Hard Sarge
Posts: 22741
Joined: 10/1/2000 From: garfield hts ohio usa Status: offline
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2nd Turn was interesting got a surprise in Parkersburg, as the Union made a move into it, while I was expect to set up a rest camp instead even better, the Union pulled off a surprise attack on me, totally catching me flatfooted pretty much ripped a hold right though the middle of my line, but they were not able to keep the pressure on long enough, and my numbers started to tell, the Union ended up losing around 5000 men, to my 4000, but they lost a few Bde to my POW camps the 2nd battle was more of what I had expected, the rest of the troops from Kentucky made a move into Wheeling, and ran into Robert E and his Corps waiting for them as I was on the defence, I was going to just sit back and wait, but I had two victory hexes and only one had good troops around it, so sent my Cav Div south to protect the 2nd hex of course, I guessed right and just as I was able to set up my line, the Union showed up, I was able to split up my one Arty Battery and also split one of my Cav Bdes (needed numbers and space, more then firepower) my arty only had a range of 3, but most of the Union troops didn't have any good weapons, decent little fight, but nothing to write home about the Union lost around 1400 men, I lost 4-500 I was able to march my 2 Divs into the Tenn River area, and force a battle with the Union Army there was pretty even battle (will all the forts and garrisons troops) this time there were 3 hexes to defend, and I was kind of north of where I wanted to be, so had to shift my forces, set my good troops a little north of the forward hex, and had my Garrison troops set as blocker, reserve (Garrison troops are not really good at front line stuff, they can save the day and all, but you don't want them taking the full force of the enemy attack) but of course, the Union was able to flank me, and came in even lower on the map then I had expected, losing the forward undefended hex, but that meant if I could move a little I had half of the Union forces flanked (but, I had 2 Lorenz armed units and the rest with IW weapons (range of one) (only thing worse then IW is shotguns !) just as I got into a line and was able to fire into there flanks, night fell moved my one Lorenz armmed troop closer to the Town with that was the victory hex and had him dig in (that unit had the digging skill) and then waiting for daylight my garrison troops were set to act as a blocking force to anything that made it past my forward troops daylight came sooner then some of my troops would of liked, the Union tried to flank my flankers, but my firepower was still better then his, and drove him off, my dug in troops drove off the troops in the town, and soon, the Union decided it didn't want to rush across the broken areas to close in with my boys, and called it a day again, about 1400 to 600 in losses I still hold Wheeling (which was my prime goal before winter set in) and I drove out the Union from the Tenn River, the Union is still a force to be worried about in Grafton, but weaker then they had been a good first two turns, other then Grafton (got greedy, shouldn't of pulled in the 2nd Corps) but over all, I think I will wait some on going on with this AAR, as with out shots of what is going on in the battle, it does not really come across the way I would like it to we should be getting the okay for battles shots shortly any questions on what I was doing or why, ask away
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