Panther Bait
Posts: 654
Joined: 8/30/2006 Status: offline
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quote:
ORIGINAL: Drex I am confused about this also. If a commander says fly, the pilots should follow orders and fly regardless of fatigue or morale. Its their performance that should be affected by morale and fatigue. Launching aircraft are affected by other things like weather, condition of the runway,supply etc. I don't usually think of the situation here as some sort of pilot mutiny, but rather a matter of the difference between what High Command (the player) wants and what the troops are able to give. A squadron commander, probably realistically, has some say in whether or not the squadron is mission-capable or not, and I think this what is represented by the morale/fatigue check. Of course there are 2 problems with the WitP way of doing things: 1. IRL, I would think the person ordering the strikes would know whether or not the squadron was mission-capable before he assigned them a bombing target. He wouldn't find out about it after they didn't fly the mission he asked them to. Of course, you could argue that the "High Command" wouldn't know instantly and on a daily basis the status of every squadron across an area as large as the Pacific, but that opens the whole "who exactly does the player represent" question, which is something else entirely. 2. The second problem is units like carrier squadrons or squadrons operating at a remote island base who will be annihilated if they don't fly. It doesn't make much sense for the fighters or bombers on a carrier to be declared "not-mission-capable" in a carrier duel.
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When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo. Nathan Dogan, USS Gurnard
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