Gil R.
Posts: 10821
Joined: 4/1/2005 Status: offline
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quote:
ORIGINAL: Capt Cliff quote:
When the game starts you get about a dozen or so "starter" generals (assuming that you're playing with the More Generals option turned on). Every round after that you get one or two new generals. Any time a general is created, the game randomly draws on the generals' database, paying attention to what year the person became a general -- thus, for example, there is no chance of getting Chamberlain in 1861 because he wasn't a general yet. The 100-percenters and 25-percenters have that %chance of appearing in the game when the time is right; otherwise, the game calls upon one of the 950 or so 9-percenters. Once a general appears, you assign him where you wish. Periodically, there is an opportunity to promote a general -- either because a senior general has been killed or because you've built enough Academy developments to support a larger number of high-ranking generals. (One of the game mechanisms is that one needs to build certain numbers of academies to increase the number of high-ranking generals, and to improve the command and logistics ratings of new armies/corps/divisions.) In addition, at any time you can demote a general, which then creates an opportunity to promote someone else. Let me know if you have more questions about this. Ok, this does not sound too historical! Barracks and academies??? Fort's maybe. This must be a carry over from the Napoleonic game. There was only one academy that's West Point! I think trying to make a Napoleonic game work for the ACW might be stretching it. It would be better to limit the number of armys based on logistics not academies. So VMI can create an army? Let's see the Confederates had four maybe five armies and the union had 6 maybe 7 or even 8. Again what the countries supply system can support. Each army needs a staff or is that taken care of automatically? The old Civil War board game from SPI is looking better, maybe that should have been coverted to a computer game and not a modified Napoleonic game. What's happening here is that buildings in the game are a mechanism for making resource-related decisions that affect the game (think of buying hotels in Monopoly; it's similar). You can't think of an Academy as a historical military academy -- rather, think of it as something you spend 100 Money on to increase the number of high-ranking generals and improve the quality of armies/corps/divisions. We could have called it anything -- a "Matrix Forum," a "Hard Sarge," a "duck-billed platypus" -- and it would have functioned the same way. Likewise with most of the other buildings in the game (a "factory" is not a building that produces stuff, but rather something you build so that once it's done you start getting +2 Labor/turn; a "railroad station" is not a structure on the map somewhere, but instead represents an expenditur of Labor and Iron that increases the overall capacity of your nation's rail system). So when it comes to the buildings one purchases it is important not to get hung up on their names, and focus on what they do.
< Message edited by Gil R. -- 10/19/2006 9:57:47 PM >
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