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Matrix do something with this nonsense... - 9/14/2006 2:16:26 PM   
Przemcio231


Posts: 1901
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Please do Something with this rediculus stock A2A model its F****** funny to see 5 US CV's Sunk by the KB with no in return if you boy's are to lazy to do it tell me how and i will do it for free. The other thing's are random Teleports i unladed a full Division at Lunga then when Japs counterattacked i checked the AV and something was not right and im finding Half of the Division on Luganville what the hell the Transprt TF came from Suva and then Retired there and never been to Luganville And maybe you should work on some Ground Movment Path rutinue as i ordered a unit to move to a base X , it was connected with a starting point with a Rail Line and no enemy units were present between it and target base and now im finding my unit happily marching through a hex without the rail line

Well as im playing stock as Japan and Allies i see a clear pattern of each game the Allies should do nothing till 1943 when they get Hellcat's and Corsair's as its has no sense to do anything as fighting the KB is Doomed... Maybe Matrix should pay Nik and use his a2a mode as a stock it would be much better then it is now.

Ok some one could say that im whining or something but its not the point im just angry that if Jap hold's his KB toghter it can do anything with it... earlier when my opponent attacked Australian ports the strikes of my LBA were also butchered!!!!! come on if the designer of the game want that it will be like a simulation they should do something with the Japanese ForceField CAP as well as the US uber CAP later in the war. I play this game for plesure and fun so i try to take action every time i can. When my opponent Invaded India i landed on Lunga when he counterattacked i thrown my Fleet in to defend the base i knew i will lose but come on 5 CV's sunk for no Jap one in June 1942.... i think the Designers should read about battle of the Coral Sea and Midway as such things will never happen in their game... but weait the game is called War In the Pacific so i think that things should be able to happen

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RE: Matrix do something with this nonsense... - 9/14/2006 2:35:40 PM   
Terminus


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WHIIIIIIIIIIIIIIIIIIIIIINNNNNNEEEEEE!!!

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RE: Matrix do something with this nonsense... - 9/14/2006 2:44:34 PM   
Przemcio231


Posts: 1901
Joined: 10/11/2005
From: Warsaw,Poland,EU:)
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hey whats your problem???

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Post #: 3
RE: Matrix do something with this nonsense... - 9/14/2006 2:55:15 PM   
mc3744


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I had the teleport bug too.
My opponent landed in Luganville with 2 divisions, only to find one teleported to Tulagi!
We are using 1.81

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RE: Matrix do something with this nonsense... - 9/14/2006 2:57:07 PM   
Przemcio231


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From: Warsaw,Poland,EU:)
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yech i also use it... i experienced it before when my oppnent landed on Gilberts and one Division from DEI teleported right into the Island he was landing

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RE: Matrix do something with this nonsense... - 9/14/2006 3:26:37 PM   
Mike Scholl

 

Posts: 9349
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From: Kansas City, MO
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quote:

ORIGINAL: Przemcio231

Please do Something with this rediculus stock A2A model its F****** funny to see 5 US CV's Sunk by the KB with no in return if you boy's are to lazy to do it tell me how and i will do it for free. The other thing's are random Teleports i unladed a full Division at Lunga then when Japs counterattacked i checked the AV and something was not right and im finding Half of the Division on Luganville what the hell the Transprt TF came from Suva and then Retired there and never been to Luganville And maybe you should work on some Ground Movment Path rutinue as i ordered a unit to move to a base X , it was connected with a starting point with a Rail Line and no enemy units were present between it and target base and now im finding my unit happily marching through a hex without the rail line

Well as im playing stock as Japan and Allies i see a clear pattern of each game the Allies should do nothing till 1943 when they get Hellcat's and Corsair's as its has no sense to do anything as fighting the KB is Doomed... Maybe Matrix should pay Nik and use his a2a mode as a stock it would be much better then it is now.

Ok some one could say that im whining or something but its not the point im just angry that if Jap hold's his KB toghter it can do anything with it... earlier when my opponent attacked Australian ports the strikes of my LBA were also butchered!!!!! come on if the designer of the game want that it will be like a simulation they should do something with the Japanese ForceField CAP as well as the US uber CAP later in the war. I play this game for plesure and fun so i try to take action every time i can. When my opponent Invaded India i landed on Lunga when he counterattacked i thrown my Fleet in to defend the base i knew i will lose but come on 5 CV's sunk for no Jap one in June 1942.... i think the Designers should read about battle of the Coral Sea and Midway as such things will never happen in their game... but weait the game is called War In the Pacific so i think that things should be able to happen




FIRST OF ALL..., DROP "STOCK" LIKE A "HOT ROCK"!. Try one of the "mods" which were created by folks with the same opinion as you to try to correct some of 2by3's more egregious screw-ups. Take advantage of those who have "suffered" ahead of you.

(in reply to Przemcio231)
Post #: 6
RE: Matrix do something with this nonsense... - 9/14/2006 3:41:56 PM   
Przemcio231


Posts: 1901
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From: Warsaw,Poland,EU:)
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Well but not any one want's to play Stock... I Played Nik Mode as Allies and i really liked it the only thing that bugged me in it was the AA strenght by putting to many AA units Japs could make their base immune to attack and i could not do the same as Allies do not have that many AA units This is the only thing i did not like in the Nik Mod as even with one or 2 AA units attacking Airfields with Carier Aircraft was lets say Dumb... as you would be loseing tone's of those...

The other Importand Issue is the Fuel Advability to Japan... as happens now my opponent thrown over 1200 AV's to Lunga as i could not done nothing to interfere as i wrote before my CV's were killed with no losses to Japan... so there Is a Question why the Japanese did not send their BB's to pund the hell out of Henderson Field and did not send a Division or two to recapture the Place the question is simple the did not have the necessary Fuel for that kind of Operation... i even read and article about that and why didn't they had enough troops to do it... simple they had to Garrison every Captured base not like here After the Conquest of the Phillipines and the DEI Japs can happily move all their Ground Troops ( at least from the Phillipines and some from DEI ) combine it with the UBER DeathStar and Allies can't land anywhere till they will get Hellcats and create a Death Star on their own...becouse thay will be whiped out of any base. As for Fuel Problem's in the game as Japan (June 1943) i do not have any problem i sail everywhere and as long as i like and it dose not look like i will be runing out of Fuel in next year or so. In Reality Japs had nearly inexuhstable sources of Fuel but they had it in the DEI not in the Pacific the other game flaw is storing Fuel here you can stack as many Fuel to a base as you want off course there will be some losses due to spoilage but they are not that high.

< Message edited by Przemcio231 -- 9/14/2006 4:01:02 PM >


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RE: Matrix do something with this nonsense... - 9/14/2006 3:51:50 PM   
Onime No Kyo


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Whoa, Prez....

Take a deep breath and try punctuation.

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RE: Matrix do something with this nonsense... - 9/14/2006 3:55:21 PM   
Yava


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Shhhh the Bunny is angry!

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RE: Matrix do something with this nonsense... - 9/14/2006 4:01:31 PM   
Przemcio231


Posts: 1901
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From: Warsaw,Poland,EU:)
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Bunny??

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Brain: The Usual Pinky we will try to take over the World;)

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Post #: 10
RE: Matrix do something with this nonsense... - 9/14/2006 4:02:06 PM   
Nikademus


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quote:


I Played Nik Mode as Allies and i really liked it the only thing that bugged me in it was the AA strenght by putting to many AA units Japs could make their base immune to attack and i could not do the same as Allies do not have that many AA units This is the only thing i did not like in the Nik Mod as even with one or 2 AA units attacking Airfields with Carier Aircraft was lets say Dumb... as you were loseing tone's of those...


Immune to attack? odd....more so if your playing Allies with their armored bombers. Thats not happening in my games vs. Allied. Got two AA units defending Speedy's favorite target and so far have only accounted for 2 B-17's but the damage dolled out is keeping him honest (and higher up reducing bomb hits) Care is needed with carrier aircraft due to the 2000 feet hardcoded altitude for DB's....if the target is heavily defended, use TB's only @ high alt.

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RE: Matrix do something with this nonsense... - 9/14/2006 4:04:21 PM   
Onime No Kyo


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I feel the bunny's pain. If surpises me, though, that someone who's played the game for so long and is that good at it would get so frustrated.

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RE: Matrix do something with this nonsense... - 9/14/2006 4:08:22 PM   
Przemcio231


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Nik you misunderstod i meant many more AA units stack 8 or 9 and you will se the difference

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Pinky: Hey Brain what are we goeing to do this evening?
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Post #: 13
RE: Matrix do something with this nonsense... - 9/14/2006 4:14:38 PM   
Onime No Kyo


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quote:

ORIGINAL: Przemcio231

Bunny??



(\.../)
(O.o)
(> <) .....yeah, Bunny.

If Bunny doesnt knock it off I think Nik is gonna hit it with his LOG.

< Message edited by Onime No Kyo -- 9/14/2006 4:16:24 PM >


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RE: Matrix do something with this nonsense... - 9/14/2006 4:17:54 PM   
Nikademus


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well you did say: "This is the only thing i did not like in the Nik Mod as even with one or 2 AA units attacking Airfields with Carier Aircraft was lets say Dumb."

Yes the change is powerful and as such is a candidant for abuse. I did suggest a limit of 2-3 dedicated AA units per base in the FAQ, however in lieu of such an agreement, given that Japan has a very limited # of AA units, if he's stacking 8-9 in one base then there's alot other areas left ill defended. For example, in the new 43scn, i parcelled out Japan's AA units to high priority targets and found that there was only enough to give decent protection to only about a half dozen locations.




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RE: Matrix do something with this nonsense... - 9/14/2006 4:25:10 PM   
Guest

 

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Przemcio always complains when he been beaten.
Battle were absolutly normal but I had superiority and better designed TF (maybe also I had better comanders).
Will you look at this link:
http://www.matrixgames.com/forums/tm.asp?m=1248479
Very similar battle.
Teleprtation? I think that he gives play to imagination.
Sorry for my english again.

< Message edited by Guest -- 9/14/2006 4:28:57 PM >

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RE: Matrix do something with this nonsense... - 9/14/2006 4:27:34 PM   
Yava


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Don't be sorry for your English good that you use it... practice is the way

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RE: Matrix do something with this nonsense... - 9/14/2006 4:35:43 PM   
Guest

 

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--------------------------------------------------------------------------------
South Solomons battle. 4 June 1942 r.
--------------------------------------------------------------------------------
Morning phase:
--------------------------------------------------------------------------------
Day Air attack on TF at 68,99

Japanese aircraft
A6M2 Zero x 88

Allied aircraft
F4F-4 Wildcat x 8
SBD-3 Dauntless x 32

Japanese aircraft losses
A6M2 Zero: 1 destroyed, 3 damaged

Allied aircraft losses
F4F-4 Wildcat: 8 destroyed
SBD-3 Dauntless: 26 destroyed

Japanese Ships
CV Soryu

--------------------------------------------------------------------------------
Day Air attack on TF at 68,99

Japanese aircraft
A6M2 Zero x 87

Allied aircraft
F4F-4 Wildcat x 21
SBD-3 Dauntless x 65

Japanese aircraft losses
A6M2 Zero: 7 destroyed, 2 damaged

Allied aircraft losses
F4F-4 Wildcat: 18 destroyed
SBD-3 Dauntless: 32 destroyed, 1 damaged

Japanese Ships
BB Kirishima, Bomb hits 1
BB Hiei, Bomb hits 2
CV Akagi

--------------------------------------------------------------------------------
Day Air attack on TF at 68,99

Japanese aircraft
A6M2 Zero x 80

Allied aircraft
F4F-4 Wildcat x 6
SBD-3 Dauntless x 64

Japanese aircraft losses
A6M2 Zero: 3 destroyed, 3 damaged

Allied aircraft losses
F4F-4 Wildcat: 4 destroyed
SBD-3 Dauntless: 19 destroyed, 26 damaged

Japanese Ships
CV Akagi, Bomb hits 2, on fire
CVE Unyo, Bomb hits 1, on fire
CV Junyo
CV Hiyo, Bomb hits 1, on fire

--------------------------------------------------------------------------------
Day Air attack on TF at 67,103

Japanese aircraft
A6M2 Zero x 54
D3A2 Val x 130
B5N2 Kate x 140

Allied aircraft
F4F-4 Wildcat x 83

Japanese aircraft losses
A6M2 Zero: 25 destroyed, 1 damaged
D3A2 Val: 20 destroyed, 27 damaged
B5N2 Kate: 23 destroyed, 43 damaged

Allied aircraft losses
F4F-4 Wildcat: 34 destroyed, 10 damaged

Allied Ships
CV Hornet, Bomb hits 8, Torpedo hits 3, on fire, heavy damage
CV Lexington, Bomb hits 5, Torpedo hits 3, on fire, heavy damage
CV Saratoga, Bomb hits 8, Torpedo hits 5, on fire, heavy damage
CL Achilles, Torpedo hits 1, on fire
CA Astoria

--------------------------------------------------------------------------------
Day Air attack on TF at 67,103

Japanese aircraft
A6M2 Zero x 4
D3A2 Val x 21
B5N2 Kate x 23

Allied aircraft
F4F-4 Wildcat x 29

Japanese aircraft losses
A6M2 Zero: 2 destroyed
D3A2 Val: 1 destroyed, 2 damaged
B5N2 Kate: 12 destroyed

Allied aircraft losses
F4F-4 Wildcat: 4 destroyed

Allied Ships
CV Lexington, Bomb hits 1, on fire, heavy damage
CV Saratoga, Torpedo hits 2, on fire, heavy damage
CV Hornet, Bomb hits 1, on fire, heavy damage
CA Astoria, Bomb hits 2
CL Achilles, on fire

--------------------------------------------------------------------------------
Day Air attack on TF at 67,103

Japanese aircraft
A6M2 Zero x 6
D3A2 Val x 26
B5N2 Kate x 28

Allied aircraft
F4F-4 Wildcat x 45

Japanese aircraft losses
A6M2 Zero: 1 destroyed
D3A2 Val: 11 destroyed, 4 damaged
B5N2 Kate: 12 destroyed, 4 damaged

Allied aircraft losses
F4F-4 Wildcat: 3 destroyed, 2 damaged

Allied Ships
CA Salt Lake City
CA Chicago, Torpedo hits 1, on fire
CV Yorktown, Bomb hits 2
CV Enterprise
CA Northampton, Torpedo hits 1, on fire

--------------------------------------------------------------------------------
Afternoon phase
--------------------------------------------------------------------------------
Day Air attack on TF at 69,100

Japanese aircraft
A6M2 Zero x 81

Allied aircraft
F4F-4 Wildcat x 8
SBD-3 Dauntless x 3

No Japanese losses

Allied aircraft losses
F4F-4 Wildcat: 8 destroyed
SBD-3 Dauntless: 3 destroyed

--------------------------------------------------------------------------------
Day Air attack on TF, near Lunga at 67,101

Japanese aircraft
A6M2 Zero x 9

Allied aircraft
TBD Devastator x 15

Japanese aircraft losses
A6M2 Zero: 1 damaged


Japanese Ships
AK Nitiyu Maru
CL Katori
PG Toyotsu Maru, Bomb hits 1, on fire
AK Hakonesan Maru, Bomb hits 1

--------------------------------------------------------------------------------
Day Air attack on TF at 68,104

Japanese aircraft
A6M2 Zero x 41
D3A2 Val x 99
B5N2 Kate x 70

Allied aircraft
F4F-4 Wildcat x 16

Japanese aircraft losses
A6M2 Zero: 9 destroyed
D3A2 Val: 4 destroyed, 17 damaged
B5N2 Kate: 3 destroyed, 14 damaged

Allied aircraft losses
F4F-4 Wildcat: 8 destroyed

Allied Ships
CV Yorktown, Bomb hits 7, Torpedo hits 5, on fire, heavy damage
CA Northampton, Bomb hits 1, on fire
CV Enterprise, Bomb hits 9, Torpedo hits 6, on fire, heavy damage
CA Chicago, Bomb hits 2, on fire
CLAA Atlanta, Bomb hits 1, Torpedo hits 1, on fire
CA Salt Lake City, Torpedo hits 1, on fire

--------------------------------------------------------------------------------

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Post #: 18
RE: Matrix do something with this nonsense... - 9/14/2006 4:47:29 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: Guest

--------------------------------------------------------------------------------
South Solomons battle. 4 June 1942 r.
--------------------------------------------------------------------------------
Morning phase:
--------------------------------------------------------------------------------
Day Air attack on TF at 68,99

Japanese aircraft
A6M2 Zero x 88

Allied aircraft
F4F-4 Wildcat x 8
SBD-3 Dauntless x 32

Japanese aircraft losses
A6M2 Zero: 1 destroyed, 3 damaged

Allied aircraft losses
F4F-4 Wildcat: 8 destroyed
SBD-3 Dauntless: 26 destroyed

Japanese Ships
CV Soryu

--------------------------------------------------------------------------------
Day Air attack on TF at 68,99

Japanese aircraft
A6M2 Zero x 87

Allied aircraft
F4F-4 Wildcat x 21
SBD-3 Dauntless x 65

Japanese aircraft losses
A6M2 Zero: 7 destroyed, 2 damaged

Allied aircraft losses
F4F-4 Wildcat: 18 destroyed
SBD-3 Dauntless: 32 destroyed, 1 damaged

Japanese Ships
BB Kirishima, Bomb hits 1
BB Hiei, Bomb hits 2
CV Akagi

--------------------------------------------------------------------------------
Day Air attack on TF at 68,99

Japanese aircraft
A6M2 Zero x 80

Allied aircraft
F4F-4 Wildcat x 6
SBD-3 Dauntless x 64

Japanese aircraft losses
A6M2 Zero: 3 destroyed, 3 damaged

Allied aircraft losses
F4F-4 Wildcat: 4 destroyed
SBD-3 Dauntless: 19 destroyed, 26 damaged

Japanese Ships
CV Akagi, Bomb hits 2, on fire
CVE Unyo, Bomb hits 1, on fire
CV Junyo
CV Hiyo, Bomb hits 1, on fire

--------------------------------------------------------------------------------
Day Air attack on TF at 67,103

Japanese aircraft
A6M2 Zero x 54
D3A2 Val x 130
B5N2 Kate x 140

Allied aircraft
F4F-4 Wildcat x 83

Japanese aircraft losses
A6M2 Zero: 25 destroyed, 1 damaged
D3A2 Val: 20 destroyed, 27 damaged
B5N2 Kate: 23 destroyed, 43 damaged

Allied aircraft losses
F4F-4 Wildcat: 34 destroyed, 10 damaged

Allied Ships
CV Hornet, Bomb hits 8, Torpedo hits 3, on fire, heavy damage
CV Lexington, Bomb hits 5, Torpedo hits 3, on fire, heavy damage
CV Saratoga, Bomb hits 8, Torpedo hits 5, on fire, heavy damage
CL Achilles, Torpedo hits 1, on fire
CA Astoria

--------------------------------------------------------------------------------
Day Air attack on TF at 67,103

Japanese aircraft
A6M2 Zero x 4
D3A2 Val x 21
B5N2 Kate x 23

Allied aircraft
F4F-4 Wildcat x 29

Japanese aircraft losses
A6M2 Zero: 2 destroyed
D3A2 Val: 1 destroyed, 2 damaged
B5N2 Kate: 12 destroyed

Allied aircraft losses
F4F-4 Wildcat: 4 destroyed

Allied Ships
CV Lexington, Bomb hits 1, on fire, heavy damage
CV Saratoga, Torpedo hits 2, on fire, heavy damage
CV Hornet, Bomb hits 1, on fire, heavy damage
CA Astoria, Bomb hits 2
CL Achilles, on fire

--------------------------------------------------------------------------------
Day Air attack on TF at 67,103

Japanese aircraft
A6M2 Zero x 6
D3A2 Val x 26
B5N2 Kate x 28

Allied aircraft
F4F-4 Wildcat x 45

Japanese aircraft losses
A6M2 Zero: 1 destroyed
D3A2 Val: 11 destroyed, 4 damaged
B5N2 Kate: 12 destroyed, 4 damaged

Allied aircraft losses
F4F-4 Wildcat: 3 destroyed, 2 damaged

Allied Ships
CA Salt Lake City
CA Chicago, Torpedo hits 1, on fire
CV Yorktown, Bomb hits 2
CV Enterprise
CA Northampton, Torpedo hits 1, on fire

--------------------------------------------------------------------------------
Afternoon phase
--------------------------------------------------------------------------------
Day Air attack on TF at 69,100

Japanese aircraft
A6M2 Zero x 81

Allied aircraft
F4F-4 Wildcat x 8
SBD-3 Dauntless x 3

No Japanese losses

Allied aircraft losses
F4F-4 Wildcat: 8 destroyed
SBD-3 Dauntless: 3 destroyed

--------------------------------------------------------------------------------
Day Air attack on TF, near Lunga at 67,101

Japanese aircraft
A6M2 Zero x 9

Allied aircraft
TBD Devastator x 15

Japanese aircraft losses
A6M2 Zero: 1 damaged


Japanese Ships
AK Nitiyu Maru
CL Katori
PG Toyotsu Maru, Bomb hits 1, on fire
AK Hakonesan Maru, Bomb hits 1

--------------------------------------------------------------------------------
Day Air attack on TF at 68,104

Japanese aircraft
A6M2 Zero x 41
D3A2 Val x 99
B5N2 Kate x 70

Allied aircraft
F4F-4 Wildcat x 16

Japanese aircraft losses
A6M2 Zero: 9 destroyed
D3A2 Val: 4 destroyed, 17 damaged
B5N2 Kate: 3 destroyed, 14 damaged

Allied aircraft losses
F4F-4 Wildcat: 8 destroyed

Allied Ships
CV Yorktown, Bomb hits 7, Torpedo hits 5, on fire, heavy damage
CA Northampton, Bomb hits 1, on fire
CV Enterprise, Bomb hits 9, Torpedo hits 6, on fire, heavy damage
CA Chicago, Bomb hits 2, on fire
CLAA Atlanta, Bomb hits 1, Torpedo hits 1, on fire
CA Salt Lake City, Torpedo hits 1, on fire

--------------------------------------------------------------------------------




This result seems still better for me than the CAP shield later on when 500 experienced Japs are shot down by 150 Hellcats with not a single bomber get through. The good thing here is that bombers came through the Japanese CAP. Besides that, everyone knows that it´s a bad idea to engage the complete KB with the 5 US flattops that are available in mid 42.

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Post #: 19
RE: Matrix do something with this nonsense... - 9/14/2006 5:04:09 PM   
siRkid


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From: Orland FL
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You did better than me. In my last encounter with the KB I lost 2 CVs and 4 CVEs and only scored 1 bomb hit on a Jap CV. 

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Post #: 20
RE: Matrix do something with this nonsense... - 9/14/2006 5:05:38 PM   
Sardaukar


Posts: 9847
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From: Finland/Israel
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It's close to suicidal to engage KB with US Carriers before they have their 7/42 and 10/42 upgrades (squadron sizes and big flak upgrades). And it's not wise to go after whole KB before 1943 since US suffers from big coordination penalties when having more than 2 flattops in same TF. 2-3 carrier TFs with 2 CVs each following first one may work, but there is always chance one may use reaction move even when set to 0. That'd suck too.

< Message edited by Sardaukar -- 9/14/2006 5:46:04 PM >

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Post #: 21
RE: Matrix do something with this nonsense... - 9/14/2006 5:29:07 PM   
Miller


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From: Ashington, England.
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Nikmod is a must for this game

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Post #: 22
RE: Matrix do something with this nonsense... - 9/14/2006 5:32:54 PM   
AmiralLaurent

 

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From: Near Paris, France
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I think Yamamoto will have been unhappy about the result of the Midway battle too....

By the way WITP is War in the Pacific, not "World War II in the the Pacific" (WWIIITP). Too much things differ from historical results to call it a simulation. In fact you can't simulate 90% of the war correctly. But it is still fun (not the day you lose 5 CVs, OK, but don't complain, they will be replaced)

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Post #: 23
RE: Matrix do something with this nonsense... - 9/14/2006 5:39:29 PM   
Sardaukar


Posts: 9847
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From: Finland/Israel
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quote:

ORIGINAL: Miller

Nikmod is a must for this game


Aye...or youi could try CHS 2.08 Experimental air mod. It's lot like Nik's and works quite nicely too.

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Post #: 24
RE: Matrix do something with this nonsense... - 9/14/2006 5:49:55 PM   
racndoc


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From: Newport Coast, California
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I also noticed a problem with overpowered AAA in CHS 2.07 Nik Mod that ended a campaign game last week. I almost think that the stacking of base units is worse than stacking AAA units for antiaircraft effects.

If the Allies merely retreat all their base units and AAA units that begin the game in Malaya to Singapore they can mass 6 AAA units and 9 base units there. My typical air strike against Singapore would be 120-140 Sallys/Helens/Nells/Bettys at 16,000 ft and with casualties of 35-45% per strike I would only score 4-6 runway hits at Singapore and maybe destroy 1-2 AC on the ground.

My opponent was able to base all his 4E and 2E bombers at Singapore with NO CAP and with no fear of damage from japanese level bombers. The Allies were then able to counterstrike all my damaged bombers(damaged from attacking Singapore) on the ground and kill 20-30 per turn.

After I lost most of my level bombers by Jan. 1942(I never accumulated more than 10% airbase damage at Singapore even though I was using virtually the entire 2E bomber force in an attempt to suppress it) i brought this to my opponents attention.

My opponent then withdrew 8 base units to Palembang and left the MAF base unit and the 6 AAA units in Singapore. Immediately, the japanese 2E bombers were able to inflict reasonable damage at Singapore(20-30 hits) with reasonable casualties. More importantly, the Allies were forced to actually fly some CAP and were eventually compelled to withdraw their bombers from Singapore.

The AAA effects are even worse with port attacks. After the Allies withdrew the 6 AAA units to Palembang to reinforce the 8 base units I ordered a port attack just to show my opponent how lethal AAA was.....the Japanese suffered 72 casualties out of 92 Nells and 14 casualties out of 18 Bettys.

Meanwhile, I stacked 3 AAA units with a base unit at Kuching and Khota Bharu and the Allies would regularly bomb at 6000 ft with minimal casualties and inflict tremendous base damage.

I really enjoyed the A2A aspects of the Nik mod but I think you need house rules for AAA stacking.....maybe 3 AAA units and and 3 base units per hex.

(in reply to Przemcio231)
Post #: 25
RE: Matrix do something with this nonsense... - 9/14/2006 5:52:27 PM   
Sardaukar


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Yes, AA is murderous. In Exp-mod it's not as powerful as in Nik-mod. I think it was 50 % increase in Nik and 40 % in Exp.

(in reply to racndoc)
Post #: 26
RE: Matrix do something with this nonsense... - 9/14/2006 6:01:26 PM   
Nikademus


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It sounds like Andrew didn't reduce the HAA in the SRA. Your description sounds like the situation Rob Brennon and his PBEM partner brought to my attention during an early Nikmod 5.0-6.0 game. They too reported over the top AA in the SRA. This was caused by the overstacking of ENG units due to the Japanese advance, coupled with the abstracted replacement of destroyed devices via generic supply, coupled with the quick repair of the starting disabled %'s set for Allied LCU's.

The result was "flak cities" in the SRA at such places as Singapore and Manila. They wern't invulnerable as long as the Jap player attacked at the highest altitudes but losses still remained substantial. (Ironically, this led to Speedy taking the PI's last bastion at around the historical surrender date in our game )

To fix this, i reduced all HAA in the SRA by 75% and moved the production of replacement HAA guns two months into the game in order to prevent replacement of the removed devices by the game's supply/replacement routine. Post 5.0 games in the SRA are now much less murderous to the Japanese and they thus have their "Happy time" when their lightly protected bombers could fight the war as they did in China, including their patented strafing tactics by Zeros. It was only in 42 at places like Lunga and Midway that the Japanese learned the hard way that their light bombers and fighters wern't nearly as effective when confronted with a modern equipped and prepped base with radar directed AA guns.

quote:


really enjoyed the A2A aspects of the Nik mod but I think you need house rules for AAA stacking.....maybe 3 AAA units and and 3 base units per hex.


Yep....the design philosophy on my part was that it was better to have a situation where you could overstack and be too powerful (but which could be corrected simply by employing common sense house rules, essential anyway for a historical feeling game), vs. the situation in stock where no matter what you did stack wise, your AA was still useless leading to the 24/7 attacks @ 6000 feet shutting down airbases in 1-2 turns.



< Message edited by Nikademus -- 9/14/2006 6:07:17 PM >


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(in reply to racndoc)
Post #: 27
RE: Matrix do something with this nonsense... - 9/14/2006 6:10:53 PM   
Przemcio231


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Yach Guest maybe we will swith sides But still this game Stock A2A sucks as the only outcome of a Big CV Battle here is "Mariana's Turkey Shoot" for one of the Sides. Come on looking at this game you might think That the Outcome's of Coral Sea and Midway were some Miracles and they were not. The Other Thing Jap CV Armor!!!! come on Those Carriers were not Immune to 500 Lb's witch is nonsense...  Yes i experienced the same thing Playing Willie where he stacekd Lots of AAA and Base Forces in his Bases and i could not tuch them i think the best solution would be Nik Changes to A2A and lets say 20% increase of AAA Power But the A2A model is not the only game flow, other are Teleporting Units , Smal Fragment of Paras droped on a hex blocking movement of Few Divisions , Lack of Indian Army Units , Small Parafragment's taking a City , Possibility to starve China with Jap Startegy bombing... and so on and on.... Well i think i will give Nik Mode another shoot

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(in reply to Sardaukar)
Post #: 28
RE: Matrix do something with this nonsense... - 9/14/2006 6:16:27 PM   
Sardaukar


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In my CHS game against Aztez (Scen 160, Exp Air mod) I haven't seen flak being too murderous. It's dangerous, but I still hit Singapore, Clark and Manila without taking *too* heavy losses. Low level port attacks can be dangerous, though.

For example:

Day Air attack on Singapore , at 22,51

Japanese aircraft
G3M Nell x 54
G4M1 Betty x 54

Japanese aircraft losses
G3M Nell: 1 destroyed, 18 damaged
G4M1 Betty: 30 damaged


Allied ground losses:
262 casualties reported
Guns lost 5

Airbase hits 8
Airbase supply hits 3
Runway hits 33

Aircraft Attacking:
18 x G4M1 Betty bombing at 15000 feet
15 x G4M1 Betty bombing at 15000 feet
13 x G3M Nell bombing at 15000 feet
13 x G3M Nell bombing at 15000 feet
7 x G4M1 Betty bombing at 15000 feet
4 x G4M1 Betty bombing at 15000 feet
11 x G3M Nell bombing at 15000 feet
3 x G3M Nell bombing at 15000 feet
2 x G3M Nell bombing at 15000 feet
3 x G4M1 Betty bombing at 15000 feet
3 x G4M1 Betty bombing at 15000 feet
6 x G3M Nell bombing at 15000 feet
3 x G3M Nell bombing at 15000 feet
2 x G4M1 Betty bombing at 15000 feet
2 x G4M1 Betty bombing at 15000 feet
2 x G3M Nell bombing at 15000 feet

< Message edited by Sardaukar -- 9/14/2006 6:26:24 PM >

(in reply to Przemcio231)
Post #: 29
RE: Matrix do something with this nonsense... - 9/14/2006 6:17:02 PM   
Mike Scholl

 

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The problem is a simple on of design screw-up. Look at the size of the first Japanese Airstrike. It contains 325 of the less than 200 A/C that Kido Butai could launch in a single strike. (Check Pearl Harbor, check Midway, check anything you want---Japanese CV's launched approximately HALF of their airgroups in a "Strike" because that's all that could be prepared and spotted for launch at one time.). The numbers swamp the defending CAP and Flak. Then toss in the "every man an ace" pilot skills, and the Allies are generally hamburger. Just correcting this one factor would at least give the Allies a fighting chance.

(in reply to Przemcio231)
Post #: 30
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