Luskan
Posts: 1897
Joined: 7/11/2002 From: Down Under Status: offline
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That is right - I am looking to ease myself back into WITP. I'm very rusty, have been out of the loop for 9 months, no idea what half the new rules, tweaks, additions and patches do or have done, and am definitely not up to handling the Jap economic machine. I won't be trying to stick Raver's head on a pike outside my door until I'm master of the dark side again. So while I'm working up to speed on playing the japs, I need to know what has changed for the allies too! I have limited time over the next six weeks to play WITP - I certainly don't have time to redesign and build my turn 1 as the japs. After that my time frees up and I'm back properly. I will attempt to pull off a turn every day or two from here until the end of the year. After that, back to a turn a day. I have room for 1 PBEM - no quitting, no whining and lots of slagging off and lying. You probably don't want to play me if you're brand new - I'm not very nice. As such, if you think you're a kickass jap player who could out Jap Mogami, I'm quite happy for you to try and make an example of me! So: Scen 15. Me = Allies (weird huh? I've never really played them since UV). You = Japs. FOW on. Jap sub doctrine is up to you. Allied damage control on Auto build at start off Auto accept replacements on Auto sub ops on Extremely variable reinforcement, Jap surprise on, Vary first turn. The rules: Same as all my other Pbem house rules have always been. 1. As the jap player you may port attack PH on turn 1, no where else, although bombardments, invasions, and hitting airfields are all fair game. Basically no port attacks at Manila or Singapore on turn 1. After turn 1, do your damndest. 2. As the allied player on turn 1 I will not enter ANY orders to ANYTHING to simulate your achieving total surprise - except for moving my cvs already at sea. (I will not create tfs, no orders in china, no tweaking the cap over PH, no pacific fleet NOT being in PH on turn 1 - I will do that all on turn 2 after you get your free shot. Basically I'll get your opening turn, load it up, move my CVs and send it straight back about 2 minutes later. THEN I'll start to play ;) 3. After Turn 2, I am willing to institute only one temporary house rule, and that is that allied level bombers will not be used below 6000ft until March 1942. Any savegame slot except Slot 7 will do. Email Luskan2@iprimus.com.au if this sounds like you with what save game slots are free, and be sure to post here that you got in first otherwise I'll get dozens of requests for people wanting to be my first scalp back.
< Message edited by Luskan -- 10/27/2006 4:56:26 PM >
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With dancing Bananas and Storm Troopers who needs BBs?
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