Heinz Guderian
Posts: 31
Joined: 8/4/2005 Status: offline
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Glad to see rough terrain will confer a bonus to defenders, if anything it sould be a -2 imo, an elite unit attacking in rough will barely notice the -1, Rough terrain presents formidable chanellenges for *any* attacking force, even elite ones. - Operations Polarfuchs and Platinfuchs,provide good examples of how rough terrain can greatly hinder an attacker relying on speed and mobility, and of course favor a defender. One of the things Ive felt WaW lacked was any sort of general terrain modifiers. Was wondering, but was any sort of consideration given to assigning region wide zone bonuses in a more general way throughout the world? Western Germany of course gets a bonus for West wall, other zones could be assigned values more or less on there general geography. Such bonuses would make things a little more complex for attackers who right now in WaW pretty much get a free ride regardless of the terrain there fighting in. For example, Italys mountainous terrain greatly simplified German defences and hindered rapid allied movement. Likewise the Alps are a formidable obstactle in there own right. A small force could hold off a much larger one -again the current map does not really reflect these and other natural features of the terrain all that well. Likewise in the pacific, Jungle figthing is difficult as well, and tends to favor the defender. In the Pacific, the terrain tended to be somewhat of an equalizer for Japan as her forces had fallen behind the times techologically. Some examples, Spain, Yugoslavia, Northern Italy, Romania -Mountainous +2 Western France, Great Britain, Low Countries Southern Italy (Most Western Russian Regions)- Rolling plains -No modifer Indo-China -Indonesia , Most Pacific Islands- Jungle. +1 to defence? Pripet Marshes-always kind of felt that area should be considered a 'region' zone myself, given its virtually impassable to major miltary forces. Built up or "Urban' Regions. -Heavily urbanized regions where it could be said its a predominate feature of the area-Not as good a fortified region-but sort of a 'Diet Fortified Area'- North Eastern USA , Japan(Japan's regions could actually be considered Mountainous AND Urban for defensive purposes, serve as possible examples. Desert zones- maybe a negative for *all* forces -weither attacking or defending, to reflect the difficulties inherant conducting modern warfare in such an enviroment Just some thoughts I had, Even given Waw Macro-scopic focus, i think theres room to include general terrain modifers, would make things more realistic as they stand now-without adding a large complexity layer
< Message edited by Heinz Guderian -- 9/6/2006 10:17:31 AM >
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