Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 1.8.0.2 Notes

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: 1.8.0.2 Notes Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 1.8.0.2 Notes - 10/10/2006 1:56:12 PM   
fabertong


Posts: 4546
Joined: 2/25/2004
From: Bristol, England, U.K.
Status: offline

quote:

ORIGINAL: Speedy


quote:

ORIGINAL: fabertong


quote:

ORIGINAL: Speedy

You'll need them fish breath

Ahhh....my evil nemesis.......Kaga is almost fixed.........soon.....soon.......sooon.........sooooon........


Cool. More fodder. Bring her on. Lots more Essex's await.......

Hold on...let me get this right.....you've got more than one Essex........

(in reply to Speedysteve)
Post #: 31
RE: 1.8.0.2 Notes - 10/10/2006 1:58:33 PM   
JamesM

 

Posts: 1017
Joined: 8/28/2000
From: QLD, Australia
Status: offline
Well done Matrix Games!!

Does anyone else give us this type of support on a large variety of games?

I would say NO!!


(in reply to Speedysteve)
Post #: 32
RE: 1.8.0.2 Notes - 10/10/2006 2:11:06 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Defnitely love # 35!

(in reply to Speedysteve)
Post #: 33
RE: 1.8.0.2 Notes - 10/10/2006 2:18:52 PM   
timtom


Posts: 2358
Joined: 1/29/2003
From: Aarhus, Denmark
Status: offline
Although I appreciate why it's gone, it's shame about #23 (disband to pool) though. I play with a house-rule to disband squadrons that did so historically, and said feature made this rather easier.

_____________________________

Where's the Any key?


(in reply to GaryChildress)
Post #: 34
RE: 1.8.0.2 Notes - 10/10/2006 2:25:01 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline

quote:

ORIGINAL: fabertong


quote:

ORIGINAL: Speedy


quote:

ORIGINAL: fabertong


quote:

ORIGINAL: Speedy

You'll need them fish breath

Ahhh....my evil nemesis.......Kaga is almost fixed.........soon.....soon.......sooon.........sooooon........


Cool. More fodder. Bring her on. Lots more Essex's await.......

Hold on...let me get this right.....you've got more than one Essex........


More than you've had fish for dinner

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to fabertong)
Post #: 35
RE: 1.8.0.2 Notes - 10/10/2006 2:27:33 PM   
fabertong


Posts: 4546
Joined: 2/25/2004
From: Bristol, England, U.K.
Status: offline

quote:

ORIGINAL: Speedy


quote:

ORIGINAL: fabertong


quote:

ORIGINAL: Speedy


quote:

ORIGINAL: fabertong


quote:

ORIGINAL: Speedy

You'll need them fish breath

Ahhh....my evil nemesis.......Kaga is almost fixed.........soon.....soon.......sooon.........sooooon........


Cool. More fodder. Bring her on. Lots more Essex's await.......

Hold on...let me get this right.....you've got more than one Essex........


More than you've had fish for dinner

.....oh the humanity......................

(in reply to Speedysteve)
Post #: 36
RE: 1.8.0.2 Notes - 10/10/2006 2:32:47 PM   
Onime No Kyo


Posts: 16842
Joined: 4/28/2004
Status: offline
A well fed penguin is a happy penguin.

_____________________________

"Mighty is the Thread! Great are its works and insane are its inhabitants!" -Brother Mynok

(in reply to fabertong)
Post #: 37
RE: 1.8.0.2 Notes - 10/10/2006 2:37:46 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Not for much longer

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to Onime No Kyo)
Post #: 38
RE: 1.8.0.2 Notes - 10/10/2006 2:42:57 PM   
VSWG


Posts: 3432
Joined: 5/31/2006
From: Germany
Status: offline


_____________________________


(in reply to Speedysteve)
Post #: 39
RE: 1.8.0.2 Notes - 10/10/2006 2:46:04 PM   
VSWG


Posts: 3432
Joined: 5/31/2006
From: Germany
Status: offline
quote:

ORIGINAL: jwilkerson

We will have some more announcements soon.

You have our full attention!

_____________________________


(in reply to jwilkerson)
Post #: 40
RE: Flash: War In The Pacific Updated! - 10/10/2006 3:14:59 PM   
tsimmonds


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
Status: offline
Splendid work, guys! You have earned our gratitude and admiration, which admittedly won't get you much and aren't likely to last long either.

This is especially nice:

quote:

Item 50 - Expand minelaying control, allow mining of home ports.

Used Unload/Do Not Unload to control minelaying at destination. Minelayers may now mine home ports and/or make stops without mining. Minelyaing messages are generated if at least one side is under computer control.
NOTES:
1. When created or rearmed, minelaying TFs will have their minelaying control set to "Do Not Lay Mines". It must be manually set to "Lay Mines" when the player orders the TF to the location where it is to lay mines.
2. Minelaying TFs that were created prior to this update and that return to their home ports after this update will immediately reload mines and lay them in the home port. This is due to the unload/do not unload option being in the default (unload) condition. Once the upgraded game takes control of minelayers this will not happen.


_____________________________

Fear the kitten!

(in reply to Don Bowen)
Post #: 41
RE: 1.8.0.2 Notes - 10/10/2006 3:24:35 PM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline

quote:

ORIGINAL: fcam1387

If we download and install it am I able to continue my PBEM and AI game using the previous version without any problems? Does my opponent have to download it as well?


Yes.

Yes.



quote:

ORIGINAL: timtom

Although I appreciate why it's gone, it's shame about #23 (disband to pool) though. I play with a house-rule to disband squadrons that did so historically, and said feature made this rather easier.



It will return (in another form) one day.




_____________________________

AE Project Lead
New Game Project Lead

(in reply to fcam1387)
Post #: 42
RE: 1.8.0.2 Notes - 10/10/2006 4:05:37 PM   
ckk

 

Posts: 1268
Joined: 10/18/2000
From: Pensacola Beach FL
Status: offline
Oh happy day

(in reply to jwilkerson)
Post #: 43
RE: 1.8.0.2 Notes - 10/10/2006 4:43:05 PM   
RevRick


Posts: 2617
Joined: 9/16/2000
From: Thomasville, GA
Status: offline
Holy Moley! Not only do we have the patch, the team has coined a new word in the English lexicon...Fixified. I love it!!!!

_____________________________

"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer

(in reply to ckk)
Post #: 44
RE: 1.8.0.2 Notes - 10/10/2006 4:48:29 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
bugs =

_____________________________


(in reply to RevRick)
Post #: 45
Hints on using #48 combined with #67 - 10/10/2006 4:56:14 PM   
Don Bowen


Posts: 8183
Joined: 7/13/2000
From: Georgetown, Texas, USA
Status: offline

1. Use the "t" function to select a specific type of TF (if desired) - I used Mine Warfare for the example
2. Use ">" to select first TF.
3. Place your mouse over the TF icon in the lower left portion of the screen to initiate popup text.
4. Hit ">" until the cows come home.

P.S. Surprised not to see tons of response to #69. Michael worked a miracle with a longstanding problem here...






Attachment (1)

(in reply to Alex Fiedler)
Post #: 46
RE: 1.8.0.2 Notes - 10/10/2006 4:56:35 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Nik =

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to Nikademus)
Post #: 47
RE: Hints on using #48 combined with #67 - 10/10/2006 5:02:03 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline

quote:

ORIGINAL: Don Bowen
P.S. Surprised not to see tons of response to #69. Michael worked a miracle with a longstanding problem here...


It's ironic isn't it after so much ranting over the out-of-sync bug...........

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to Don Bowen)
Post #: 48
RE: Hints on using #48 combined with #67 - 10/10/2006 5:06:19 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
there's no news like bad news i guess.....



_____________________________


(in reply to Speedysteve)
Post #: 49
RE: Hints on using #48 combined with #67 - 10/10/2006 5:08:32 PM   
VSWG


Posts: 3432
Joined: 5/31/2006
From: Germany
Status: offline
quote:

ORIGINAL: Speedy


quote:

ORIGINAL: Don Bowen
P.S. Surprised not to see tons of response to #69. Michael worked a miracle with a longstanding problem here...


It's ironic isn't it after so much ranting over the out-of-sync bug...........

Yeah, the silence is deafening...

Wait, I had this out-of-sync-bug! I ranted and complained!!
Thanks for fixing it, Michael!

BTW, even the devs are playing CHS now?

< Message edited by VSWG -- 10/10/2006 5:09:25 PM >


_____________________________


(in reply to Speedysteve)
Post #: 50
RE: Hints on using #48 combined with #67 - 10/10/2006 5:24:55 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
quote:

ORIGINAL: VSWG

quote:

ORIGINAL: Speedy


quote:

ORIGINAL: Don Bowen
P.S. Surprised not to see tons of response to #69. Michael worked a miracle with a longstanding problem here...


It's ironic isn't it after so much ranting over the out-of-sync bug...........

Yeah, the silence is deafening...

Wait, I had this out-of-sync-bug! I ranted and complained!!
Thanks for fixing it, Michael!

BTW, even the devs are playing CHS now?


You kidding? Don is like the Jewish mother of the CHS project!!! Started with Justin Prince, Don Bowen and myself, and with Don already having done alot of work on his own mod and with Just getting swamped by WPO, he sort of became the editor in chief via a little back room in Shanghai. I sucked using the editor and am still leary after having been burned a half dozen times. (PS...don't mess with the leader slots!!) Then Andrew Brown came along and CHS attracted loads of volunteers and now it is the big boy.


< Message edited by Ron Saueracker -- 10/10/2006 5:29:29 PM >


_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to VSWG)
Post #: 51
RE: Hints on using #48 combined with #67 - 10/10/2006 5:30:14 PM   
Ursa MAior

 

Posts: 1416
Joined: 4/20/2005
From: Hungary, EU
Status: offline

quote:

ORIGINAL: Ron Saueracker
You kidding? Don is like the Jewish mother of the CHS project!!!


Is this a joke foreigners dont understand? Or is this the US version of the yiddische mame?

_____________________________


Art by the amazing Dixie

(in reply to Ron Saueracker)
Post #: 52
RE: Hints on using #48 combined with #67 - 10/10/2006 5:32:00 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
quote:

ORIGINAL: Ursa MAior


quote:

ORIGINAL: Ron Saueracker
You kidding? Don is like the Jewish mother of the CHS project!!!


Is this a joke foreigners dont understand? Or is this the US version of the yiddische mame?


It was meant in jest, he is the one who brought up baby and made sure it always had enough to eat. Changed many a diaper too before Andrew assumed the child rearing duties.


< Message edited by Ron Saueracker -- 10/10/2006 5:33:23 PM >


_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Ursa MAior)
Post #: 53
RE: Hints on using #48 combined with #67 - 10/10/2006 5:35:53 PM   
Ursa MAior

 

Posts: 1416
Joined: 4/20/2005
From: Hungary, EU
Status: offline
I see.

_____________________________


Art by the amazing Dixie

(in reply to Ron Saueracker)
Post #: 54
RE: Sync bug - 10/10/2006 5:38:20 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: Speedy


quote:

ORIGINAL: Don Bowen
P.S. Surprised not to see tons of response to #69. Michael worked a miracle with a longstanding problem here...


It's ironic isn't it after so much ranting over the out-of-sync bug...........


Not wanting to rain on my parade but ...
I did find a few cases of where the wrong random number selection was made in some cases during replays (esp when skipping ship straffing combat, IIRC - the apparent attacking PT related bug ).
That said it wont be until players have managed to "have a go" at it, will I be confident that ALL the little blighters have been caught.

_____________________________

Michael

(in reply to Speedysteve)
Post #: 55
RE: Sync bug - 10/10/2006 5:46:12 PM   
Ursa MAior

 

Posts: 1416
Joined: 4/20/2005
From: Hungary, EU
Status: offline
Thanks guys for crushing bug 69, at least I wont have to upload the 001 file (<1MB ) anymore hus saving precious time.

_____________________________


Art by the amazing Dixie

(in reply to michaelm75au)
Post #: 56
RE: Hints on using #48 combined with #67 - 10/10/2006 5:48:47 PM   
timtom


Posts: 2358
Joined: 1/29/2003
From: Aarhus, Denmark
Status: offline
quote:

ORIGINAL: Ron Saueracker

quote:

ORIGINAL: Ursa MAior


quote:

ORIGINAL: Ron Saueracker
You kidding? Don is like the Jewish mother of the CHS project!!!


Is this a joke foreigners dont understand? Or is this the US version of the yiddische mame?


It was meant in jest, he is the one who brought up baby and made sure it always had enough to eat. Changed many a diaper too before Andrew assumed the child rearing duties.



Mrs. Bowen then?

_____________________________

Where's the Any key?


(in reply to Ron Saueracker)
Post #: 57
RE: Hints on using #48 combined with #67 - 10/10/2006 6:33:07 PM   
Andrew Brown


Posts: 5007
Joined: 9/5/2000
From: Hex 82,170
Status: offline
quote:

ORIGINAL: Ron Saueracker
Then Andrew Brown came along and CHS attracted loads of volunteers and now it is the big boy.


You mean "Andrew Brown didn't back away quickly enough..."

(in reply to Ron Saueracker)
Post #: 58
RE: Hints on using #48 combined with #67 - 10/10/2006 6:34:41 PM   
Andrew Brown


Posts: 5007
Joined: 9/5/2000
From: Hex 82,170
Status: offline
Hi Don,

Out of interest, are you using that old map style due to lethargy or preference?

Andrew

(in reply to Don Bowen)
Post #: 59
RE: Hints on using #48 combined with #67 - 10/10/2006 6:37:40 PM   
VSWG


Posts: 3432
Joined: 5/31/2006
From: Germany
Status: offline
quote:

ORIGINAL: Ron Saueracker

You kidding? Don is like the Jewish mother of the CHS project!!! Started with Justin Prince, Don Bowen and myself, and with Don already having done alot of work on his own mod and with Just getting swamped by WPO, he sort of became the editor in chief via a little back room in Shanghai. I sucked using the editor and am still leary after having been burned a half dozen times. (PS...don't mess with the leader slots!!) Then Andrew Brown came along and CHS attracted loads of volunteers and now it is the big boy.

Ah, didn't know that. Thanks for the explaining the history of CHS to a newbie, old man!



_____________________________


(in reply to Ron Saueracker)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: 1.8.0.2 Notes Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.312