panda124c
Posts: 1692
Joined: 5/23/2000 From: Houston, TX, USA Status: offline
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quote:
ORIGINAL: BLUESBOB We always play a game looking at what's happening in our game in historical terms. Everything we do is compared to what actually happened in that time frame. Hence, when you come over to Big B's house you might hear things being said such as, "We had a "Savo Island" today", or "Midway" came six months too late". All of our play is done with an eye toward history, even if the things going on aren't following history. Currently I have AP's and AK's sitting all over the place waiting to pick up troops and move them. I can't, because my political point situation sucks. My question, which is rather silly, is how do I look at political points with an eye toward history? I mean, in some situations I have ships and troops sitting less than a hundred miles from the enemy. Historically I'm sure the ships would want to leave...there's Bettys about. I'm sure the troops would want to leave...a native battalion has no chance against a crack Japanese division. So, what can I say to myself is happening? "Sorry, we can't move you yet, because we don't have the thumbs up from command." sounds lame when everything's in position and threatened. I know...silly question. I can see that the political points serve a purpose, but they are also a hindrance to playing in a way different from what the Allies did historically. This might not even be a question...I may just be b*tching about what's going on in our current game. Consider PP's to be the effort that it takes to get politicians off their collective a**'s to allow the military to react. "Oh no we can't let our troops in Sinapore leave, the impact on the moral of the people back home will be adversly effected." "Bunch of silly wogs, they will never take Hong Kong." "The Philliphines are the bastion of American defence, we can't just abandon it!"
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