Joel Billings
Posts: 32265
Joined: 9/20/2000 From: Santa Rosa, CA Status: offline
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In the ideal world, with unlimited resources, of course adding better animations would be great. We don't live in that world and it was exactly because we wanted to focus on more gameplay changes/improvements that we made the decision to cut lose the animations as too expensive. We know we will lose some players because of this, but it allows us to make what we think is overall a better game. The animations were good for some things, including instructing beginners on how the flow of combat works, but I think most people turn them off for most combat once they get used to the game. I could be wrong about that, but we got a lot of criticism for the cheesy look of the animations and making them better would have been difficult for us to do (especially having added a lot of new weapons art to show improving units, a new feature that many asked for). Since many players of AWD will have played WaW, we think players will be ready to do without the animations. I too wish we could have afforded to do great animations if only to entice the casual players. On the other hand, we really think that for as good as WaW gameplay was, AWD is many times better (more options, more features, more possible and varied strategies, more realism).
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