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CHS HQs - 9/8/2006 2:37:09 AM   
SamCole

 

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I was wondering why the IJA Army sized HQs are listed as Corps and given a range of 1? It seems strange to have 14th Army HQ, that controlled the entire PI operation, with a range of its own hex. Shouldn't it be a command HQ with a range of 4 or 5? And should not there be units assigned to it? Or is this all a compromise for the AI?
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RE: CHS HQs - 9/8/2006 3:25:41 AM   
Mike Scholl

 

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quote:

ORIGINAL: SamCole

I was wondering why the IJA Army sized HQs are listed as Corps and given a range of 1? It seems strange to have 14th Army HQ, that controlled the entire PI operation, with a range of its own hex. Shouldn't it be a command HQ with a range of 4 or 5? And should not there be units assigned to it? Or is this all a compromise for the AI?




Not sure about how the game rates them, but Japanese "Armies" were "Corp-Sized" units as other Nations rated such things.

(in reply to SamCole)
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RE: CHS HQs - 9/8/2006 3:33:43 AM   
SamCole

 

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It is the HQs that I am questioning. The 14th Army HQ commanded all of the units involved in the capture of the Philippine Islands. But in the game it is listed as Corp HQ with a command radius of 1( the same hex it is in ) and has no units attached to it. It seems that it should have a command radius that would cover some of the PI and have units assigned to it so it can command them. Also I think it should be a Command HQ( game term ). I am using the 14th as an example, there are other HQs that should be treated the same.

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RE: CHS HQs - 9/8/2006 7:46:56 PM   
Monter_Trismegistos

 

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It is a corp-level HQ so it's range doesn't matter at all. It could have even radius of 9, but still it would be helping only units in the same hex.

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RE: CHS HQs - 9/9/2006 5:23:22 PM   
SamCole

 

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I guess no one is going to actually read my posts and answer. Oh well.

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RE: CHS HQs - 9/9/2006 6:07:21 PM   
TulliusDetritus


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Sam, those HQs will add extra bonuses (land combat). Radius => 1.

So the 14th Army HQ was [historically and in the game] assigned to the Philipines invasion.

Units of this 14th Army [NOT assigned to this HQ, right]: the 48th division, 65th, brigade, etc.

What should you be doing? When you invade the Philipines, this Army HQ should be following these units (or some of them: NE Luzon or S Luzon, as you wish) => they will give you extra bonuses as I have said. That's what they are for, I guess.

< Message edited by TulliusDetritus -- 9/9/2006 6:08:25 PM >


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RE: CHS HQs - 9/9/2006 6:10:41 PM   
VSWG


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Radius=1 means that the bonus applies to units in the same hex only.

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RE: CHS HQs - 9/9/2006 6:22:54 PM   
SamCole

 

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My frustration is that I stated that I understand that in the game as presently done, these Army HQs are Corp type HQs. My question is why is that? Why should an HQ, that in real life commanded all the units in an area, be restricted to command what is in one hex in the game? And, why are no units assigned to these HQs? I am trying to determine if this is something so the AI can function or is it something done so the game will function.

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RE: CHS HQs - 9/9/2006 6:30:44 PM   
TulliusDetritus


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Sam, well, er, that's what the designers decided

First of all, I am not a military expert. But... would [in real life] this 14th Army HQ be truly efficient if it was in Formosa, in the rear? We are talking about the 40's: no GPS, not very efficient communications, etc. The "military gurus" on this forum could corroborate or refute this point though: HQs many kilometers behind the front or close to the action, that is the question. To be honest, I don't know the answer. Let the experts talk

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RE: CHS HQs - 9/9/2006 6:30:58 PM   
goodboyladdie


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You could try sending a PM to Joel or Eric or Mog. Sometimes they miss a question on the forum and it would seem to be something that only someone involved in development might be able to answer. If you find out anything, please could you post it, as I would also like to know the reasons. HQs are very limited in what they do, probably because it was more simple to limit them. The whole game is a big mixture of compromises, as I am sure you know, but it is still a great game. How is your CHS game that you took up recently going?


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Post #: 10
RE: CHS HQs - 9/9/2006 6:46:48 PM   
SamCole

 

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@TulliusDetritus - I was more thinking of a short range, 3,4, or 5 hexes. My internal, minds eye, picture is the HQ landing in say Viagan with the 48th Inf Div and then commanding from there. Maybe moving one or two hexes toward Manilla as the forces advance. In re-reading the rule book, I really do not see any restriction on the command range of corp type HQs. I wonder if they can have a longer command radius and still affect combat.

@goodboyladdie - As far as the PMs, I am not willing to go that far yet, I may latter. I have two CHS 157 games going, one as Japan and one as Allies. Both are progressing fine. I agree that there are a lot of compromises and I am not sure why some were made.

Thank you both.

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RE: CHS HQs - 9/9/2006 7:24:27 PM   
Ron Saueracker


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Range 1 means it affects units in the same hex and the six around it.

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RE: CHS HQs - 9/9/2006 7:29:09 PM   
SamCole

 

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quote:

ORIGINAL: Ron Saueracker

Range 1 means it affects units in the same hex and the six around it.


I remember in my reading that in this case, range = 1 means only the hex it is is. This is different from all other games that use a range of 1.

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Post #: 13
RE: CHS HQs - 9/9/2006 7:38:05 PM   
Ron Saueracker


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quote:

ORIGINAL: SamCole


quote:

ORIGINAL: Ron Saueracker

Range 1 means it affects units in the same hex and the six around it.


I remember in my reading that in this case, range = 1 means only the hex it is is. This is different from all other games that use a range of 1.


Well, if 1=0 I'm going to start slamming the designers for not even being capable of standardization of terminology. Just more evidence that this game is a country hack job of rehashed code and game designs, painted up like a washed up old whore, and sent on the streets for one more bag of tricks.


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RE: CHS HQs - 9/9/2006 9:32:36 PM   
goodboyladdie


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Blimey Ron! Steady on. At least when you get asked to beta test WitP2 (and Matrix and their accountants should only have to look at the number of hits this forum gets to make it a priority) you'll be able to get all these things sorted. Have you been keeping a comprehensive list?

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Post #: 15
RE: CHS HQs - 9/10/2006 4:29:33 AM   
Buck Beach

 

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quote:

ORIGINAL: Ron Saueracker


quote:

ORIGINAL: SamCole


quote:

ORIGINAL: Ron Saueracker

Range 1 means it affects units in the same hex and the six around it.


I remember in my reading that in this case, range = 1 means only the hex it is is. This is different from all other games that use a range of 1.


Well, if 1=0 I'm going to start slamming the designers for not even being capable of standardization of terminology. Just more evidence that this game is a country hack job of rehashed code and game designs, painted up like a washed up old whore, and sent on the streets for one more bag of tricks.



I fail to see why you are so angry. Judging from your posting history, you have filled many of your otherwise mundane hours with this game and for sure have received your monies worth. You have been a good contributor, soooo, WTF. Maybe you should play solitaire (the card game) and reduce all your tension.

(in reply to Ron Saueracker)
Post #: 16
RE: CHS HQs - 9/10/2006 4:44:48 AM   
Halsey

 

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Ron!
Where have you been?

The command range has always been inclusive from the units hex.
1=0 hexes
5=4 hexes
etc.

Only for counting command range does this apply.

Now, here's the kicker.
HQ's effects supposedly extend to 2X its command range.

Unfortunately it has never been stated by any of the design team what the effects of being at twice the distance from the HQ does.
My guess is half effectiveness, but this is only a hunch.

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Post #: 17
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