azraelck
Posts: 581
Joined: 1/16/2006 Status: offline
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You appear to have a lack of infantry in your force, there. Looks like you went with a single company of rangers. With the points you had, 3 companies of infantry. Possibly three mechanized companies could have been bought. 7500 points is a lot. There is also little point to such varied recon forces and vehicles. The 8 patrols with Jeeps for transport are quite enough in the scope of most maps. The FO's also count as well. Using regular infantry companies would net you three scouts or patrols as well, per company. You could also do with only 1 company of engineers IMO, just make sure to give them armored transport and hold them in reserve in a centralized location, so if you encounter mines they can be brought forward quickly. Your core is inordinately armor heavy. The armored cars IMO are useless in a direct advance, they are best in armored recon operations, not direct assaults. I find less use of them then too, preferring Jeeps. 24 Shermans is very expensive, particularly in Enhanced (where they cost more than a Tiger). Drop that down to a single company, using a single platoon of M4s to support each company of infantry. Expand your tank destroyers, however, in order to counter German armor. You may even want to manage your op fire by setting range or turning off weapons, so your Wolverines are the ones dealing with the Tigers and Panthers. For Artillery, you can never have enough artillery. 3 Inf Cos (9x Rifle squads, 3x Platoon HQ, 1x Co HQ, 2x MMG, 3x Recon) 1 M4 company (M4A3 (76)) 3 Platoons M10 Wolverines 9x Jeeps for recon transport 1 co Engineers, Mechanized. Artillery can remain the same, as I said, you can never have enough artillery. I'm assuming your using 15 batteries of offboard 155mm howitzers, and a dozen 4.2inch (105mm?) mortars . Also get some transport for those mortars, to keep the relatively close to the avance, and divide them out by company.
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