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PureSim v1.35 Release Candidate 4 Available

 
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PureSim v1.35 Release Candidate 4 Available - 8/29/2006 1:43:46 PM   
puresimmer

 

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OK, 1.35 adds a beta test of the new integrated multiplayer support, you no longer have to have your own FTP space to run a league!

http://www.puresim.com/PureSim2007-SetupRelease-v135_RCPatch.exe

Changes:
======

- Fix: Error 6 when viewing defensive chart for some players (introduced in 1.34)

- New: Integrated BETA version of new 'Matrix Online' support for hosting multiplayer leagues (Note: This version simply uses one of my old FTP servers for a test, so download speeds will be a bit slow, when we get the Matrix servers setup I'll cut over to their servers and it should be super fast)

- New: Now using 7z for multiplayer association compression resulting in 3x to 5x smaller file sizes resulting in greatly improved upload/download times (Note to multiplayer leagues in progress -- you must all be on 1.35 AND the commish must re-upload the assn after installing 1.35)





_____________________________

Developer, PureSim Baseball
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RE: PureSim v1.35 Release Candidate 4 Available - 8/29/2006 1:45:17 PM   
puresimmer

 

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Anybody want to commish a test association? I'll play :)

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Developer, PureSim Baseball

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RE: PureSim v1.35 Release Candidate 4 Available - 8/29/2006 1:50:02 PM   
Ankit

 

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Joined: 5/26/2006
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I will play too... Shaun, after installing 1.34 RC patch, the fonts for viewing web pages with IE are acting funky. Initially, all text disappeared, even from within the game. I rebooted, and now all fonts are being displayed in Italics. Have you had anyone else report this? I am downloading 1.35 as I type this and will install that and see if the problem continues.

(in reply to puresimmer)
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RE: PureSim v1.35 Release Candidate 4 Available - 8/29/2006 2:01:41 PM   
puresimmer

 

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Nope. PureSim should have no impact on fonts.

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Developer, PureSim Baseball

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RE: PureSim v1.35 Release Candidate 4 Available - 8/29/2006 2:54:44 PM   
WildBiL


Posts: 8
Joined: 8/29/2006
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I just thought I'd register and pop on line to say thanks to Shawn for the work on PureSim, including all these patches.

I bought the game a few weeks ago and have managed to work my way through a couple of associations past ten years and I'm really enjoying it. Just had the first player enter the HOF (one of my pitchers).

I remember reading a thread a week or two ago about other sports we'd be interested in, and the nostalgia for FPS Football set in. I remember all your mods for that Shawn, and the first notice of your desire years ago to build a baseball sim, which you you now obviously have done, to some success. Keep it up. If you manage something like this for hockey, that would be awesome!

Not much going on in the lockerroom forum, but if there are any leagues starting up based on fictional players, esp. now with the new multiplayer hosting, I'd be interested.

Thanks again Shawn.


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RE: PureSim v1.35 Release Candidate 4 Available - 8/29/2006 3:52:53 PM   
Ankit

 

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quote:

ORIGINAL: puresimmer

Nope. PureSim should have no impact on fonts.


Ok, must be something else. It seems the two defaults fonts (Verdana, Verdana Bold) were corrupted and thats the reason the fonts were screwed up.

Also, I thought we were not going to get any new features for the 2007 version. What's up with the all the new additions in 1.34 and 1.35? They are pretty significant new additions and want to thank you for not waiting till the next year's product to get more sales.

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Post #: 6
RE: PureSim v1.35 Release Candidate 4 Available - 8/29/2006 4:11:24 PM   
XCom


Posts: 193
Joined: 6/6/2006
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quote:

ORIGINAL: puresimmer

Anybody want to commish a test association? I'll play :)


Shaun, I'm running a test currently and I'm going to have everyone upgrade to 1.35 this week. We'd be happy to have you join us! See PM for info.

Thanks again for implementing the new compression routine. I'm so happy it worked out!

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Post #: 7
RE: PureSim v1.35 Release Candidate 4 Available - 8/29/2006 6:06:33 PM   
WildBiL


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Hmmm. I upgraded and the game is telling me the xml file I'm using is incompatable, and to check the puresim.xml to see what changes need to be made to custom files. I saw nothing different from the last few Betas, so I ignored the warning and the league seems to be working . . . is this just a glitch, or does it mean something?


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Post #: 8
RE: PureSim v1.35 Release Candidate 4 Available - 8/29/2006 6:35:03 PM   
Deltadog


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Joined: 2/27/2006
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I have not installed 135 yet, but when 134 came out I got the same message. Probably you are using an edited xml file like I am and the game cannot update them. I keep a copy of the prior default xml file in a back up directory so I can compare the new and old when I get such a message. When I upgraded to 134 I got such a message and compared the 2 files. Differance was only the version number. The 133 patch used version 376 and the 134 patch used version 379. I then opened the deadball xml which my assn used and changed the version from 376 to 379 and that eliminated the message. Since the deadball.xml and puresim.xml are differant to begin with any other differances may not matter?

< Message edited by Deltadog -- 8/30/2006 12:33:18 AM >

(in reply to WildBiL)
Post #: 9
RE: PureSim v1.35 Release Candidate 4 Available - 8/29/2006 7:23:56 PM   
WildBiL


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After fiddling with it for a while, I find you are correct, DD.

Version number amended to 380, and no more warnings. Thx.

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Post #: 10
RE: PureSim v1.35 Release Candidate 4 Available - 8/30/2006 2:59:30 AM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
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quote:

ORIGINAL: Deltadog

I have not installed 135 yet, but when 134 came out I got the same message. Probably you are using an edited xml file like I am and the game cannot update them. I keep a copy of the prior default xml file in a back up directory so I can compare the new and old when I get such a message. When I upgraded to 134 I got such a message and compared the 2 files. Differance was only the version number. The 133 patch used version 376 and the 134 patch used version 379. I then opened the deadball xml which my assn used and changed the version from 376 to 379 and that eliminated the message. Since the deadball.xml and puresim.xml are differant to begin with any other differances may not matter?


Exactly correct. Thanks Delta. Sorry about being so draconian with the version number, but its part of an automated process I run whenever I make database changes, a few years back I got burned a few times with not keeping the XML in synch with the code, so I play it a bit conservative these days.


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Developer, PureSim Baseball

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Post #: 11
RE: PureSim v1.35 Release Candidate 4 Available - 8/30/2006 3:23:57 AM   
KG Erwin


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From: Cross Lanes WV USA
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Jeez, Shaun, I didn't think the word "conservative" was even in your vocabulary. 

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Post #: 12
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