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Unrestricting ABDA/USAFFE

 
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Unrestricting ABDA/USAFFE - 10/8/2006 4:53:12 PM   
timtom


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Having done some testing, it seems that unrestricting these two commands can be done easily by moving them to other HQ slots. However doing so means that a) units can't be assigned to them in-game b) they reform upon destruction.

Except the following four slots doesn't reform:

107 (ABDA, slot restricted)
108 (USAFFE, slot restricted)
109 (Malaya HQ, slot unrestricted)
142 (Asiatic Fleet, slot unrestricted)

Thus by putting ABDA and USAFFE into slots 109 & 142 they can be both unrestricted and non-reforming. Malaya HQ could be put into either slot 107 or 108, thereby restricting it - not necesarily a bad thing, IMO. Asiatic Fleet could go into the remaining slot (restricting it), moved to an altogether alternative slot (making it reform), or done away with altogether. Was Asiatic Fleet so significant as to justify it being one of only four US naval HQ's in the game?

Of course such a scheme should probably come with a house-rule to requiring the Allied player to pay PP's if moving USAFFE/ABDA outside their command areas.

Se also: http://www.matrixgames.com/forums/tm.asp?m=1063362



< Message edited by timtom -- 10/8/2006 5:38:48 PM >


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RE: Unrestricting ABDA/USAFFE - 10/8/2006 5:26:33 PM   
Mike Scholl

 

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quote:

ORIGINAL: timtom

Having done some testing, it seems that restricting these two commands can be done easily by moving them to other HQ slots. However doing so means that a) units can't be assigned to them in-game b) they reform upon destruction.

Except the following four slots doesn't reform:

107 (ABDA, slot restricted)
108 (USAFFE, slot restricted)
109 (Malaya HQ, slot unrestricted)
142 (Asiatic Fleet, slot unrestricted)

Thus by putting ABDA and USAFFE into slots 109 & 142 they can be both unrestricted and non-reforming. Malaya HQ could be put into either slot 107 or 108, thereby restricting it - not necesarily a bad thing, IMO.(I LIKE THIS AS WELL---UNITS IN MALAYA CAN MOVE BY LAND WITHOUT USING PP'S. PROBLEM MIGHT ARISE WITH MOVING THE AIR UNITS AROUND..., YOU'LL WANT TO CHECK THAT) Asiatic Fleet could go into the remaining slot (restricting it), moved to an altogether alternative slot (making it reform), or done away with altogether. Was Asiatic Fleet so significant as to justify it being one of only four US naval HQ's in the game? GIVEN IT'S SEMI-AUTONOMOUS NATURE/LOCATION, IT PROBABLY DOES.

Of course sucha scheme should probably come with a house-rule to requiring the Allied player to pay PP's if moving USAFFE/ABDA outside their command areas. OR AT LEAST KEEP THE UNITS THERE UNTIL MANILLA/A CITY ON JAVA FALLS TO THE JAPANESE. ONCE THE SITUATION BECOMES "HOPELESS" TRYING TO GET THEM OUT BECOMES MORE RATIONAL. OF COURSE, WITH THE JAPS THAT CLOSE, IT BECOMES A LOT MORE DIFFICULT AS WELL.
Se also: http://www.matrixgames.com/forums/tm.asp?m=1063362




(in reply to timtom)
Post #: 2
RE: Unrestricting ABDA/USAFFE - 10/8/2006 11:40:34 PM   
el cid again

 

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I wanted to make all commands unrestricted for RHS - and ran into a firestorm of opposition. Veteran WITP players said players would just run - and not defend the PI - Malaya- name it. The ferry systems were put in as a way to help movement in restricted commands as well as to be more correct in general for all units. I personally STILL favor ALL units being unrestricted - but the compromise was PPO and EOS - with political points so you can "buy" your ability to move.

(in reply to timtom)
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RE: Unrestricting ABDA/USAFFE - 10/9/2006 3:19:32 AM   
Mike Scholl

 

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quote:

ORIGINAL: el cid again

I wanted to make all commands unrestricted for RHS - and ran into a firestorm of opposition. Veteran WITP players said players would just run - and not defend the PI - Malaya- name it. The ferry systems were put in as a way to help movement in restricted commands as well as to be more correct in general for all units. I personally STILL favor ALL units being unrestricted - but the compromise was PPO and EOS - with political points so you can "buy" your ability to move.


I understand the problem. It's a shame you can't remove the restrictions, but charge negative VP's for removing units from their assigned areas. Threatening their "Victory Points" seems to be the one thing that keeps our "gamier" players on the reality track.

(in reply to el cid again)
Post #: 4
RE: Unrestricting ABDA/USAFFE - 10/9/2006 2:50:27 PM   
timtom


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quote:

ORIGINAL: Mike Scholl
PROBLEM MIGHT ARISE WITH MOVING THE AIR UNITS AROUND..., YOU'LL WANT TO CHECK THAT


How would restricting the RAF/CW LBA be a problem - what would be the arguement for restricting the LCU but not the LBA?

Either way, the LBA can just be left under SEAC command, which should allow them to move freely. Note that restricting Malaya HQ after moving it to slot 107-108 is optional. Units have to be assigned directly the restricted HQ to be restricted. Hence by leaving the units under SEAC (ie status quo), the units will remain unrestricted.

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RE: Unrestricting ABDA/USAFFE - 10/9/2006 3:44:42 PM   
Ron Saueracker


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Just a thought but why would anyone want to do away with these restricted HQs and units when most players abuse the situation and evac Malaya early. I'd go the other way making Malaya based forces ABDA. The "Sir Robin" strategy is no longer an option if this was done. That, and the only thing which makes Political Points and HQs assignments worth anything is restricted commands. Doing away with this just weakens an already very shaky aspect.

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Post #: 6
RE: Unrestricting ABDA/USAFFE - 10/9/2006 4:01:52 PM   
timtom


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It's conceptualised to come with a house-rule requiring players to pay PP's to deploy USAFFE, ABDA (and Malaya units for that matter) to a base not controlled by the relevant HQ. A fairly straight forward HR I would think.

Without the HR the scheme is obviously wide open for abuse.

I just don't see why the Allied player should pay PP's for making dispositions with his forces within the AoR of the respective commands. It's bad enough that the Japanese player knowns the USAFFE/ABDA OOB down to the last bullet.

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RE: Unrestricting ABDA/USAFFE - 10/9/2006 4:50:40 PM   
Ron Saueracker


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quote:

ORIGINAL: timtom

It's conceptualised to come with a house-rule requiring players to pay PP's to deploy USAFFE, ABDA (and Malaya units for that matter) to a base not controlled by the relevant HQ. A fairly straight forward HR I would think.

Without the HR the scheme is obviously wide open for abuse.

I just don't see why the Allied player should pay PP's for making dispositions with his forces within the AoR of the respective commands. It's bad enough that the Japanese player knowns the USAFFE/ABDA OOB down to the last bullet.


I wonder if having had the ability to place ones land units within various command areas and parameters would have alleviated some of the games FOW shortcomings based on hard opening deployments. Thing is, the Japanese knew of the basic deployments in real life so I think the hard OOB is fine.


_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

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RE: Unrestricting ABDA/USAFFE - 10/9/2006 5:04:20 PM   
Mike Scholl

 

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quote:

ORIGINAL: Ron Saueracker

Just a thought but why would anyone want to do away with these restricted HQs and units when most players abuse the situation and evac Malaya early. I'd go the other way making Malaya based forces ABDA. The "Sir Robin" strategy is no longer an option if this was done. That, and the only thing which makes Political Points and HQs assignments worth anything is restricted commands. Doing away with this just weakens an already very shaky aspect.




No doubt that it is a problem. Running away IS the sensible military course given that the Allied Player KNOWS how potent the forces coming his way are. POLITICALLY though, he has to fight to maintain any "rights" to his Colonial possessions. Thus "PP's". Unfortunately, the way Matrix chose to implement them, they prevent sensible military movement WITHIN the Areas. Thus "House Rules".
Biggest problem is that SOME Players can't seem to resist bulldozing their way through any "loophole" the game leaves them...., and this game has a lot of them.

Solution? DON'T PLAY WITH THESE A--HOLES! Let them "screw" each other to their hearts content, and find womeone with some common sense for an opponant....

(in reply to Ron Saueracker)
Post #: 9
RE: Unrestricting ABDA/USAFFE - 10/9/2006 5:33:31 PM   
Big B

 

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By the way, an easy fix exists already (though it's not 'The perfect fix').

Simply increase the starting pool of political points using the Scenario Editor.

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RE: Unrestricting ABDA/USAFFE - 10/9/2006 7:21:42 PM   
Mike Scholl

 

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quote:

ORIGINAL: Big B

By the way, an easy fix exists already (though it's not 'The perfect fix').

Simply increase the starting pool of political points using the Scenario Editor.



That's more or less what we were discussing. Is it better to increase the PP's or eliminate the restrictions? Unfortunately, neither solution deals with the "A--Hole" problem. The perfect solution would allow the Allied Player freedom to manuever withing the various commands, but without giving him freedom to ignore the political restraints that kept him there. If you have an idea on that score, please share it.

(in reply to Big B)
Post #: 11
RE: Unrestricting ABDA/USAFFE - 10/9/2006 8:00:21 PM   
Big B

 

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quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: Big B

By the way, an easy fix exists already (though it's not 'The perfect fix').

Simply increase the starting pool of political points using the Scenario Editor.



That's more or less what we were discussing. Is it better to increase the PP's or eliminate the restrictions? Unfortunately, neither solution deals with the "A--Hole" problem. The perfect solution would allow the Allied Player freedom to manuever withing the various commands, but without giving him freedom to ignore the political restraints that kept him there. If you have an idea on that score, please share it.

Unfortunately Mike I agree, a patch is what is needed to satisfactorily fix it.

El Cid's Ferry Points on the RHS map helps - but unfortunately you still can't put them on a steamer.

All in all - I favor adding political points to the starting pool at this point - rather than move the Command HQs themselves in the data base (never know what is hard coded to a slot).


(in reply to Mike Scholl)
Post #: 12
RE: Unrestricting ABDA/USAFFE - 10/10/2006 12:44:56 AM   
el cid again

 

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quote:

ORIGINAL: Ron Saueracker

Just a thought but why would anyone want to do away with these restricted HQs and units when most players abuse the situation and evac Malaya early. I'd go the other way making Malaya based forces ABDA. The "Sir Robin" strategy is no longer an option if this was done. That, and the only thing which makes Political Points and HQs assignments worth anything is restricted commands. Doing away with this just weakens an already very shaky aspect.



Why? WHY???

I take it then you have no problem that troops cannot board planes or ships - even to hop one island/land body?

I take it then you think the existence of dedicated local navies and even some air transports is somehow well simulated by not permitting them to move troops?

I take it then that you like the fact an air unit - or land unit - after a long and proper fight - cannot back up one more step - as it really did and really could?

When I tried a game for the first time - vs dumb AI - I was shocked at the problems the Allied player has.
This isn't the way any HQ would move things - or be restricted about moving things. So it isn't simulation.

If you have problems with players abusing things - pick different players. If they don't grasp the simple concept
"if a real commander would not do it, don't do it" - don't think rules restrain them. And don't make rules that prevent players from doing what they should be able to do.

That is my answer: because the units were NOT so restricted. PP make some sense: it takes staff time and it takes political will to order the move. It does not mean it cannot be done. But gutting PP - like you did in one mod you described - makes that a technical thing - not a real option. If you are not asking "how many units can they move in a day - that is plan to move - and how many PP does that need?" you are not treating PP properly - IMHO.

(in reply to Ron Saueracker)
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RE: Unrestricting ABDA/USAFFE - 10/10/2006 12:47:28 AM   
el cid again

 

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quote:

ORIGINAL: Ron Saueracker


quote:

ORIGINAL: timtom

It's conceptualised to come with a house-rule requiring players to pay PP's to deploy USAFFE, ABDA (and Malaya units for that matter) to a base not controlled by the relevant HQ. A fairly straight forward HR I would think.

Without the HR the scheme is obviously wide open for abuse.

I just don't see why the Allied player should pay PP's for making dispositions with his forces within the AoR of the respective commands. It's bad enough that the Japanese player knowns the USAFFE/ABDA OOB down to the last bullet.


I wonder if having had the ability to place ones land units within various command areas and parameters would have alleviated some of the games FOW shortcomings based on hard opening deployments. Thing is, the Japanese knew of the basic deployments in real life so I think the hard OOB is fine.



You think so? When they Paras landed at Palembang, there was a Nakano School officer who spoke Malay with them.
Their FIRST data on the enemy strength on the ground came from workers at a refinery - AFTER they landed!
[See The Nakano School, 2006]

(in reply to Ron Saueracker)
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RE: Unrestricting ABDA/USAFFE - 10/10/2006 12:48:53 AM   
el cid again

 

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quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: Ron Saueracker

Just a thought but why would anyone want to do away with these restricted HQs and units when most players abuse the situation and evac Malaya early. I'd go the other way making Malaya based forces ABDA. The "Sir Robin" strategy is no longer an option if this was done. That, and the only thing which makes Political Points and HQs assignments worth anything is restricted commands. Doing away with this just weakens an already very shaky aspect.




No doubt that it is a problem. Running away IS the sensible military course given that the Allied Player KNOWS how potent the forces coming his way are. POLITICALLY though, he has to fight to maintain any "rights" to his Colonial possessions. Thus "PP's". Unfortunately, the way Matrix chose to implement them, they prevent sensible military movement WITHIN the Areas. Thus "House Rules".
Biggest problem is that SOME Players can't seem to resist bulldozing their way through any "loophole" the game leaves them...., and this game has a lot of them.

Solution? DON'T PLAY WITH THESE A--HOLES! Let them "screw" each other to their hearts content, and find womeone with some common sense for an opponant....



Amen. Except I would clean up the language.

(in reply to Mike Scholl)
Post #: 15
RE: Unrestricting ABDA/USAFFE - 10/10/2006 12:51:23 AM   
el cid again

 

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quote:

ORIGINAL: Big B

By the way, an easy fix exists already (though it's not 'The perfect fix').

Simply increase the starting pool of political points using the Scenario Editor.



This is the rationale for RHSPPO

and it is incorporated in RHSEOS.

The PP concept was not just total air either: Japan has enough to redirect its offensive by about 3 divisions
- thereafter 1 division a day. [3000 points start, 1000 per day]

The Allies are restricted to about half a division to begin with - but can thereafter move a division a day
[1000 points start, 2000 per day]

Note that "a division and change" is 1000 points for Japan but 2000 points for the Allies.


(in reply to Big B)
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RE: Unrestricting ABDA/USAFFE - 10/10/2006 12:56:08 AM   
el cid again

 

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quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: Big B

By the way, an easy fix exists already (though it's not 'The perfect fix').

Simply increase the starting pool of political points using the Scenario Editor.



That's more or less what we were discussing. Is it better to increase the PP's or eliminate the restrictions? Unfortunately, neither solution deals with the "A--Hole" problem. The perfect solution would allow the Allied Player freedom to manuever withing the various commands, but without giving him freedom to ignore the political restraints that kept him there. If you have an idea on that score, please share it.



I do have an idea - and you will find it in the RHS map scheme. This scheme is not only available for RHS - but it works just fine in any CHS mod (or related) that uses Andrew Brown's Extended Map. The concept is that you can move (albiet slowly) between the islands/land bodies at those points there were/are ferry services. This actually is not a new concept insofar as even stock lets you do that at Hong Kong island. CHS added the ability to cross from Kyushu to Honshu. I just made it be possible in the Allied held islands - and it really makes defense in the PI and in the DEI much more practical - while doing na da to the fact the units are still fully restricted by the terms of the scenario/mod you are playing. To implement this - ALL you need is the RHS pwhex file - ANY version. It is best to also use the RHS map art - any version (before 6) - because THIS art MARKS the ferry locations with HCF (high capacity ferry) and LCF (low capacity ferry).

(in reply to Mike Scholl)
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RE: Unrestricting ABDA/USAFFE - 10/10/2006 12:58:38 AM   
el cid again

 

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quote:

ORIGINAL: Big B


quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: Big B

By the way, an easy fix exists already (though it's not 'The perfect fix').

Simply increase the starting pool of political points using the Scenario Editor.



That's more or less what we were discussing. Is it better to increase the PP's or eliminate the restrictions? Unfortunately, neither solution deals with the "A--Hole" problem. The perfect solution would allow the Allied Player freedom to manuever withing the various commands, but without giving him freedom to ignore the political restraints that kept him there. If you have an idea on that score, please share it.

Unfortunately Mike I agree, a patch is what is needed to satisfactorily fix it.

El Cid's Ferry Points on the RHS map helps - but unfortunately you still can't put them on a steamer.

All in all - I favor adding political points to the starting pool at this point - rather than move the Command HQs themselves in the data base (never know what is hard coded to a slot).




It is indeed dangerous. I have moved some back to stock slots from their CHS positions - after a note from Andrew that CHS was going to move most things back to stock slots (after research had shown lots of issues in not). You can move a slot - and I do - but you need to think it through and test - test and test again. Then get someone else - a lot of them - to test doing things you cannot think of.


< Message edited by el cid again -- 10/10/2006 1:00:02 AM >

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RE: Unrestricting ABDA/USAFFE - 10/10/2006 2:52:22 AM   
ChezDaJez


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quote:

If you have problems with players abusing things - pick different players.


Great advice except that I don't want to get several game weeks into it only to find that the other player has chosen to abuse the system, or unknowingly abused the system

I wonder if it would be possible to do something like what has been done with the Japanese in Manchuria... that is if they don't retain X amount of assualt points in a geographic area ( Malaya, Philippines, ABDA, etc... ) something bad happens. In this case maybe all units in that area would surrender or some other such drastic event.

The only down side to this I can think of is if the Japanese forces reduce the enemy forces below they required assault points, it might force an early surrender. Would certainly be an incentive though to keep the troops in their assigned area yet would still allow for the allied player to move them around within that area. A related alternative would be to have an increasing chance of surrender as the AV goes down regardless of reason.

Chez

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RE: Unrestricting ABDA/USAFFE - 10/10/2006 2:53:48 AM   
Mike Scholl

 

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quote:

ORIGINAL: el cid again

quote:

ORIGINAL: Big B


quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: Big B

By the way, an easy fix exists already (though it's not 'The perfect fix').

Simply increase the starting pool of political points using the Scenario Editor.



So currently the only real solution to the problem remains what I said. DON'T PLAY A PBEM WITH AN A--HOLE WHO INSISTS ON MISUSING THE "FIXES". Find someone with whom you can play a more realistic and enjoyable game.


That's more or less what we were discussing. Is it better to increase the PP's or eliminate the restrictions? Unfortunately, neither solution deals with the "A--Hole" problem. The perfect solution would allow the Allied Player freedom to manuever withing the various commands, but without giving him freedom to ignore the political restraints that kept him there. If you have an idea on that score, please share it.

Unfortunately Mike I agree, a patch is what is needed to satisfactorily fix it.

El Cid's Ferry Points on the RHS map helps - but unfortunately you still can't put them on a steamer.

All in all - I favor adding political points to the starting pool at this point - rather than move the Command HQs themselves in the data base (never know what is hard coded to a slot).




It is indeed dangerous. I have moved some back to stock slots from their CHS positions - after a note from Andrew that CHS was going to move most things back to stock slots (after research had shown lots of issues in not). You can move a slot - and I do - but you need to think it through and test - test and test again. Then get someone else - a lot of them - to test doing things you cannot think of.



(in reply to el cid again)
Post #: 20
RE: Unrestricting ABDA/USAFFE - 10/10/2006 5:19:31 AM   
el cid again

 

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quote:

ORIGINAL: ChezDaJez

quote:

If you have problems with players abusing things - pick different players.


Great advice except that I don't want to get several game weeks into it only to find that the other player has chosen to abuse the system, or unknowingly abused the system

I wonder if it would be possible to do something like what has been done with the Japanese in Manchuria... that is if they don't retain X amount of assualt points in a geographic area ( Malaya, Philippines, ABDA, etc... ) something bad happens. In this case maybe all units in that area would surrender or some other such drastic event.

The only down side to this I can think of is if the Japanese forces reduce the enemy forces below they required assault points, it might force an early surrender. Would certainly be an incentive though to keep the troops in their assigned area yet would still allow for the allied player to move them around within that area. A related alternative would be to have an increasing chance of surrender as the AV goes down regardless of reason.

Chez


The "system" in Manchuria is unacceptable in my view: I only use it for those who love it in two scenarios (CVO and RPO). First of all - it does NOT track planes - you may move them out as much as you like: no penalty. Second - the "price" you pay is pretty tolerable - and I bet most players do not notice it and don't understand the rule at all.
Third - you must pay a horrible price in Soviet restrictions that make utterly no sense (units frozen etc) and even worse "gamey" behaviors are technically possible if Japan fails to enter the proper hex to trigger activation. If you don't want to be well into a game and then find a gamey player - I don't see how such a "solution" helps.

It also is moot: we cannot do it without code changes. IF we could do code changes - lots of other and better options would open up.

(in reply to ChezDaJez)
Post #: 21
RE: Unrestricting ABDA/USAFFE - 10/10/2006 6:09:08 AM   
jolly_pillager

 

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My solution is that units HAVE to operate in the areas that they are assigned to. Period (and I am playing as the Japanese).

No 8 Divisions from Southern Area Army rampaging on Port Moresby, No Burma Area Army Divisions running about on Palmyra, not even Southeast Fleet troops "helping out" at Kwajelein. No sudden horde of Betties marauding across the map at will.

And, of course, the same restrictions apply to the Allied player.

I like the results so far (which is not very), leads to some more realistic planning...I have to account for the fact that the Army might not want to use 9 Divisions to conquer Australia, for example...


(in reply to el cid again)
Post #: 22
RE: Unrestricting ABDA/USAFFE - 10/11/2006 12:45:53 PM   
el cid again

 

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The problem with that is this:

your players are not in command

they do not have real command options

and they cannot do what the Japanese should have done:

their one area of great strength was land units: they are virtually the equal of the USA at the end of the war - and stronger at the beginning -
in terms of divisions and non-divisional units - manpower - aggregate totals of artillery - etc. NOT to bring more of that to bear is a grave strategic error that only guarantees a war already unfavorable for Japan must be lost by them.

The trick is how to restrict transfers to reasonable levels? Zero is not reasonable - only a path to Allied victory in the long run.

(in reply to jolly_pillager)
Post #: 23
RE: Unrestricting ABDA/USAFFE - 10/11/2006 1:15:21 PM   
Mike Scholl

 

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quote:

ORIGINAL: el cid again
Amen. Except I would clean up the language.



Would be nice. Unfortunately, to accurately describe the player behaviour I'm refering to requires language with a certain amount of "off-color" flavor.....

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Post #: 24
RE: Unrestricting ABDA/USAFFE - 10/11/2006 10:24:37 PM   
el cid again

 

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I hear you. And I almost agree.

But we do tend to focus too much on this methinks. We ruin all games to design in restrictions.
That is what Matrix has done in many cases: trust no one to have any sense - and eventually your
"commanders" are not able to do anything like real commanders could do. A game like this is
garbage in, garbage out. You can always play it badly. For fun, play it well - and pick another who
will do the same.

< Message edited by el cid again -- 10/11/2006 10:26:33 PM >

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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Scenario Design >> Unrestricting ABDA/USAFFE Page: [1]
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