soviet Union (including the base of Urumchi in Western China), they should ensure that the first, or equal first, hex they enter is hex 65,32 (this hex is easy to enter, using the railway from hex 64,31). This will ensure that Soviet Union entry is properly triggered. 9. B29 aren´t allowed on naval attack. 10. B29 only on level 6 or 7+ airfields, this should limit them to places that were big enough in real life. 11. Restriction of 3 AA units per Hex (to mitigate Allied Super AA concentrations in Nikmod) 12. Allied Bomber attacks against Infrastructure restricted to industrial sites owned by Japan prior to the war (prevent allied player from destroying key infrastruture that they would knock Japan out too early; Allies would not bomb friendly populations) Settings: PDU On, Sub Doctrines On, Allied Damage Control On, Dec 7th Surprise, Historical Turn Off (I am cool with any number or combination of attacks that you wish to conduct, no restrictions on port attacks.) Bottom Line: I will play in roughly historical fashion and expect the same. In other words, no going straight for Karachi on turn 1 or other sort of gaminess.
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