Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Updating the beta tester waiting list

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Updating the beta tester waiting list Page: [1]
Login
Message << Older Topic   Newer Topic >>
Updating the beta tester waiting list - 10/15/2006 1:11:55 PM   
Greyshaft


Posts: 2252
Joined: 10/27/2003
From: Sydney, Australia
Status: offline
When we first asked for beta testers in December last year we had responses from the following people:


If...
* your name is on this list, and
* you still want to be a beta tester, and
* you have been active in the MWiF Forums over the last six months, and
* you have the spare time available to test MWiF, then
please post a reply to this message.

If your name is not on this list then please refrain from jumping in at this point. I know you're keen and I appreciate your enthusiasm... but I'm just weeding out the list of the original volunteers at this point.



_____________________________

/Greyshaft
Post #: 1
RE: Updating the beta tester waiting list - 10/16/2006 2:31:36 AM   
Glen Felzien

 

Posts: 91
Joined: 5/21/2000
From: Swan Hills, Alberta, CDN
Status: offline
Greetings,

Thank you, I am still interested in beta testing.

_____________________________

Glen

(in reply to Greyshaft)
Post #: 2
RE: Updating the beta tester waiting list - 10/16/2006 12:09:40 PM   
Davidt

 

Posts: 22
Joined: 12/2/2005
From: Denmark
Status: offline
Hi Greyshaft,

Although i have not posted much (referring to your requirement in Bold) over the last six months, i would (still) be absolutely delighted to be part of the beta test team.

Regards
David

Edit: Adding email for ease of recognition dthorsoe@gmail.com - thx

< Message edited by Davidt -- 10/16/2006 12:12:00 PM >

(in reply to Greyshaft)
Post #: 3
RE: Updating the beta tester waiting list - 10/16/2006 12:27:27 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

* you have been active in the MWiF Forums over the last six months, and

I'd say that even if you're shy and not very active on the MWiF Forum, you have at least to connect daily of once every 2 days to keep you informed. If you do not have the spare time for that, we will think that you won't have the spare time for testing MWiF, which is not only pleasure.
Then after becoming a tester, wether you're shy or not will no longer be relevant, as you will be obliged to post to the developpement forum to talk about what you found out about the game. So you will be come active.

(in reply to Davidt)
Post #: 4
RE: Updating the beta tester waiting list - 10/16/2006 12:29:18 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
I'd add that we need people who will seriously work on the project, people that will seriously implicate themselves in the project.

(in reply to Froonp)
Post #: 5
RE: Updating the beta tester waiting list - 10/16/2006 12:37:26 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Froonp

I'd add that we need people who will seriously work on the project, people that will seriously implicate themselves in the project.

I don't do this often to you, Patrice (your English is very good), but here I feel I should. The word 'implicate' usually has to do with having commited a crime. "He was implicated in the theft of the necklace." So, your sentence has a meaning you did not intend (I hope).

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 6
RE: Updating the beta tester waiting list - 10/16/2006 1:12:17 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Shannon V. OKeets
quote:

ORIGINAL: Froonp
I'd add that we need people who will seriously work on the project, people that will seriously implicate themselves in the project.

I don't do this often to you, Patrice (your English is very good), but here I feel I should. The word 'implicate' usually has to do with having commited a crime. "He was implicated in the theft of the necklace." So, your sentence has a meaning you did not intend (I hope).

No worries, I always appreciate when someone points me out where my english faults are. I am not on my regular home computer, and do not have my english / french dictionary, and had not time to look for the right word.
I meant "people that will seriously commit themselves in the project", that is, people that will take it seriously, take a lot of time to do it consistently and efficiently, take a lot of time to report in a detailed maner the result, etc...

It is funny, because in French, it is the word "Commit" (that exists also in French, written "commettre") that is heavily linked to crimes. We say in France "Il a commis un crime". The other word, "Implicate" (in French impliquer) is related to people who invest themelves in projects.

< Message edited by Froonp -- 10/16/2006 1:14:54 PM >

(in reply to Shannon V. OKeets)
Post #: 7
RE: Updating the beta tester waiting list - 10/16/2006 1:24:03 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
In English commit has several meanings: (1) to commit a crime or (2) to commit to a task/project/belief or (3) to commit a person to a mental institution (e.g., "he was committed to Bellevue Sanitorium" ... by his relatives who wanted to take all his money?). The 3rd meaning is well known by rarely used. The first 2 meanings are about equal in strength.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 8
RE: Updating the beta tester waiting list - 10/16/2006 2:58:30 PM   
csharpmao

 

Posts: 83
Joined: 7/29/2005
Status: offline
Hello,

I've been on the list of Beta testers, but when I subscribed, I was unemployed. I found a job a short time after, and had no time since to be active in this forum.
I'm very sorry, but I'll have not enough time to take part in these tests.

I'll read your advancements, and buy the game when released.

Regards

Alain

(in reply to Shannon V. OKeets)
Post #: 9
RE: Updating the beta tester waiting list - 10/16/2006 4:51:48 PM   
podreus


Posts: 3
Joined: 12/24/2005
From: the U.P. eh?
Status: offline
Yes, I have been one of those shy people who has not posted much, and I am still very interested in being a beta tester. Over the summer I was not checking the forums much, because my summer job.  I was out on trail for a week at a time, but when I had internet MWIF was about the same priority as checking my email. Now that I'm back in college, I have plenty of time to help.

Jon

(in reply to csharpmao)
Post #: 10
RE: Updating the beta tester waiting list - 10/16/2006 10:13:46 PM   
Griffitz62


Posts: 65
Joined: 9/3/2004
Status: offline
I am still interested. Even though I don't post a lot, I do check the forums almost every day and look for anything new, etc. I've never been a beta tester and am a novice WiFer, but have a passion for the game. (I built the vassal module for this game, if that counts.) Not sure if that's what you're looking for, but I am available.

Ken
kendallgriffiths@cox.net

(in reply to Greyshaft)
Post #: 11
RE: Updating the beta tester waiting list - 10/17/2006 12:27:53 AM   
Greyshaft


Posts: 2252
Joined: 10/27/2003
From: Sydney, Australia
Status: offline

quote:

ORIGINAL: Griffitz62

I built the vassal module for this game, if that counts.


It does. You're now on the short list. Nothing guaranteed though.

BTW for the other readers this is EXACTLY the kind of way to distinguish yourself noticed in the testing community. Another example is Patrice's WiF website. How could we not include him? So ask yourself, how can I make stand out from the fifty other people who want to be in the test team? You don't have to be a rules guru - I'm certainly not.



PS: Thanks for your post Alain. I appreciate the struggle to find the time to test MWiF. It's wise to consider that aspect before volunteering.

_____________________________

/Greyshaft

(in reply to Griffitz62)
Post #: 12
RE: Updating the beta tester waiting list - 10/17/2006 11:06:09 PM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
I could commit to a couple of hours a day for the next 2 months.

I have only played WiF a couple of times and had to play it solo. I can say I loved it and even had magnetic holders for the counters and put the maps up on my wall and played for months at a time. I loved the potential that the game offered and if the computer version can come anywhere close to the feel of the original it will be a hit.

Quite frankly I'm not a grognard and check the forums everyday just to scope out the graphics and have not got into any of the play issues. That could be a plus because I would bring a fresh set of eyes to the project.

I have designed a 31 mission IL2 campaign for America's Ace of Ace's Dick Bong that has been fairly popular in the IL2 community. 1200 downloads last I looked. I do know the satisfaction of completing a project and the pleasure of seeing others enjoy your work.

So if you need a rookies view point yet one who has played many a cardboard and paper game and dozens of computer simulations let me know. I'll very happy to help out.

(in reply to Greyshaft)
Post #: 13
RE: Updating the beta tester waiting list - 10/18/2006 8:32:08 AM   
Greyshaft


Posts: 2252
Joined: 10/27/2003
From: Sydney, Australia
Status: offline
Thanks everyone. The new people have been picked and I will announce them shortly

_____________________________

/Greyshaft

(in reply to Hairog)
Post #: 14
RE: Updating the beta tester waiting list - 10/18/2006 7:04:02 PM   
Zorachus99


Posts: 1066
Joined: 9/15/2000
From: Palo Alto, CA
Status: offline
I lurk around all the time. I bring things up when theres something that I can offer help on.

Anyways, while I'm interested in getting into the beta-testers group, how about a moderated thread that discusses the state of the beta? Or is there a hidden forum for discussing issues and challenges that come up? I'd be interested in the discussions...

Some things have to be experienced rather than thought of logically to make insightful comments, so often I have little to offer to the developers. I must say Steve is doing better project updates than many many developers I've worked with in the past. All of us on this forum care about the progress in the game, and have vested interest in helping as much as we can. We want to play

Kudos to the chosen few!

(in reply to Greyshaft)
Post #: 15
RE: Updating the beta tester waiting list - 10/18/2006 8:24:42 PM   
Ballista


Posts: 183
Joined: 1/21/2005
Status: offline
Woohoo ! I'm still on the list (Don paxamericanum@yahoo.com). Waiting with bated breath and fingers crossed.... :D

(in reply to Zorachus99)
Post #: 16
RE: Updating the beta tester waiting list - 10/19/2006 1:00:49 AM   
benpark

 

Posts: 3884
Joined: 8/12/2002
Status: offline
I'm on the list, but I will cede my place. I am testing 2 other Matrix titles, trying to do artwork for CSO, and being worked to death in RL.

I must say, though- this game is looking amazing. I will be purchasing as soon as released.

_____________________________

"Fear is a darkroom where the devil develops his negatives" Gary Busey

(in reply to Ballista)
Post #: 17
RE: Updating the beta tester waiting list - 10/19/2006 4:34:51 AM   
Greyshaft


Posts: 2252
Joined: 10/27/2003
From: Sydney, Australia
Status: offline

quote:

ORIGINAL: Zorachus99

Anyways, while I'm interested in getting into the beta-testers group, how about a moderated thread that discusses the state of the beta? Or is there a hidden forum for discussing issues and challenges that come up? I'd be interested in the discussions...


Yes there is a seperate discussion group for testers but it is incredibly boring... seriously!

TESTER1: "I've found a big problem when clicking on panzer units. My screen freezes."
TESTER2: "Same here!"
TESTER3: "No problem here. I can click all units with no problem."
TESTER4: "What O/S are you running?"
TESTER1: "WinXP Home. It's all in the tester config list."
TESTER3: "Anyone else get this problem?"
TESTERS 5-20: "No" "No" "Nup" "Nyet" "No" "Nein" etc. etc.
TESTER2: "I rebooted and it works for me now."
TESTER1: "I rebooted but the problem is still there."
TESTER7: "Try a different Panzer unit."
TESTER9: "How about clicking on a Russian armor unit? What happens?"
TESTER4: "Does it happen with infantry also?"
TESTER2: "Whup! The problems come back."
TESTER1: "I'll write it up and send it to Steve."
...

rinse and repeat with minor variations


_____________________________

/Greyshaft

(in reply to Zorachus99)
Post #: 18
RE: Updating the beta tester waiting list - 10/19/2006 4:58:10 AM   
fuzzy_bunnyy

 

Posts: 27
Joined: 8/26/2005
Status: offline
I dont post much, like most of the people who have responded , but I'd like to think that on the occasion that I do post I have something useful to say. Alas, college applications have killed any and all free time I have until january. If the position is still open then I would LOVE to be a part of the beta team, but since I doubt that I merely would like to express my frustration at college admissions in the United States.

_____________________________

Member #3 of the EBEA
Comrade #4 of the e-Socialist Liberation Army

(in reply to Greyshaft)
Post #: 19
RE: Updating the beta tester waiting list - 10/19/2006 5:39:57 AM   
Zorachus99


Posts: 1066
Joined: 9/15/2000
From: Palo Alto, CA
Status: offline
You're right.  I don't think the testing thread will be very interesting for those not participating in the beta.  Those who do however...

_____________________________

Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln

(in reply to fuzzy_bunnyy)
Post #: 20
RE: Updating the beta tester waiting list - 10/19/2006 5:59:10 AM   
Greyshaft


Posts: 2252
Joined: 10/27/2003
From: Sydney, Australia
Status: offline
All new testers were advised by email yesterday. We took two from this list
 
* Glen Felzien - gfelz@telusplanet.net  (he was the first to respond)
* Kendall Griffiths -
kendallgriffiths@cox.net (wrote the MWiF Vassal module - bet he never expected it would pay off by getting in invite to the beta test and a free copy of MWiF)
 
A few additional testers were accepted from other WiF environments.
Thanks to all those that applied.
Wish we could have you all

_____________________________

/Greyshaft

(in reply to Zorachus99)
Post #: 21
RE: Updating the beta tester waiting list - 10/19/2006 4:33:22 PM   
Davidt

 

Posts: 22
Joined: 12/2/2005
From: Denmark
Status: offline
Just had to comment on
" Glen Felzien - gfelz@telusplanet.net  (he was the first to respond) "
 
So close............... but yet so far away  
 
Good luck to the new beta testers, and throw us some scraps when your able
 
Best Regards
David

(in reply to Greyshaft)
Post #: 22
RE: Updating the beta tester waiting list - 10/25/2006 5:54:49 AM   
winky51

 

Posts: 164
Joined: 1/18/2005
Status: offline
Ive been reading some of the posts but not posting much myself. I really feel the success of this game is going to be based on the playability of the game. If the game is too hard to handle it will not do well. I design websites for marketing purposes and have a keen eye and feel for how to make things user friendly.

I would love to take a crack at computer WIF. Test out the features and how it plays.

I already thought of some suggestions for the map. I'm sure I am way behind here. I have not seen screen shots of the map in play though.

1. hover over a hex and see a popup of what units are stacked there in a bubble or maybe a side window. Perhapes show factors for appropriate combat type like air to sea in a naval box.
2. At the closest zoom level have a mini map of the whole board with at least color to represent pieces.
3. At a medium (40 hex width view) level have the mini whole board map and have a magnifiying glass section that shows a 19 hex section (5x5) magnified view of the board in the lower left corner lets say.
4. At the whole map view have a magnifying glass view of maybe 5x5 to 8x8 somewhere on the screen
5. Color code planes, ships and land units.
6. BIG easy to click and read buttons like WAW
7. Make going through a stack easy, perhaps right clicking shifts the units around so the rotate top to bottom.
8. I believe you already made the game internet playable in REAL TIME.
9. When selecting a unit darken all hexes it cant enter (like you have on WAW) also for sea zones darken all search boxes except those units (air, naval) can enter
10. highlight a hex when the cursor is hovering over it.
11. Allow players to remove or add features to map, resources, factories, partisan #, City names, units, so on.

I just dont want WIF to have the playability of War in the Pacific that
man I hated those tiny buttons. I spent more time aligning my mouse and finding buttons that playing the damn game.

(in reply to Greyshaft)
Post #: 23
RE: Updating the beta tester waiting list - 10/25/2006 6:03:45 AM   
stretch

 

Posts: 636
Joined: 12/17/2001
Status: offline

quote:

ORIGINAL: winky51


I just dont want WIF to have the playability of War in the Pacific that
man I hated those tiny buttons. I spent more time aligning my mouse and finding buttons that playing the damn game.


I'm going to let others address the other points... but I was an avid WitP player when it came out and as a WiF beta tester I can assure you that this game feels totally different from the "click the small buttons all over the place" method of WitP (not that it really bugged me).

plus it doesn't crash to desktop every 10th time you exit the save game screen.

(in reply to winky51)
Post #: 24
RE: Updating the beta tester waiting list - 10/25/2006 6:46:39 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: winky51

Ive been reading some of the posts but not posting much myself. I really feel the success of this game is going to be based on the playability of the game. If the game is too hard to handle it will not do well. I design websites for marketing purposes and have a keen eye and feel for how to make things user friendly.

I would love to take a crack at computer WIF. Test out the features and how it plays.

I already thought of some suggestions for the map. I'm sure I am way behind here. I have not seen screen shots of the map in play though.

1. hover over a hex and see a popup of what units are stacked there in a bubble or maybe a side window. Perhapes show factors for appropriate combat type like air to sea in a naval box.
2. At the closest zoom level have a mini map of the whole board with at least color to represent pieces.
3. At a medium (40 hex width view) level have the mini whole board map and have a magnifiying glass section that shows a 19 hex section (5x5) magnified view of the board in the lower left corner lets say.
4. At the whole map view have a magnifying glass view of maybe 5x5 to 8x8 somewhere on the screen
5. Color code planes, ships and land units.
6. BIG easy to click and read buttons like WAW
7. Make going through a stack easy, perhaps right clicking shifts the units around so the rotate top to bottom.
8. I believe you already made the game internet playable in REAL TIME.
9. When selecting a unit darken all hexes it cant enter (like you have on WAW) also for sea zones darken all search boxes except those units (air, naval) can enter
10. highlight a hex when the cursor is hovering over it.
11. Allow players to remove or add features to map, resources, factories, partisan #, City names, units, so on.

I just dont want WIF to have the playability of War in the Pacific that
man I hated those tiny buttons. I spent more time aligning my mouse and finding buttons that playing the damn game.


Done already: 1, 2, 6, 7, 11
Will be included: 8, 9

With 8 levels of zoom and 3 resolution depictions for the units I believe 3 and 4 are not needed.

The units are quite distinct based on bitmap graphics, and there are a wide range of colors in use already. This makes 5 moot (there are 69 different unit types the last time I counted).

I don't feel 10 is important since if you can't tell which hex the cursor is in, then the hex is so small (zoom level 1) that highlighting it won't have any effect.

---

The 4th tutorial (on land units) has some graphics of Germans vs Russians, but they were intentionally done to only show land units.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to winky51)
Post #: 25
RE: Updating the beta tester waiting list - 10/25/2006 9:47:53 PM   
winky51

 

Posts: 164
Joined: 1/18/2005
Status: offline
Excellent I already like this programmer.  10 was the least important anyways.

8 zoom levels and 3 resolutions: Very nice that will give everyone the level of view they feel comfortable with.

I play (played since I moved to NC) in a group down in Fort Lauderdale Florida: Glenn B. and Lane B.  We discussed the up and coming PC game and you guys seem to have all the based covered for our concern.  Of course Lane wanted the capability of having an LCD screen the width of the actual map.  He's a picky SOB.

The internet play I feel will make a huge difference in the game.  without it I don't think I would even consider buying it for PBEM. 

Maybe this question is a little late but will there be an option to play with or without other maps?  aisa, africa, america?  DO you have an option for just off map boxes?

I also assume the computer will calculate convoy routes.  Perhaps a feature that highlights resources that are NOT being transported?  Like just make it stand out in RED if the correct map option is taken.  Figuring out resources in WIF can be tedious at times.

(in reply to Shannon V. OKeets)
Post #: 26
RE: Updating the beta tester waiting list - 10/25/2006 10:21:38 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: winky51
Excellent I already like this programmer.  10 was the least important anyways.

8 zoom levels and 3 resolutions: Very nice that will give everyone the level of view they feel comfortable with.

I play (played since I moved to NC) in a group down in Fort Lauderdale Florida: Glenn B. and Lane B.  We discussed the up and coming PC game and you guys seem to have all the based covered for our concern.  Of course Lane wanted the capability of having an LCD screen the width of the actual map.  He's a picky SOB.

The internet play I feel will make a huge difference in the game.  without it I don't think I would even consider buying it for PBEM. 

Maybe this question is a little late but will there be an option to play with or without other maps?  aisa, africa, america?  DO you have an option for just off map boxes?

I also assume the computer will calculate convoy routes.  Perhaps a feature that highlights resources that are NOT being transported?  Like just make it stand out in RED if the correct map option is taken.  Figuring out resources in WIF can be tedious at times.


There is one world map that uses the WIF European scale - it is 360 wide by 195 high for 70,000 hexes total. There is a thread in the forum (somewhere) that discusses the map a lot. The revision of China took a long time and had dozens of forum members contributing - that has its own thread too (somewhere).

Try reading through the tutorial threads (Tutorials, #2, #3, #4, #5) and the Directory at the top of the forum for a retrospectif of MWIF.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to winky51)
Post #: 27
RE: Updating the beta tester waiting list - 10/25/2006 11:28:18 PM   
Snydly


Posts: 46
Joined: 10/4/2006
Status: offline
I have been lurking here for almost a year as a guest ... and I have watched progress regularly

I would love to help you with the testing ... I have an engineering /computer programming background ... although my current job does not use those skills much at all.

I am a methodical person and I like to test and break things related to code.

Let me know

(in reply to Shannon V. OKeets)
Post #: 28
RE: Updating the beta tester waiting list - 10/26/2006 5:41:35 AM   
Greyshaft


Posts: 2252
Joined: 10/27/2003
From: Sydney, Australia
Status: offline

quote:

ORIGINAL: Snydly
I have been lurking here for almost a year as a guest ... and I have watched progress regularly
I would love to help you with the testing ... I have an engineering /computer programming background ... although my current job does not use those skills much at all.
I am a methodical person and I like to test and break things related to code.

Let me know


I would get at least one email, PM, post in this Forum etc per fortnight from people wanting to be in the beta test team. It is a noble ambition and I don't doubt that all of the volunteers would add a lot more valuable test hours to the program. Unfortunately, there is a limit on how many people we can effectively administer in the team and so it is limited to c. 20 people.

We've just added some new testers so there are no current vacancies. When there are new vacancies you'll read about it on this Forum first. Your best chance to be selected is to log in here regularly and post thoughtful comments.



_____________________________

/Greyshaft

(in reply to Snydly)
Post #: 29
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Updating the beta tester waiting list Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.125