RERomine
Posts: 280
Joined: 7/19/2006 Status: offline
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quote:
ORIGINAL: Mike Wood Hello... I programmed the security nonsense. When the game was being developed, our beloved director of operations, David Heath, said that many people would be playing the game in tournaments. He instructed me to add tight security for secure play by email (PBEM) games. So, I encrypted the saved game files and protected against: 1) Running the turn more than once, to get better results. 2) Running the game on two computers, to test on one and run on the other. 3) Running the game in two directories, to test on one and run on the other. 4) Decrypting the encoded save file and altering it. 5) Playing with differing data bases. I provided a list of behaviors which could breach the security protocols in PBEM games in the documentation. If breached, the game would tell why and refuse to load. A host of players complained that they could not play the game and were not cheating. Well, according to the security routines, they were, because they were not following the listed protocols. The most common offense was taking the save to work and playing the game on the work computer. As playing the game on two computers was one way to cheat, I had blocked it. In a subsequent patch, I relented and changed the game so that it would load the offending save, but still inform the player some that something was amiss. Hope that Helps You to understand why the message appeared... Michael Wood How would you warn another player someone is using a "recon" computer? Seems to me if the save file is forwarded to another computer for cheating and the PBEM file on that computer is never sent to back to the "game" computer, the opponent will never know. We discussed this in another forum and I offered solutions, but mentioned mulitiple computer play would be blocked. http://www.matrixgames.com/forums/tm.asp?m=1237955
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