Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Modding unit bitmaps

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> RE: Modding unit bitmaps Page: <<   < prev  25 26 [27] 28 29   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Modding unit bitmaps - 10/18/2006 3:40:07 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: arc3371

You know ofcourse that SS-units are also banned in germany (in games)?

No, I did not. Do you have more details?

_____________________________

Steve

Perfection is an elusive goal.

(in reply to arc3371)
Post #: 781
RE: Modding unit bitmaps - 10/18/2006 4:55:34 AM   
arc3371

 

Posts: 6
Joined: 8/1/2004
Status: offline
quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: arc3371

You know ofcourse that SS-units are also banned in germany (in games)?

No, I did not. Do you have more details?


Under § 86a Basic Law, symbols of banned/forbidden parties and organizations may only be displayed for educational purposes. Which is why for instance games like Ardennes Offensive and Hearts of Iron doesn´t contain SS. How has Matrix handled this earler?

< Message edited by arc3371 -- 10/18/2006 5:05:44 AM >

(in reply to Shannon V. OKeets)
Post #: 782
RE: Modding unit bitmaps - 10/18/2006 5:02:24 AM   
christo

 

Posts: 99
Joined: 11/24/2005
From: adelaide, australia
Status: offline

quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: arc3371

You know ofcourse that SS-units are also banned in germany (in games)?

No, I did not. Do you have more details?


One person who has done a lot of work with WIFFE and indeed I believe has translated the rulebook into German is Ruediger Rinscheidt of the German Design Group. I have never met him and would not dream of speaking for him but he may be someone in the know.

Christo

(in reply to Shannon V. OKeets)
Post #: 783
RE: Modding unit bitmaps - 10/18/2006 5:23:03 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: arc3371
quote:

ORIGINAL: Shannon V. OKeets
quote:

ORIGINAL: arc3371
You know ofcourse that SS-units are also banned in germany (in games)?

No, I did not. Do you have more details?


Under § 86a Basic Law, symbols of banned/forbidden parties and organizations may only be displayed for educational purposes. Which is why for instance games like Ardennes Offensive and Hearts of Iron doesn´t contain SS. How has Matrix handled this earler?


Well, we aren't using any symbols. This is how we show the SS units.




_____________________________

Steve

Perfection is an elusive goal.

(in reply to arc3371)
Post #: 784
RE: Modding unit bitmaps - 10/18/2006 6:48:59 AM   
arc3371

 

Posts: 6
Joined: 8/1/2004
Status: offline
Well, it can´t hurt to send a email to the boys at GDG and ask.

(in reply to Shannon V. OKeets)
Post #: 785
RE: Modding unit bitmaps - 10/18/2006 7:42:51 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: arc3371

Well, it can´t hurt to send a email to the boys at GDG and ask.

Who is GDG?

_____________________________

Steve

Perfection is an elusive goal.

(in reply to arc3371)
Post #: 786
RE: Modding unit bitmaps - 10/18/2006 7:54:49 AM   
arc3371

 

Posts: 6
Joined: 8/1/2004
Status: offline
German design Group, publishers of WiF in Germany
http://www.gdg.de/

(in reply to Shannon V. OKeets)
Post #: 787
RE: Modding unit bitmaps - 10/18/2006 8:42:53 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: arc3371

German design Group, publishers of WiF in Germany
http://www.gdg.de/

Thanks.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to arc3371)
Post #: 788
RE: Modding unit bitmaps - 10/18/2006 11:49:39 AM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Shannon V. OKeets
quote:

ORIGINAL: arc3371

German design Group, publishers of WiF in Germany
http://www.gdg.de/

Thanks.

I think that what is forbidden is the rune-like SS symbol that can be found on SS uniforms, caps, heraldy.
Using the double "S" letter, I can't see why this would be forbidden.

(in reply to Shannon V. OKeets)
Post #: 789
RE: Modding unit bitmaps - 10/18/2006 12:01:23 PM   
Norden_slith


Posts: 166
Joined: 8/27/2003
From: expatriate german
Status: offline

quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Shannon V. OKeets
quote:

ORIGINAL: arc3371

German design Group, publishers of WiF in Germany
http://www.gdg.de/

Thanks.

I think that what is forbidden is the rune-like SS symbol that can be found on SS uniforms, caps, heraldy.
Using the double "S" letter, I can't see why this would be forbidden.



Thats how I recall it as well.

Norden

(in reply to Froonp)
Post #: 790
RE: Modding unit bitmaps - 10/18/2006 12:17:25 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: arc3371
German design Group, publishers of WiF in Germany
http://www.gdg.de/

Ruediger Rinscheidt is German Design Group.
Ruediger Rinscheidt is at : gdg.rex at cityweb dot de.

(in reply to arc3371)
Post #: 791
RE: Modding unit bitmaps - 10/18/2006 3:52:37 PM   
Peter Stauffenberg


Posts: 403
Joined: 2/24/2006
From: Oslo, Norway
Status: offline
I remember I discussed this a lot with German wargamers and they linked me to the following WEB
site for the rules for wargames in Germany.

This is their WEB site:
http://www.ghs-kosim.de/

Click on the button GHS stellt klar and select English language to read their text. For SS units they write that the illegal
part is to use the SS rune symbols on the counters. So it's the rune that is illegal not the double S'es (SS). So it's not
illegal to call a unit i. e. 2 SS, but write 2 ** (where each * is the SS rune) IS illegal. This is exactly the same as Patrice
wrote.

This is the interesting text:
The German "Society for historical Simulations" (the GHS; Gesellschaft fuer historische Simulationen e.V.) has been established as a registered organization in the free democratic constitutional structure of the Federal Republic of Germany. According to its statutes, the GHS has committed explicitly to striving for peaceful co-existence between nations and to the idea of international understanding. Therefore, the GHS rejects the reproduction of symbols from unconstitutional organizations regardless of their shapes, labeled on simulation materials such as boxes, cards, counters, etc.

The GHS appeals to all producers of simulation games to avoid using particular symbols and badges within their products. Symbols of unconstitutional organizations neither improve a game’s simulation value, nor contribute to an increased historical authenticity. Although the GHS recognizes that such symbols are not intentionally used by game producers to be offensive, they should be avoided out of respect for the emotions and feelings of people around the world.

Furthermore, the use of such symbols is forbidden in Germany according to §86 of the StGB (Strafgesetzbuch). These rules make it illegal to trade in games with such symbols. We believe that further legislation will make owning games containing such symbols illegal. The following symbols are explicitly affected by this paragraph: The SS-Runen (SS Runes), SS Totenkopfsymbol (SS Skull), Odins Kreuz (Odin’s Cross), Wolfsraute (Wolfs` Rhomb), Runenraute (Runes’ Rhomb), Keltenkreuz (Celtic Cross), Reichskriegsflagge since 1933 (War Flag), and obviously any form of the Hakenkreuz (Swastika), as well as all variations and corresponding illustrations (this list makes no claim to be exhaustive!).

Society For Historical Simulations
The Managing Comittee

Consenting Opinions:

Germany is rapidly becoming one of the leading game markets in the world. In Germany, the swastika distorts the past in a manner that demeans her thousands of years of history. To allow all gamers full access to all our games, Australian Design Group no longer uses swastikas in her games.

"Harry Rowland (Australian Design Group)

Well we won't be using any such images in any games; we do understand the issue and do not feel the symbols are necessary for games."




< Message edited by Borger Borgersen -- 10/18/2006 3:58:58 PM >

(in reply to Shannon V. OKeets)
Post #: 792
RE: Modding unit bitmaps - 10/18/2006 6:00:32 PM   
arc3371

 

Posts: 6
Joined: 8/1/2004
Status: offline
Good news then.

(in reply to Peter Stauffenberg)
Post #: 793
RE: Modding unit bitmaps - 10/18/2006 8:22:25 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Borger,

As always, thank you for your help.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Peter Stauffenberg)
Post #: 794
RE: Modding unit bitmaps - 10/18/2006 11:28:10 PM   
CBoehm

 

Posts: 113
Joined: 10/31/2005
From: Aarhus, Denmark
Status: offline
wouldnt it be cool if there was room to insert a photo into the description ...would be nice for the ships, AC and HQs ...

(in reply to Shannon V. OKeets)
Post #: 795
RE: Modding unit bitmaps - 10/18/2006 11:42:26 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: CBoehm

wouldnt it be cool if there was room to insert a photo into the description ...would be nice for the ships, AC and HQs ...

There are always copyright concerns.

At this point, I believe the game design supports enough 'glitz'. I want to focus on game play instead.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to CBoehm)
Post #: 796
RE: Modding unit bitmaps - 10/18/2006 11:47:42 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Jesper Pehrson has started work on doing writeups for land units. Thank you Jesper!

He has done a half dozen and we are looking for some feedback as to what should be included. Here are 3 that he has done so far.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 797
RE: Modding unit bitmaps - 10/18/2006 11:48:36 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Here's another.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 798
RE: Modding unit bitmaps - 10/18/2006 11:49:33 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
And a third. Last in series.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 799
RE: Modding unit bitmaps - 10/18/2006 11:53:37 PM   
jesperpehrson


Posts: 1052
Joined: 7/29/2006
Status: offline
Any advice, comments, suggestions or what not is welcome. Be brutally honest if you wish. I am trying to find a style that works. I also want to know what is interesting and what is not.

- Jesper

< Message edited by capitan -- 10/19/2006 12:36:04 AM >

(in reply to Shannon V. OKeets)
Post #: 800
RE: Modding unit bitmaps - 10/19/2006 12:36:15 AM   
wosung

 

Posts: 692
Joined: 7/18/2005
Status: offline
It should be "Wehrkreis", not "Wehrkries".

For German units, I would like to have mentioned, when they were sadly involved in war crimes, because it's part of there "legacy". This legacy is virulent even today. There are still international law-cases abot this. Anglo-american history tends to view the russo-german war as just a "normal" war, which it wasn't.

For example: Involvement of units of the 6th Army in Babi Jar massakers in the Ukraine, or of 1st? mountain division in the execution of italian prisoners in 1943 on the greek islands.

But that's just my point of view.


(in reply to Shannon V. OKeets)
Post #: 801
RE: Modding unit bitmaps - 10/19/2006 12:41:49 AM   
jesperpehrson


Posts: 1052
Joined: 7/29/2006
Status: offline
quote:

ORIGINAL: wosung

It should be "Wehrkreis", not "Wehrkries".

For German units, I would like to have mentioned, when they were sadly involved in war crimes, because it's part of there "legacy". This legacy is virulent even today. There are still international law-cases abot this. Anglo-american history tends to view the russo-german war as just a "normal" war, which it wasn't.

For example: Involvement of units of the 6th Army in Babi Jar massakers in the Ukraine, or of 1st? mountain division in the execution of italian prisoners in 1943 on the greek islands.

But that's just my point of view.




Good catch on the typo. I get blind after reading too much german (as I speak very little).

As for the warcrimes, IMHO, WIF avoids the whole subject and I would be surprised if Matrix Games takes another stance. But I am merely a grunt and I will wait for what Steve says.

It would interesting of course and not too difficult to find.

(in reply to wosung)
Post #: 802
RE: Modding unit bitmaps - 10/19/2006 12:44:38 AM   
CBoehm

 

Posts: 113
Joined: 10/31/2005
From: Aarhus, Denmark
Status: offline
corps XI ...."under the watchful eye OF Eugen Ott...." you are missing the word "of"

other than that I think you did a GREAT job, kept it crisp and interesting...cant wait to sit and read through all the various units when this game comes out ! ....

< Message edited by CBoehm -- 10/19/2006 1:01:29 AM >

(in reply to wosung)
Post #: 803
RE: Modding unit bitmaps - 10/19/2006 12:56:41 AM   
Peter Stauffenberg


Posts: 403
Joined: 2/24/2006
From: Oslo, Norway
Status: offline
quote:

ORIGINAL: capitan

Any advice, comments, suggestions or what not is welcome. Be brutally honest if you wish. I am trying to find a style that works. I also want to know what is interesting and what is not.

- Jesper


I think your work on descriptions for land units is excellent. It's very interesting to read for a devoted wargamer with interest in history. So keep up the great work.

I also agree with you that there is no need to write about war crimes etc. We are describing corps sized units and it would be quite difficult to say that the entire corps took part in war crimes. MWIF is a WAR game and should focus on each unit's contribution to the WAR in their descriptions. If we included war crimes then I guess every SS unit would be full of horrible war crime stories. I think that is just as bad as using Swastikas, SS runes etc. It shifts the focus to the Nazi war crimes and extinction of the Jews. I think everybody knows enough about this subject without having to be reminded of these horrors while playing wargames.


< Message edited by Borger Borgersen -- 10/19/2006 12:57:57 AM >

(in reply to jesperpehrson)
Post #: 804
RE: Modding unit bitmaps - 10/19/2006 1:24:43 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: wosung
It should be "Wehrkreis", not "Wehrkries".

For German units, I would like to have mentioned, when they were sadly involved in war crimes, because it's part of there "legacy". This legacy is virulent even today. There are still international law-cases abot this. Anglo-american history tends to view the russo-german war as just a "normal" war, which it wasn't.

For example: Involvement of units of the 6th Army in Babi Jar massakers in the Ukraine, or of 1st? mountain division in the execution of italian prisoners in 1943 on the greek islands.

But that's just my point of view.


Without dismissing, minimizing, or attempting to gloss over these atrocities, I agree with Borger that MWIF is not the place for discussing them.

A unit writeup is meant to be short and discuss the historical unit in terms comparable to how the player will use it in the game. Its creation, participation in battles, and eventual dissoution (should that happen) are similar to what the players do with units while playing the game.

In particular, I like that even in the first 6 units Jesper has done, there are instances of units being destroyed and then reformed, exactly as they are in WIF: out in the front lines, destroyed in combat, back to the force pool, into production, then returning to the front lines. A few additional sentences to add flavor and keep them from all reading the same is pretty much essential.

As a general guideline, I would like to avoid content about atrocities.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to wosung)
Post #: 805
RE: Modding unit bitmaps - 10/19/2006 5:04:00 AM   
Greyshaft


Posts: 2252
Joined: 10/27/2003
From: Sydney, Australia
Status: offline
I don't understand the use of the word 'enforced'
quote:

ORIGINAL: Shannon V. OKeets

And a third. Last in series.






_____________________________

/Greyshaft

(in reply to Shannon V. OKeets)
Post #: 806
RE: Modding unit bitmaps - 10/19/2006 6:05:10 AM   
c92nichj


Posts: 440
Joined: 1/14/2005
Status: offline
quote:

I also agree with you that there is no need to write about war crimes etc


I agree with Borger on this.
If we start writing about war crimes it is difficult to draw the line, apart from SS units, how about japaneese behaviour in China, NEI? The terror bombing of germany? The Russians behaviour in eastern Germany?

Even though all this is part of history and what did happen I do not think it is part of WiF as the game does not model any of this, maybe with the exception of the USE roll for japanese taking chineese cities.

(in reply to Peter Stauffenberg)
Post #: 807
RE: Modding unit bitmaps - 10/19/2006 6:07:43 AM   
mlees


Posts: 2263
Joined: 9/20/2003
From: San Diego
Status: offline
quote:

I don't understand the use of the word 'enforced'


Hmm. From the context, it would appear to mean that the LI Corps was initially formed around a core of 5 infantry divisions....

But I too have not seen the word "enforced" used in this manner.

(in reply to Greyshaft)
Post #: 808
RE: Modding unit bitmaps - 10/19/2006 7:18:50 AM   
jesperpehrson


Posts: 1052
Joined: 7/29/2006
Status: offline
As you may have guessed english is not my native language. When I wrote enforced it was with some doubt. I do like the implications of giving the corps power instead of just consisting of divisions. Suggestions on how you would like to see it changed?

(in reply to mlees)
Post #: 809
RE: Modding unit bitmaps - 10/19/2006 7:28:58 AM   
christo

 

Posts: 99
Joined: 11/24/2005
From: adelaide, australia
Status: offline

quote:

ORIGINAL: capitan

As you may have guessed english is not my native language. When I wrote enforced it was with some doubt. I do like the implications of giving the corps power instead of just consisting of divisions. Suggestions on how you would like to see it changed?


how about "... consisted of 5 infantry divisions"

(in reply to jesperpehrson)
Post #: 810
Page:   <<   < prev  25 26 [27] 28 29   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> RE: Modding unit bitmaps Page: <<   < prev  25 26 [27] 28 29   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.188