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Looking for an Allied Opponent 2-3 day turn cycle

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Opponents wanted >> Looking for an Allied Opponent 2-3 day turn cycle Page: [1]
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Looking for an Allied Opponent 2-3 day turn cycle - 10/30/2006 1:57:09 PM   
Zemke


Posts: 642
Joined: 1/14/2003
From: Oklahoma
Status: offline
I am looking for an Allied Opponent who will play 2 or even 3 day tun cycle, Campaign game, standard map or AB Map. Stock

OR

........... If someone was willing.........help me test a Mod of the Nik Mod. It has been tested twice by me vs computer. The major changes are as follows:

Plane Maneuverability increased to reflect IL-2 Pacific Fighters Compare Program for best turn rate at speed..........Result most fighters saw an increase in maneuverabilty performance, although it generally helped the Japanese.

Reduced Level Bomber Durability: Reason to stop the Uber Level Bomber that always gets through.

Reduced Level Bomber Bomb Accuracy by more than 50%: Reason to make hitting ships and airfields harder.

Reset level Bomber Loads back to Stock: Reason, felt the reduction in Bomb Accuracy was more than enough, so felt if a bomb hits ship underway it should be more luck than anything.

Reduced AP Pen for level bombers: Level Bombers usually didn't have AP Bombs, but HE, so were less effective against ships.

Increased Japan Squadron Pilot Experience: Reason, Japan has been at war for several years, and would have much more experienced pilots.

Decreased Japan Starting Pool by 2/3, the increase in overall experience seems to do the trick, plus I filled most Japan Squadron with pilots that were short before.

Increased Japan Pilot training Program from 30/20 to 45/30. From my research, Japan did train lots of pilots, but the quality falls off the longer the war continues. I took a middle ground approach.

Vastly increased Allied Plane Production, sometimes by 100%. This is to counter the Japan Pilot Training Program, and better reflects real War production.

Rounded all AK/AP to even whole numbers to make adding them up easier, who really knows what the size an AK or AP should or shouldn't be, again a middle ground approach.

Decreased all Allied Level Bomber starting experience between 30 and 35. Also some Allied fighter units experience was decreased at the start, while some were increased. Most American Marine Fighter Squadrons were increased, while Dutch Air was decreased.

American Navy Pilot Experience was increased.

Japan Industry is still Stock, suggest a house rule of not converting Japan R and D factories to production factories till the plane in question is availible.

Currently I only have this mod availible for the Stock map.


I am open to any discussion on house rules, or other possible modifications.

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"Actions Speak Louder than Words"
Post #: 1
RE: Looking for an Allied Opponent 2-3 day turn cycle - 10/30/2006 2:09:55 PM   
Zemke


Posts: 642
Joined: 1/14/2003
From: Oklahoma
Status: offline
If anyone is interested just e-mail me, zemke4@gmail.com

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"Actions Speak Louder than Words"

(in reply to Zemke)
Post #: 2
RE: Looking for an Allied Opponent 2-3 day turn cycle - 10/31/2006 12:05:54 AM   
prof


Posts: 7
Joined: 7/3/2006
Status: offline
I'm willing to give it a try. I've played several email games of WitP, all with standard mapa and rules. I may need a bit of help getting a mod up and running.



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All Gaul is divided into three parts; igneous, metamorphic, and sedimentary.

(in reply to Zemke)
Post #: 3
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