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RE: AAR II - 10/25/2006 1:39:53 PM   
Hard Sarge


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later that night, General Von Dorn is surprised to find Generals Lee camp on the Kentucky side of the river

General, my reguards, I have the honor to report, the Corps now has a new Battery of Hows to use, as you commanded

Outstanding, I know you would be in postion to take them, I hope the cost was not too bad

No, they were more then willing to leave, but some of there fellows, did not see eye to eye with the idea, much to there regret

by the way, General, why do we dine on this side of the River, after all the work it took to take the Northern side ?

ahh, it smells on that side, and besides, where better to enjoy Fried Chicken then in Kentucky, I swear, my cook, Col Sanders is a master




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RE: AAR II - 10/25/2006 1:45:22 PM   
Hard Sarge


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quote:

ORIGINAL: marecone

Nice. Keep those screens coming. One q. What level is union AI? Why they didn't counter your flanking?


sorry, did not see the question

they do try to counter, but once in place, it is HARD to do, as you turn or move to the flank, you opening yourself up to the other flank

which over all, would say, that is one of the hassles of setting yourself to the defence, you lose being able to reaction

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RE: AAR II - 10/25/2006 2:06:32 PM   
Andy Mac

 

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I notice from the battle reports that Divisons and Corps seem to gain experience as units have you noticed any difference as a result of these upgrades or is it still to early ?

Also how many Bdes can a Divison operate ? Some of the big Confederate Divs had more than 3 I think

Andy

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RE: AAR II - 10/25/2006 2:59:54 PM   
Viking67

 

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It seems that you are, on average, inflicting 5-6 times the number of dead on the Union than you are suffering.

Are you always able to kick the AI's behind?

Does this ratio hold if you play the Union versus Confederate AI?

How far into the war have you played and does this ratio change over the course of the war?

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RE: AAR II - 10/25/2006 3:42:58 PM   
Hard Sarge


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quote:

ORIGINAL: Andy Mac

I notice from the battle reports that Divisons and Corps seem to gain experience as units have you noticed any difference as a result of these upgrades or is it still to early ?

Also how many Bdes can a Divison operate ? Some of the big Confederate Divs had more than 3 I think

Andy


Union Divs can hold 5 Bdes, the CSA can hold 6

those gains in skills making the Divs/Corps better at getting passing out supplies and helping with Attriction and stuff like that, the Bde itself has it own level of skills, morale and exp



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RE: AAR II - 10/25/2006 3:51:51 PM   
Andy Mac

 

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Thanks HS another question if I may how many Divs can a Corps have is it like COG 6 Divs per Corps and is there a limit on the Bdes in a Corps ?

I guess then same question for armies ?

Assuming I wanted my whole AONV under Lees command what would be my theoretical max in terms of Divs/Bdes ?

last question I assume one reason (apart from you generalship of course !!!) for the Union defeats so far is lower xp/morale in Bdes - i.e. does the confeds start with an advantage in this area ?

Thanks

Andy

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RE: AAR II - 10/25/2006 3:57:41 PM   
Hard Sarge


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quote:

ORIGINAL: Viking67

It seems that you are, on average, inflicting 5-6 times the number of dead on the Union than you are suffering.

Are you always able to kick the AI's behind?

Does this ratio hold if you play the Union versus Confederate AI?

How far into the war have you played and does this ratio change over the course of the war?


well, on one side, you are not seeing every battle, but as you start winning, you tend to do more damage then if the battles are going back and forth

and on defence, it is easier to do major damage on the foe as they come in

since I am testing, I tend to only stick to one side, but as the Union, I was able to win and I was able to lose, sometimes big and sometimes badly

plus I may have a little advantage of a few hundred battles under my belt

the later into the war, the bigger the numbers will be

also, dug in fights, are easier then meeting engagements, and I have not run into any Fort yet

overall, I think for fighting, the CSA is better, but the Union has the resources and manpower

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RE: AAR II - 10/25/2006 4:20:22 PM   
Hard Sarge


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quote:

ORIGINAL: Andy Mac

Thanks HS another question if I may how many Divs can a Corps have is it like COG 6 Divs per Corps and is there a limit on the Bdes in a Corps ?

I guess then same question for armies ?

Assuming I wanted my whole AONV under Lees command what would be my theoretical max in terms of Divs/Bdes ?

last question I assume one reason (apart from you generalship of course !!!) for the Union defeats so far is lower xp/morale in Bdes - i.e. does the confeds start with an advantage in this area ?

Thanks

Andy


from the rules, it states that Armys can hold up 35 Bdes (Union) or 42 (CSA)
Corps 15 (Union) 18 (CSA)
Divs 5 (Union) 6 (CSA)

which also remember, you do not really want to over stack too many troops, there is sickness


the CSA does have better troops with in reason, but there is also a big bonus to being on the defence early on

and as I was trying to say above, the Army of Kentucky has had a number of defeats, not getting all the replacements it should, and getting weaker each battle

if you are fighting 10 Bdes with 3000 men each, it is going to be HARDer to do major numbers, but if it is 20 Bdes with 1500 men each, it gets easier, even more so if it is 30

but yea, the Union starts with lower morale and lower Exp

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RE: AAR II - 10/25/2006 5:01:27 PM   
Viking67

 

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I assume that Fog-of-War affects the Strategic Map and the Battle Map. Correct?

Does Fog-of-War affect the Battle Reports, Training Reports, and any other reports?

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RE: AAR II - 10/25/2006 5:23:36 PM   
Joram

 

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quote:

ORIGINAL: Viking67

It seems that you are, on average, inflicting 5-6 times the number of dead on the Union than you are suffering.

Are you always able to kick the AI's behind?

Does this ratio hold if you play the Union versus Confederate AI?

How far into the war have you played and does this ratio change over the course of the war?



Interesting observation. This is what made CoG old after awhile. Unless outnumbered 3-1, it was rarely a challenge to fight against the computer.

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RE: AAR II - 10/25/2006 7:01:05 PM   
Viking67

 

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Yes, Joram, that is where I am going. Even when giving the AI every advantage in CoG, it was still easy to beat.

My first CoG game, I played as Sweden in the grand campaign, and I ended as the victor, which was somewhat disappointing.

AI is never as good as a human, we all know this. However, the games that hold my interest longest, are the ones where I can not beat the AI, right out of the box playing my first game. It takes some learning and fine tuning on my part to be able to win. Additionally, that are some games where you can tilt things in favor of the AI enough, so the AI can be beat you, even when you are seasoned. These are the games I end up coming back to play, even years later.

My hope is that the AI in FoF is better than CoG, but I am certain it will be the same. So the next question, can you give the AI enough advantage to be able to beat a human, without the AI grossly cheating?

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RE: AAR II - 10/25/2006 9:31:13 PM   
spruce

 

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quote:

ORIGINAL: Hard Sarge

quote:

ORIGINAL: spruce

I have a pratical question. It seems the divisions are broken down in their brigades (when you look at the map, you'll see 3 units in 3 different hexes from the 15'th division). Now, that's cool to see how the cohesion is within your division - how it's scattered ... is that the meaning ?


sorry, not sure I follow the question

the Div is the smallest container, and it can hold a number of Bdes, in the pictures, you are seeing the Bdes that are part of the Div, now Divs can be attached to a Corps, and Corps can be attached to a Army

is that the answer you are looking for ?



yes,

yeah, sorry for that weird sentence. I was refering to fact that different brigades are displayed on the map and might display the "cohesion" or "in command / out of command" of your units ...

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RE: AAR II - 10/25/2006 10:47:54 PM   
Hard Sarge


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quote:

ORIGINAL: Viking67

I assume that Fog-of-War affects the Strategic Map and the Battle Map. Correct?

Does Fog-of-War affect the Battle Reports, Training Reports, and any other reports?


I can only say, I think so, I have had FoW off during all my testing, so do not really know how it shows with it on

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RE: AAR II - 10/25/2006 10:59:35 PM   
Hard Sarge


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quote:

ORIGINAL: Viking67

Yes, Joram, that is where I am going. Even when giving the AI every advantage in CoG, it was still easy to beat.

My first CoG game, I played as Sweden in the grand campaign, and I ended as the victor, which was somewhat disappointing.

AI is never as good as a human, we all know this. However, the games that hold my interest longest, are the ones where I can not beat the AI, right out of the box playing my first game. It takes some learning and fine tuning on my part to be able to win. Additionally, that are some games where you can tilt things in favor of the AI enough, so the AI can be beat you, even when you are seasoned. These are the games I end up coming back to play, even years later.

My hope is that the AI in FoF is better than CoG, but I am certain it will be the same. So the next question, can you give the AI enough advantage to be able to beat a human, without the AI grossly cheating?


well, one thing to remember, I have been playing this for a while now, so, I know when to stop and when to move forward

I think the AI is good enough to surprise you

I would counter, that when you get to play the game, play as the CSA and move on Washington on the first turn, if the ANV can win on the first turn, I think it may be seen as being weak, but for what I have seen, I do not even try

but you can always try different settings, and power rateings, and I am playing on First Sgt, and have richer production turned on (both of those would make major changes to how the game plays)

and, to be fair, I pulled a Corps out of the ANV and sent it north, that has made a big change to letting me get onto the Off, with out those 40,000 men, I do not think I could of done what I have done

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RE: AAR II - 10/25/2006 11:22:01 PM   
Hard Sarge


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I like the Honor sheet




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RE: AAR II - 10/26/2006 12:29:59 AM   
Gil R.


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quote:

ORIGINAL: Viking67

Yes, Joram, that is where I am going. Even when giving the AI every advantage in CoG, it was still easy to beat.

My first CoG game, I played as Sweden in the grand campaign, and I ended as the victor, which was somewhat disappointing.

AI is never as good as a human, we all know this. However, the games that hold my interest longest, are the ones where I can not beat the AI, right out of the box playing my first game. It takes some learning and fine tuning on my part to be able to win. Additionally, that are some games where you can tilt things in favor of the AI enough, so the AI can be beat you, even when you are seasoned. These are the games I end up coming back to play, even years later.

My hope is that the AI in FoF is better than CoG, but I am certain it will be the same. So the next question, can you give the AI enough advantage to be able to beat a human, without the AI grossly cheating?


Vikin67, were you playing Sweden on one of the easier settings that first time? Eric tells me that the easiest settings are very difficult to lose -- they're really meant for people to play around with for experience, before trying the toughest settings.

If you won as Sweden on the highest difficulty I'd be impressed.

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RE: AAR II - 10/26/2006 12:33:46 AM   
Gil R.


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Just to comment on Hard Sarge's Orphan Brigade screenshot, every brigade has a record of "honors" like that. It's one of our features.

And now, someone is almost certainly about to ask if we have a running turn-by-turn log of the entire game, so I'll preemptively state that we do not have that. It's something we might consider for a patch (it's actually quite complicated to program), but that's not in the initial release.

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RE: AAR II - 10/26/2006 1:47:07 AM   
spruce

 

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hello, I really like this game and look forward to get it ...

but isn't the casualty ratio CSA/Union a bit too high if you take into account that Confederate victories in this AAR are a ratio 4 to 5 times lower then the Union casualty figure ?

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RE: AAR II - 10/26/2006 4:03:19 AM   
kmb

 

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I was uninterested in this era this aar got me jonesing for it,,,,,,,,,,,,,,,,,,thks

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RE: AAR II - 10/26/2006 4:12:05 AM   
Joram

 

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quote:

ORIGINAL: Gil R.

quote:

ORIGINAL: Viking67

Yes, Joram, that is where I am going. Even when giving the AI every advantage in CoG, it was still easy to beat.

My first CoG game, I played as Sweden in the grand campaign, and I ended as the victor, which was somewhat disappointing.

AI is never as good as a human, we all know this. However, the games that hold my interest longest, are the ones where I can not beat the AI, right out of the box playing my first game. It takes some learning and fine tuning on my part to be able to win. Additionally, that are some games where you can tilt things in favor of the AI enough, so the AI can be beat you, even when you are seasoned. These are the games I end up coming back to play, even years later.

My hope is that the AI in FoF is better than CoG, but I am certain it will be the same. So the next question, can you give the AI enough advantage to be able to beat a human, without the AI grossly cheating?


Vikin67, were you playing Sweden on one of the easier settings that first time? Eric tells me that the easiest settings are very difficult to lose -- they're really meant for people to play around with for experience, before trying the toughest settings.

If you won as Sweden on the highest difficulty I'd be impressed.



While I have a similar experience with Sweden not on the easiest but also not on the hardest, I was under the impression all that increasing the settings did was increase opponent morale and make them less likely to rout. (On the strategic map there are other affects of course) That's not really improving AI any through the settings. I'm really not trying to be overly critical, just raise a concern I had with CoG AI that I hope is addressed in FoF. To Hard Sarge's point, it does take a little while to learn but based on how used to these types of games you are, it can come quicker for some than others.

Also, please keep the previews coming, they are very good and fun to read!


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RE: AAR II - 10/26/2006 6:48:09 AM   
Viking67

 

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I played Sweden at Normal difficulty.

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RE: AAR II - 10/26/2006 8:05:25 AM   
Hard Sarge


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quote:

ORIGINAL: spruce

hello, I really like this game and look forward to get it ...

but isn't the casualty ratio CSA/Union a bit too high if you take into account that Confederate victories in this AAR are a ratio 4 to 5 times lower then the Union casualty figure ?


one thing, I think some are missing in the AAR, look at the number of battles this unit has been in, I have only wrote of a couple of battles that it fought in, there are also other Divs out there and been fighting



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RE: AAR II - 10/26/2006 6:08:27 PM   
Hard Sarge


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Okay I starting up a new game with the Union AI at +2

but I holding off on talking about it until Gil has a chance to show the screen shots he wants to show




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RE: AAR II - 10/26/2006 7:37:28 PM   
Grotius


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I'm also curious about Hard Sarge's success in maintaining a favorable casualty ratio. Is the AI overmatched, or is it simply that Sarge is a master tactician?

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RE: AAR II - 10/26/2006 8:22:13 PM   
Hard Sarge


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quote:

ORIGINAL: Grotius

I'm also curious about Hard Sarge's success in maintaining a favorable casualty ratio. Is the AI overmatched, or is it simply that Sarge is a master tactician?


depends on who you talk to :)

but over all, I still think we got to give me the edge on some of these battles and types, I also know when to push and when not to, plus some of my battle have been very nice traps, where I have been able to funnel the enemy into my lines with out being able to flank me

but I still think the CSA is pretty strong compared to the early Union troops, on defence, they are Pretty tuff to beat, but not strong enough to on the off



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RE: AAR II - 10/26/2006 8:24:36 PM   
Hard Sarge


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okay I was given the okay to show what I think is good to show :)

here is the map now






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RE: AAR II - 10/26/2006 8:38:26 PM   
Hard Sarge


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pretty much the same start as the other ones, but this time with the AI at +2

first battle was in Grafton, 18000 of me vs 6000 of them, not much of a battle, take one POW, the retreating Bde, runs into 2 Corps coming up from the south, 75000 vs 11500, this one was a little HARDer, but in the end 2 Bdes and 1 Garrison are POWed

the follow up turn, the Union had moved into Wheeling and I am on the side coming to the rescue (or so I hope)

pain and dismay, only one Div made it to the battle, call for Robert E and his Corps to come help, but it is still a 57500 of them to 11000 for me, and the Union gets a Surprise attack in

my Div and Garrisons are almost all armed with IWs, and out in the open, they do well, but take a pounding, but a good part of the Union forces rush and reach the 2 Victory hexes before Lee can come in (only 3 Bdes made it on the map)

I lose this battle, but more to the Victory hexes and the surprise attack then to my combat skills :)

but...

afterward, my other Div makes to Wheeling and another battle starts, and in a rush, Early is called for help

this one is a more normal battle and the Union is pretty worn out already

some heavy battle and the Union breaks and is force to retreat




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RE: AAR II - 10/26/2006 8:45:19 PM   
Hard Sarge


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I lose a Runner, and as you see, I lost some of my Arty, too early in the game to be wasteing resouces, but I need the Arty and buy more 12 pounders

the next battle is in Tenn-Miss-River, Stonewall with some good firepower begins the battle, and Johnson is called in for help

battle map has 3 Victory hexes, 2 to the northwest, and one to the southwest, but the Union gets another suprised attack, but I was able to pick the battle field, and had picked swamps, so, the Union has the drop on me, but I am to the side and in the swamp/river line

I set up a nice defence line and hope that Johnson can get to the city in time






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RE: AAR II - 10/26/2006 8:53:13 PM   
Hard Sarge


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of course, the Union loses siight of Jackson and marches right past him, and is massing for the attack on Johnson, I got to break my line and pull Jackson south

at least, part of Johnsons forces are shielded by the hills, so he can not use his numbers (and a good thing as Johnson is getting pounded, but is giveing back as good as he gets, and the Jackson is able to nail some for the Union forces in the flank and they have had enough

(again, the surprise attack almost give the Union the battle)

going to have to do something about that








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RE: AAR II - 10/26/2006 8:55:26 PM   
Hard Sarge


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trying to get my Wheeling forces bedded down for the winter




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