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SPWAW Enhanced FV HTH

 
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SPWAW Enhanced FV HTH - 11/4/2006 4:21:11 PM   
spwaw


Posts: 70
Joined: 10/6/2001
From: Siberia
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i play email games only and want find this: SPWAW Enhanced FV HTH .Where i can DL it? I already DL .....SPWAW Enhanced Final Version.

Is
SPWAW Enhanced Final Version.

Is it same as SPWAW Enhanced FV HTH if not where i can DL it and how to install.I am so confused

OK,I did some search:
Enhanced FV HTH update in one list: Source (http://spwaw.com/phpBB2/viewtopic.php?t=11236)

Name=SPWAW Enhanced FV HTH(Head to Head)
Description=Removed 'designer' units normally not used for PBEM or The Long Campaign. This allowed the addition of more variety of units for PBEM or ONLINE play. The 'Willy Meter' has also been removed.
Some AI formations have been improved for better battles in the Long Campaign. This Mod is NOT meant to be used with Enhanced pre-made scenarios or campaigns, nor any of the edited ones for Enhanced.
Also I have corrected some oddities and errors I found in Enhanced FV.1
that either reappeared or were missed before.
Plus changed a few preference menu button names.
see if you can find them.

1. totally rearranged all German Tank formations in the same format as Leo's H2H Mod. Panthers are now classed the same as Pz IV tanks and no longer have their own formations.Therefore in SS panzer and Med Panzer formations, you can now choose between the Panzer IV models and/or the Panther Models. The "elite mixed armor" formations from Enhanced,
up to 1945, have been removed. For 1946 - 1949 the "Elite armor" formations have been replaced by "(s)" (special)formations consisting of Main Battle tanks and Heavy tanks. All Panzer IIs and IIIs are now classed as "light tanks." all Panzer IV models (excluding the CS versions) and Panthers are classed as "Main Battle Tanks." Tigers and Kings remain as "Heavy Tanks".
Also added camo Icon for Pzr IVG and IVG+ and Stug III F

2. added more Infantry type units to some OObs to give more variety.
added various different type weapons to these new units.

Infantry additions so far...
A. Germans:
Added another type of Regular GE infantry Sqd, another type of Fallschirmjaeger, also a VolksGrenadier SMG Sqd, and another type SS-VT Sqd. Also Added elite 'FJ' Recon Sqd to German OOB starting in 1940, Only available only in the FJ Company.

B. Soviet Union:
Added new type of Rifle Sqd unit. Also added Para Recon Sqd to Soviet OOB, available only in Paratroop CO. Added Soviet Siberian Infantry(elite infantry.) they get the AT Rifle now instead of the Guards
Also a Tank Hunter Sqd (4 man Sqd armed with AT Mines and SMG)

C. Bulgaria and Romania:
Added Horse transport units for use in the new Mounted Infantry formations. (see below)

D. Poland- Major rework here
Some LWP units and formations were not showing up.
I have tried to reorganize them.
Also noticed some 'LWP' units with 'PO' in their name, changed to LWP.
I think the LWP formations are a tad better and more organized now.
Required reclassed some things for better formations.
Some were classed oddly before anyways IMO.
Should be fun to play as LWP forces in Long Campaign starting in May 43.

Other things:

3. Created some formations in a Bulgaria and Romania oobs that use their Mountain troops with Horse transport.
similar to the 'MTN' formations in USA.
The Infantry can actually dismount the horses they ride, works much better than the regular cavalry units.

4. Both type King Tigers now available in German OOB.
The Early 'Porsche Turret' version was available only in Czech OOB before. Now the Germans can have the King for Normandy, which they did.

5. Re did some Hungary Icons, gave Panzer IV F2 tanks, and the Panzer IV CS tanks, better looking camo Icons, instead of standard blue ones.
Hungarian 'Tigris' is now tan Icon to better match other units Hungarian units.

6. Removed the FO units from German Armored Car formations, and from the German Motor Scout formations.
Also made "Sturm Platoon" available for purchase. Before this was a 'hidden' formation and was not seen.

7.Added T-44/100 to Soviet OOB. (stole from spww2..LOL)

Hoping to improve the AI

8. Some "AI" Formations have been given "elite" status, especially "assualt" formations, through out the OOBs to hopefully help out the poor AI during Long Campaigns, and make for better battles. Also noticed alot of AI formations seem to be missing their "special flags". I corrected as many as I could find.

9. USA Tank destroyers now have their correct designation.
M10 3 inch GMC, M18 76mm GMC, M36 90mm GMC.

10.. Changed German 'AI' formation that always bought nebelwerfers in long Campaign and Generated Battles. It now contains 120mm mortars. The nebels run out of ammo too fast and thought the mortars would better help the AI, since it does not know how to use ammo resupply.

11. Changed a few rarity codes so some of the perhaps, more rare units, are not so readily available.

12. Noticed quite a few units have had their ROF adjusted for some reason? Or they were missed in previous versions.

Well this was making them extremely too cheap.
so what we had was back to Vanilla 8.3 type stats.....
An SS MG34 and MG42 in Norway with half the ROF of of the MG34 and 42 in Germany.

this is only one example of some I found.
I have corrected the ones i found.

13. Soviet BT-7 M35 had no ammo for one of its MGs...arrrrgg...fixed this.

14. Added AT mine to Soviet weapons arsenal.

15. US FO units somehow got their prices wrong again in FV (too cheap, back to V1 prices),
I have re-corrected this.

16. Grenades in MMG and HMG squads.
Somehow In Enhanced FV, over half the oobs have had the grenades removed form the MG squads???

I replaced them all.

17. The "Willy Meter" has been removed, and I changed a few preference menu button names

18. Rearranged SS Pzgren Formations.

Units removed from OOBs so far:

19. GERMAN OOB:
Coastal Fort and Coastal Gun, Siegfried Fort and Siegfried Gun, 'Small' Naval guns.
GE PanzFst team armed with Pz Fst 30.

20. Soviet OOB:
M04 Patrol Boat (this Unit had AP ammo for the 2 12.7 MGs and should not have had that type ammo anyway.) and
'Small' Naval guns, BT-7-M37+ (combined this unit with BT-7 M37)

21. unit #33 Anzac Sherman IVB CS tank was using the Sherman 76 Icon. fixed this.

22. German VG SMG Sqd was showing ammo for a 4th weapon which it doesnt have, this sometimes caused them to get some wierd weapon in slot 4.

23. Maus...sources indicate the armament was the 128mm Kwk 44, a 75mm Kwk 44 L/46 gun and 7.92 MG34 AAMG, the 20mm flak gun has been removed.

24. King Tiger (2nd verison) start date moved back to aug 44

25. Plt HQ units all given the shorter range version of their rifles,or given Carbines or SMGs.

26. Ammo Crates are now not more expensive than Ammo trucks.

27. Added To German OOB-
SS Pioneers (Armored Engineers), Waffen SS MPG , and created SS Pioneer formations. (Removed 2 forts, Blockhouse and IG Bunker-. There were 2 nearly identical IG bunkers so one could go.)
Also had to remove FJ 'Mech' Plt and Company formations to keep things from running off of the page in the buy menu.
Added SS 'Heavy Panzer' Section. (now some 'Heavies' have 'elite' status.)

28. Renamed 'all GE Rifle Sqd" to 'Wehrmacht Sqd"

29. India 'Kukri" knife was using a gun sound when used. fixed this

30. Fixed problem with Romanian IAR 37 Plane. Bombs had crazy range.

31. Anzac (and others maybe) Owen SMG using semi auto rifle sound, fixed this.

32. added new Icons files for SU100 and SU 85M (thanks Lahtinen )
In fact Lahtinen has now posted a graphics addon that is fully compatable with the PBEM Mod.

33. added INI file that will now show the correct mod description in the modswap preview pane.










< Message edited by spwaw -- 11/4/2006 5:35:27 PM >


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RE: SPWAW Enhanced FV HTH - 11/4/2006 4:23:25 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
http://spwaw.com/phpBB2/viewtopic.php?t=11236

you have to be logged in to see the files.

The HTH version uses the Enhanced FV.1 Mod.
More variety of units was added mainly to the German and Soviet OOBs, but a few others too.
Plus a few things were corrected that were missed in FV.1
Units used mainly in scenario designing were removed in order to add more variety of units.
Plus the * was removed that lets you know you are spotted.
you can read about it by following the link above.

< Message edited by Alby -- 11/4/2006 4:33:02 PM >


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RE: SPWAW Enhanced FV HTH - 11/4/2006 4:25:06 PM   
spwaw


Posts: 70
Joined: 10/6/2001
From: Siberia
Status: offline
HEH,allready looking there 1 day and thinking what file they talking about . RGR i login there now.HUH.

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RE: SPWAW Enhanced FV HTH - 11/4/2006 4:29:33 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
remember your opponent must be using same MOD in PBEM game.

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RE: SPWAW Enhanced FV HTH - 11/4/2006 4:52:32 PM   
spwaw


Posts: 70
Joined: 10/6/2001
From: Siberia
Status: offline
Yes! sir. Jus i get working my own and can help him instaal this too mod´s.Very hard to install HTH mod.Trying with you advice but can succes,trying different methods

Did i install HTH to Installed Mods folder or Mods folder

< Message edited by spwaw -- 11/4/2006 4:57:53 PM >


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RE: SPWAW Enhanced FV HTH - 11/4/2006 4:54:17 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
make copy of Enahcned FV Mod
download PBEM mod.RAR (ZIP)
take files from PBEM mod file and put into copy of Enhanced FV Mod (must overwrite files being replaced)
then rename it to HTH Mod

You have to uninstall FV Mod before you can install HTH MOD


< Message edited by Alby -- 11/4/2006 4:58:40 PM >


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RE: SPWAW Enhanced FV HTH - 11/4/2006 4:56:47 PM   
spwaw


Posts: 70
Joined: 10/6/2001
From: Siberia
Status: offline
I must reinstall Enahcned FV Mod bec piip it :) Looks like webpage where DL it is down . LOL,this is my lucky.

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RE: SPWAW Enhanced FV HTH - 11/4/2006 4:58:59 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
Yes the Depot is becoming very difficult to get to these days



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RE: SPWAW Enhanced FV HTH - 11/4/2006 5:02:10 PM   
spwaw


Posts: 70
Joined: 10/6/2001
From: Siberia
Status: offline
"You have to uninstall FV Mod before you can install HTH MOD" ?

This advice is not here ,mayby that why i suck this.
http://spwaw.com/phpBB2/viewtopic.php?t=11236

< Message edited by spwaw -- 11/4/2006 5:05:13 PM >


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RE: SPWAW Enhanced FV HTH - 11/4/2006 6:25:55 PM   
Gloo

 

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From: Chapelle-Guillaume
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quote:

ORIGINAL: Alby (...)


Sorry to interfere but I read messages (on the Shrapnel fora) talking about an "Enhanced FV 2" but the latest release I downloaded reads: version 1.0. Is there, somewhere, a newer release entitled 2.0 or were these people talking about something else?


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RE: SPWAW Enhanced FV HTH - 11/4/2006 6:44:04 PM   
spwaw


Posts: 70
Joined: 10/6/2001
From: Siberia
Status: offline
Succes !

I mess with helps.

That is what i do:

1:Copying Enhanced and put on copy HTH files.

2:Using Modswapper to uninstall Enhanced mod.

3:Then using Modswapper to installing HTH.

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RE: SPWAW Enhanced FV HTH - 11/4/2006 7:42:10 PM   
Korpraali V


Posts: 659
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From: Finland
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quote:

ORIGINAL: Gloo

Sorry to interfere but I read messages (on the Shrapnel fora) talking about an "Enhanced FV 2" but the latest release I downloaded reads: version 1.0. Is there, somewhere, a newer release entitled 2.0 or were these people talking about something else?


First one was Enhanced, second one Enhanced v2. Third one was Final Version (FV), but since it still had few bugs, FV.1 came out. So far there are no other versions (Except FV H2H).

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RE: SPWAW Enhanced FV HTH - 11/4/2006 9:57:25 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline

quote:

ORIGINAL: spwaw

"You have to uninstall FV Mod before you can install HTH MOD" ?

This advice is not here ,mayby that why i suck this.
http://spwaw.com/phpBB2/viewtopic.php?t=11236

sorry, will ad that little piece of info
uninstall using modswap i mean.

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RE: SPWAW Enhanced FV HTH - 11/4/2006 10:38:06 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline

quote:

ORIGINAL: Gloo


quote:

ORIGINAL: Alby (...)


Sorry to interfere but I read messages (on the Shrapnel fora) talking about an "Enhanced FV 2" but the latest release I downloaded reads: version 1.0. Is there, somewhere, a newer release entitled 2.0 or were these people talking about something else?



On the Shrapnel forum???

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RE: SPWAW Enhanced FV HTH - 11/5/2006 1:24:31 AM   
Gloo

 

Posts: 272
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From: Chapelle-Guillaume
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quote:

ORIGINAL: Korpraali V
First one was Enhanced, second one Enhanced v2. Third one was Final Version (FV)...


That's clearer and make sense now; thanks a lot


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RE: SPWAW Enhanced FV HTH - 11/5/2006 1:32:30 AM   
Gloo

 

Posts: 272
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From: Chapelle-Guillaume
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quote:

On the Shrapnel forum???


I just wrote a reply on another thread, about wether Matrix could enhance WaW with a reverse movmt à la WinWW2. So, while thinking about that, I meant to write: "the Depot" but ended with: "Shrapnel" instead...
Sorry for that.


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RE: SPWAW Enhanced FV HTH - 11/5/2006 2:02:37 AM   
Gloo

 

Posts: 272
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quote:

ORIGINAL: Alby

WHYSTOPNOW


Yes, why? The band seems to sound just right (too bad there's not much stuff, like a few MP3 from a cover of REO Speedwagon or Lynyrd Skynyrd to download, but the video give a nice feeling of the mood )
Keep on rollin'!


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RE: SPWAW Enhanced FV HTH - 11/5/2006 3:51:23 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline

quote:

ORIGINAL: Gloo


quote:

ORIGINAL: Alby

WHYSTOPNOW


Yes, why? The band seems to sound just right (too bad there's not much stuff, like a few MP3 from a cover of REO Speedwagon or Lynyrd Skynyrd to download, but the video give a nice feeling of the mood )
Keep on rollin'!


Thank you sir...


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