erstad
Posts: 1944
Joined: 8/3/2004 From: Midwest USA Status: offline
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The direction also gets messed up sometimes with "pursue after shock attack." The unit(s) have the correct destination hex, but have the wrong direction (in a recent example, I had units moving either West or East, forget which, out of Noumea when the only way out is NE). I think the units are moving to the right hex, but the movement rates suggest that they are not using the correct terrain values. For example, the units in the Noumea example I cited are using woods movement rates, not road. To help verify this, I reset most of them to move NW (thankfully the existing distance was not reset), but left one moving West. Next turn (two day turns), the ones moving NW had made considerably more distance, and most arrived (the ones that didn't were more fatigued, the unit I left moving the "wrong" direction was similar in fatigue to some that made it)
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