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Non-Military Resource Consumption (no bug)

 
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Non-Military Resource Consumption (no bug) - 11/4/2006 8:06:29 AM   
Protagonist

 

Posts: 31
Joined: 10/27/2006
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EDIT: This is not a bug in the manual, see the replies below.

One small manual bug.

Section 11.1.2 Non-military Resource Consumption (Page 105)

quote:


US Product Multiplier
x0
x1
x2
x3+

Resources Consumed
75
50
25
0


The lists are actually two columns but the second column is reversed in the manual.

It should be:

US Factory Multiplier/Resources Consumed per Turn

x0/0
x1/25
x2/50
x3+/75

It can also be noted that this supply is taken after you receive supplies from trade and also after you create supply from your factories.

< Message edited by Protagonist -- 11/4/2006 3:09:15 PM >
Post #: 1
RE: Manual Bug - 11/4/2006 8:10:14 AM   
Uncle_Joe


Posts: 1985
Joined: 8/26/2004
Status: offline
No, its correct in the manual. The higher the multiplier, the lower the Consumer Consumption. And its Resources that are 'consumed', not Supply.

_____________________________


(in reply to Protagonist)
Post #: 2
RE: Manual Bug - 11/4/2006 9:48:10 AM   
WanderingHead

 

Posts: 2134
Joined: 9/22/2004
From: GMT-8
Status: offline
quote:

ORIGINAL: Protagonist
It can also be noted that this supply is taken after you receive supplies from trade and also after you create supply from your factories.


UJ pointed out it is actually resources (not supplies) that are consumed by NMRC. Also, this actually occurs at the start of the full turn (after the WA, before the German), which is when resources are created.

Basically, at the start of the season, resources are created, then NMRC comes and annihilates some of them, then the German turn comes.

You can confirm this by starting a game and noting that most regions have a number of resources in the pool equal to the number of resource centers, but some WA regions do not, representing the resources consumed by NMRC.

(in reply to Protagonist)
Post #: 3
RE: Manual Bug - 11/4/2006 3:05:43 PM   
Protagonist

 

Posts: 31
Joined: 10/27/2006
Status: offline
I am not sure I understand this (and I have not yet had a chance to play the WA in AWD for too many turns so this may be part of the problem). What did happen is that when I got to a factory multiplier, it seemed as if 25 supply was debited from my total between turns.

Knowing now that resources and supply are the actual consideration, why did the manual note in the German Intelligence files to look back on this rule when thinking about amassing a sub force? How would you interdict this process if it occurs after the WA turn and before the German turn with subs, who cannot harm resources directly? Do the NMRC resources follow the rule that they must be connected by transport to a factory? Is there a rule for which resources are taken first?

It would seem as if you would either have to kill a great deal of transports or very very key transports to interdict this process. What is the benefit to the Axis player (or the penalty to the WA) for not being able to fulfill NMRC?

(in reply to WanderingHead)
Post #: 4
RE: Manual Bug - 11/4/2006 6:20:34 PM   
WanderingHead

 

Posts: 2134
Joined: 9/22/2004
From: GMT-8
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quote:

ORIGINAL: Protagonist
It would seem as if you would either have to kill a great deal of transports or very very key transports to interdict this process.


The way to "attack" resources is to make it impossible or expensive for the WA to maintain the transport link to its resources. So you sort of hit the nail on the head when you said "a great deal of transports, or very very key transports".

But even without severing, you can make it expensive for the WA to maintain the link. Consider that _every_ turn, the WA would have to throw a transport out there, and if that means that every turn you can get another transport then you have made it expensive and difficult for him, even if you don't sever the link.

quote:

ORIGINAL: Protagonist
Do the NMRC resources follow the rule that they must be connected by transport to a factory?


No, these resources are taken from territories at the beginning of the season regardless of whether they have a link to anywhere or not.

quote:

ORIGINAL: Protagonist
Is there a rule for which resources are taken first?


Hmm, perusing the manual it doesn't seem to be specified, or not that I can find. The way it works is that it is that in NON-FROZEN regions with a factory, the production capability of that region (undamaged factories times production muliplier) worth of resources are safeguarded against NMRC annihilation, but any other WA resources in any region are fair game.

This resource safeguarding is implemented so that you don't get the ridiculous situation that an isolated England loses all her resources to NMRC while hoarding resources in other places around the world. A region with a factory that is "at war" won't lose its resources to NMRC.

Beyond that, I have observed in the game that the NMRC resources always come from the same territories. I imagine the code just goes through the regions in some arbitrary but invariant way.

quote:

ORIGINAL: Protagonist
What is the benefit to the Axis player (or the penalty to the WA) for not being able to fulfill NMRC?


It's not that NMRC isn't "fulfilled". The NMRC resources are annihilated regardless.

The benefit is a long term benefit. It means that resources tend to get consumed by NMRC rather than accumulating.

Since the factory multiples start small in the game, the WA production starts small. But the number of resource centers does not change. The number of resources supports USA production at FM=5 (factory multiple). So near the beginning of the game, the WA has a HUGE resource surplus. The NMRC reduces the surplus by annihilating the NMRC resources.

The implications are that the WA really have to try to keep their links, they cannot as easily accumulate buffers of stored resource pools. Such accumulated buffers could either allow the WA to link to fewer resources without a production loss, or if accumulated over many turns can provide the stored resources needed to fuel the quick burn at USA FM=5, which requires a huge number of resources. By that time, with the DEI and Europe lost the WA usually doesn't have enough resource centers to fuel FM=5 continuously, but with a buffer the USA can fuel FM=5 for several turns.

The NMRC makes it more work (connecting just about every turn) to maximize that buffer.

(in reply to Protagonist)
Post #: 5
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