Gil R.
Posts: 10821
Joined: 4/1/2005 Status: offline
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quote:
ORIGINAL: andysomers Two critiques: 1) Too many weapons??? (i.e. in a game of this scope, what's the real difference between a "minie rifle" and an "enfield" - same with artillery types - seems there's too many. Very minor issue however. 2) Muskets - I assume this means smoothbore muskets converted to percussion cap firing. I would also start the game with flintlocks. These were quite common in the early part of the war (see battle of Mill Springs, Wilson's Creek, et al) particularly in the West and in isolated areas of the war. Could be replicated accurately in the game with a slightly slower rate of fire, and nearly ineffective in any combat engaged in rain (not sure how much you are taking weather into consideration). Either way, I would definitely like to see lots of these in the game early on, for both sides. Again, this is a very minor issue. Thanks for the list! AS Yes, muskets are smoothbores. As for the flintlocks, I think those come under the category of "Improvised" guns. Units start out with "Improvised," and then can be equipped with upgraded weapons. A new regiment, especially out west, would indeed have lots of different weapons represented, since that's what the men would bring from home. But no, we do not have flintlocks as a specific type of gun. I don't think the variety of guns is too much -- my guess is that we would have far more complaints if we left out some.
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