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UPDATE IV - 10/8/2006 1:27:56 AM   
Hard Sarge


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hey gang

okay, first off, I hope everyone knows, that this is not a normal game, so the normal time line that you would expect can not really be set up and followed

so overall, most of what I have been talking about and showing, doing, is really a advanced Alpha model

but most of the stuff you do a beta for, has already been done, do alot of Beta work is finished, but we still in Alpha

which is the reason for this post

we can now say, that we are now in Beta, the games have been handed over to Matrix for them to do some of the stuff they need to, and then the "real" testing begins

there is still Art needed, game balance, corrections and what not, but we getting there

I would like to thank everyone for there interest and support, it means a lot

it is not soup yet, no, we are not there, but the stove is on and the fixings are on the table

should be able to start giving better details on how things are shaping up now



< Message edited by Hard Sarge -- 10/8/2006 1:29:26 AM >


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RE: UPDATE IV - 10/8/2006 5:54:33 AM   
harley


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I can't speak for Waynno, my co-programmmer, but this has been a lot of fun to date. We're looking forward to your accolades and congratulations once we are done...

But, there is still a great deal to do...


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RE: UPDATE IV - 10/8/2006 6:08:59 AM   
David Heath


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Hello Guys

First my hats is off to you all for a great job done.  We will be making a full beta installer on Monday.  I will let you all know as soon as its available.

David


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RE: UPDATE IV - 10/8/2006 3:46:24 PM   
Hard Sarge


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Kewl, thank you Sir




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RE: UPDATE IV - 10/8/2006 6:04:15 PM   
USSMaine

 

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Like Harley and Ron have said - it has been a fun project to work on and we're all still working hard to make sure its fun for everyone to play as well



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RE: UPDATE IV - 10/13/2006 11:14:18 PM   
Mannock


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It's great to see that you are going into the beta stage. I'm really looking forward to this game and I hope that the beta process will be a swift one. :)

*Edit*

By the way, will you be having an open beta? Or just closed beta?

< Message edited by Mannock -- 10/13/2006 11:23:58 PM >


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RE: UPDATE IV - 10/14/2006 1:38:21 AM   
Hard Sarge


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Well, it is a closed beta, but I am open to any ideas or disagreements

overall, I hope to not be keeping secerts from anybody

right now, I think there is only one thing we had added that I have not told anyone about, and that is not to keep it  a secert, but for it to be a surprise


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RE: UPDATE IV - 10/14/2006 11:35:37 AM   
Mannock


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quote:

ORIGINAL: Hard Sarge

Well, it is a closed beta, but I am open to any ideas or disagreements

overall, I hope to not be keeping secerts from anybody

right now, I think there is only one thing we had added that I have not told anyone about, and that is not to keep it a secert, but for it to be a surprise



For me, it has nothing to do about "getting to know all about the game" or it's "secrets". I merely see an open beta as a good oportunity for you to find (and squash) the bugs in the game. But if you feel you can do that just as effectively in a closed beta, then that's all good of course.

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RE: UPDATE IV - 10/14/2006 9:52:35 PM   
JamesM

 

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quote:

ORIGINAL: Mannock

quote:

ORIGINAL: Hard Sarge

Well, it is a closed beta, but I am open to any ideas or disagreements

overall, I hope to not be keeping secerts from anybody

right now, I think there is only one thing we had added that I have not told anyone about, and that is not to keep it a secert, but for it to be a surprise



For me, it has nothing to do about "getting to know all about the game" or it's "secrets". I merely see an open beta as a good oportunity for you to find (and squash) the bugs in the game. But if you feel you can do that just as effectively in a closed beta, then that's all good of course.


Mannock,

With Matrixgames track record for supporting their games we should not have too much to worry about squashing bugs. Hey they have already stated that they squahed the Dover/Belfast bug, that is already better then what Talonsoft ever did!

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RE: UPDATE IV - 10/16/2006 7:39:55 PM   
Mannock


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quote:

ORIGINAL: jamesm

Mannock,

With Matrixgames track record for supporting their games we should not have too much to worry about squashing bugs. Hey they have already stated that they squahed the Dover/Belfast bug, that is already better then what Talonsoft ever did!


I'm absolutely sure Matrixgames does their utmost to squash every bug in every game. But the fact of the matter is that todays games are very complicated and the vast majority gets released with bugs. A few patches later and most of them are solved though.

My point is that a larger based (ie more people than 20) beta test can get a better bug squashing result. Maybe the gains are to few though to administer such a beta process, I'm not the one to make such estimations. I just offer a suggestion, that I think might create a better end product.

< Message edited by Mannock -- 10/16/2006 7:42:59 PM >


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This is Carlos - 10/16/2006 8:13:45 PM   
Golden Bear

 

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Yeah, it's me... somebody already took my name here.

...if Harley worked on the code we could all be in trouble.

How's it goin Harley and Sarge?

Carlos

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RE: This is Carlos - 10/16/2006 11:01:39 PM   
USSMaine

 

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Harley has done most of the code fixes and it looks great - especially some of those tough bugs (e.g.Dover)

Welcome back Carlos !

USSMaine (aka Waynno)

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RE: UPDATE IV - 10/16/2006 11:03:17 PM   
Terminus


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quote:

ORIGINAL: Mannock

quote:

ORIGINAL: jamesm

Mannock,

With Matrixgames track record for supporting their games we should not have too much to worry about squashing bugs. Hey they have already stated that they squahed the Dover/Belfast bug, that is already better then what Talonsoft ever did!


I'm absolutely sure Matrixgames does their utmost to squash every bug in every game. But the fact of the matter is that todays games are very complicated and the vast majority gets released with bugs. A few patches later and most of them are solved though.

My point is that a larger based (ie more people than 20) beta test can get a better bug squashing result. Maybe the gains are to few though to administer such a beta process, I'm not the one to make such estimations. I just offer a suggestion, that I think might create a better end product.


More testers isn't necessarily a good thing, because it'll take time away from squashing the bugs to sift through the bug reports.


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RE: This is Carlos - 10/16/2006 11:22:06 PM   
Golden Bear

 

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quote:

ORIGINAL: USSMaine

Harley has done most of the code fixes and it looks great - especially some of those tough bugs (e.g.Dover)

Welcome back Carlos !

USSMaine (aka Waynno)


What? I can't count on my P38 FS over Albania flying all the way to England and back? I thought that was a feature!

Good to hear from you Waynno!

Seriously though, I'm looking forward to seeing how this turns out because Harley's done great work before and because you are both familiar enough with the game to know what the important changes should be.

Here is, hopefully, a picture of a model... made out of card stock!


Carlos




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RE: This is Carlos - 10/17/2006 1:40:11 AM   
harley


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nice, Carlos.

Good to see you join us...





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RE: This is Carlos - 10/17/2006 1:55:36 AM   
Speedysteve

 

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Aye. Welcome Carlos.

Steven

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RE: This is Carlos - 10/17/2006 4:03:32 AM   
Hard Sarge


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Hey Greybeard

how it going mate

nice model

bout time you showed up, we not had any gum in the works for a while, so maybe it is time for you to work your magic :)

good to see your still around with us, don't be shy




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RE: This is Carlos - 10/17/2006 7:26:41 AM   
Golden Bear

 

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Wotcher Harley, HS!!



When we get an update to the old horse I'll get excited again. Jeez I get annoyed with assigning every individual NF and recon. Argh. I love the game but... Argh again.



D'you want more pictures? I got a few more you might like... Name this one!



Is there really a new game coming out soon? It's not like waiting for revs on the old game is it?



Carlos





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RE: This is Carlos - 10/17/2006 10:22:54 AM   
soeren01

 

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Hi Carlos,

 welcome back.


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RE: This is Carlos - 10/17/2006 1:33:45 PM   
von Shagmeister


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Hi Greybeard,

Good to see you're still alive and kicking.

von Shagmeister

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RE: This is Carlos - 10/17/2006 2:16:01 PM   
Hard Sarge


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Hmmm

P-47 Razorback, from the 61th FS of the 56th FG




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RE: This is Carlos - 10/17/2006 8:32:37 PM   
wernerpruckner


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welcome back Carlos..

werner

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RE: This is Carlos - 10/17/2006 9:14:01 PM   
Golden Bear

 

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Wow, a lot of the old crowd IS here. I've been dropping by now and again to see if there's anything new happening but haven't bothered to post.

HS asked me in a PM about what I didn't like in the old interface. It seems to me that this is old ground, but I don't mind reviewing the reasons that I've put down the game. In no particular order:

1) having to "cheat" to get the RAF to fly escort with U.S. planes. Tedious.
2) having to plot all recon - yeah you can tell the AI to do it but they are awful. Tedious.
3) NF plotting. Tedious.
4) FS suiciding on LW airfields.
5) Mossies too easy to shoot down.
6) Medium Bombers not accepting escort.
7) Bomber unit morale and experience.

There's a short list off of the top of my head. I also don't like the newest OB that delivers Allied units with only a couple planes.

It has also occured to me that there is a "joke" built into the game. From the start in 1943 up until after the bombers get released from DDay support, you are only getting your crews killed off in order to keep the game from shutting down on you. After that, you'll basically win based upon the conquering of territory by the Russians and the Western Allies. I'm exagerating a little bit, but that's basically it. If you can survive the incredibly dull period of bombing French RRs, you'll win.

I'll pick up the new game when it comes out because I'll be interested to see a total campaign. Hopefully the interface won't be as excruciating as the original games.

Carlos

P.S. HS, you missed that it is Gabby's plane!

< Message edited by Golden Bear -- 10/18/2006 1:38:44 AM >

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RE: This is Carlos - 10/18/2006 2:37:20 PM   
Hard Sarge


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Oh, I don't know if I missed it, more I can't see the last letter, I thought it was a A, but wasn't going to go on a limb based on that, but I had the rest of it right

I get to the rest of your post in a minute


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RE: This is Carlos - 10/18/2006 3:04:45 PM   
Hard Sarge


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quote:

ORIGINAL: Golden Bear

Wow, a lot of the old crowd IS here. I've been dropping by now and again to see if there's anything new happening but haven't bothered to post.

HS asked me in a PM about what I didn't like in the old interface. It seems to me that this is old ground, but I don't mind reviewing the reasons that I've put down the game. In no particular order:

1) having to "cheat" to get the RAF to fly escort with U.S. planes. Tedious.

we got the ADGB that is set to fly with the VIIIth and IXth, still not the full force of the RAF, but a little better, we have done some talking on how to allow units to be moved between commands, but that is down the road, if we can do it

2) having to plot all recon - yeah you can tell the AI to do it but they are awful. Tedious.

well, we still have to plot all Recon, but, now we do some area reconning, each plane will take a number of photos during the missions, so at times you may get 5 or 6 photos for each mission, this does make letting the AI plot much easier to take


3) NF plotting. Tedious.

one my list, would love to be able to set a profile, that can be done over again, once it has been set (who knows) also on the list is to look to see if we can get a more like daytime plotting for NFs to fly with the bomb raid, depends on time

4) FS suiciding on LW airfields.

on Airfields or RRs ?, either way, I thought we caught part of the bug that made the loop, I think we still have to put up with the first attack, but the follow ups are gone, Sweeps have some different effects now, they can be murder now, but can get hammered too

5) Mossies too easy to shoot down.

Mossies ? or you mean FB in General ?, FBs can and will fight back now, they can sweep and they can escourt other FBs, they will fight and they will get kills

6) Medium Bombers not accepting escort.

? this one is new to me ?, if you were having troubles with it before, I should be a thing of the past, I been plotting raids with Med and Lights left and right, no hassle with escourts


7) Bomber unit morale and experience.

no idea on this one, it seems to work, not see any more hassles with very low morale units, you take heavy losses they take a bit hit in morale, but most times by the time they rebuild, the morale comes back up, but to be honest, something that needs to be watched during testing, my tests have been too short to make a honest statement on this

There's a short list off of the top of my head. I also don't like the newest OB that delivers Allied units with only a couple planes.

again, sure not on this one, the unit coming in, should get it's plane numbers based on if there are enough in stock, and enough pilots in the unit, so units that I think may be in short supply, I have set to come in full (but that is still game driven, and does not mean it will always work)


It has also occured to me that there is a "joke" built into the game. From the start in 1943 up until after the bombers get released from DDay support, you are only getting your crews killed off in order to keep the game from shutting down on you. After that, you'll basically win based upon the conquering of territory by the Russians and the Western Allies. I'm exagerating a little bit, but that's basically it. If you can survive the incredibly dull period of bombing French RRs, you'll win.

Errrr, I won the game way back when, Jan 2nd 1945, and I won the game in Aug of 44, so I have not really seen this side of it, plus I think that game of yours was the 44 Campaign and there were some issues with the 44, all the work went into the 43
we have fixed some of the manatory errors that were in the game, we should be able to get out of the periods of long manatory targeting (not all the targets that are listed in Manatory targetting we counting as getting damaged)




I'll pick up the new game when it comes out because I'll be interested to see a total campaign. Hopefully the interface won't be as excruciating as the original games.

keep asking or posting what you thought about it before, keep us on our toes :)



Carlos

P.S. HS, you missed that it is Gabby's plane!

already posted on this, I was thinking it was, when you posted the shot from the wrong side :)

and of the two pilots for the 56th, I would be interested in, Gabby and the Mad Pole are them :)

post more shots of your planes, you do good work





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RE: This is Carlos - 10/18/2006 6:44:47 PM   
Golden Bear

 

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Well, I'm mildly mollified, but we'll see.

You did touch on another point... I REALLY want a 1944 start campaign that works. I actually took to saving Jan '44 positions to use as my own mini campaign.

Another thing that gripes me is that the Axis ALWAYS has swarms of jets much earlier than historically. Can we just put in a "historical" OB for the Axis to use? If the Axis AI gets early jets, why cannot the Allied AI get B29s and whatever. The more that I read about engine supplies and production generally in Europe the more aware that I become that it is too easy for the Axis side to improve their condition over historical... somehow they never seem to come out worse than historical, so it is not a random distribution.


Carl

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RE: This is Carlos - 10/18/2006 6:50:24 PM   
Golden Bear

 

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Oh, and here's another picture:




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RE: This is Carlos - 10/19/2006 1:59:47 AM   
Hard Sarge


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Sweet, you know my weaknesses

that is on the list, there were some oddities with the reseach and what happens while it is going on, not sure how far Harley got with it though


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RE: This is Carlos - 10/19/2006 6:11:46 AM   
Golden Bear

 

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You like that picture Sarge? Hey, does anybody breathe around here? No wonder I hang out at card model and civ boards. This place is ded.




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RE: This is Carlos - 10/19/2006 7:01:08 AM   
Sarge


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quote:

ORIGINAL: Golden Bear

You like that picture Sarge? Hey, does anybody breathe around here? No wonder I hang out at card model and civ boards. This place is ded.



Who me ?


...................Sorry inside joke ..............................




PS: Nice work Golden Bear

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