Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Riddle me this batman!!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> RE: Riddle me this batman!! Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Riddle me this batman!! - 10/23/2006 11:23:41 PM   
CBoehm

 

Posts: 113
Joined: 10/31/2005
From: Aarhus, Denmark
Status: offline
u win a beer ! ...pickup in Aarhus ofcause :)

(in reply to Froonp)
Post #: 31
RE: Riddle me this batman!! - 10/23/2006 11:30:17 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline

quote:

ORIGINAL: CBoehm

u win a beer ! ...pickup in Aarhus ofcause :)

Hey man, this was really too simple, look :





Attachment (1)

(in reply to CBoehm)
Post #: 32
RE: Riddle me this batman!! - 10/23/2006 11:45:09 PM   
CBoehm

 

Posts: 113
Joined: 10/31/2005
From: Aarhus, Denmark
Status: offline
yeah well I didnt want to challenge your intellect too much ....thats what WIF is for!

(in reply to Froonp)
Post #: 33
RE: Riddle me this batman!! - 10/24/2006 12:32:52 PM   
Norden_slith


Posts: 166
Joined: 8/27/2003
From: expatriate german
Status: offline
Regarding invadable Hexes. I assume that the AI needs a proper definition of these hexes as well. If thats the case, they would be a welldefined group, so couldnt they be shown as some kind of on/off overlay without too much effort? This would help a great deal, I imagine.







_____________________________

Norden
---------------------------------------------------------------
Hexagonally challenged

(in reply to Froonp)
Post #: 34
RE: Riddle me this batman!! - 10/24/2006 2:49:55 PM   
YohanTM2

 

Posts: 1143
Joined: 10/7/2002
From: Toronto
Status: offline

I think Steve said he was going to do this, and for other toggles as well.

quote:

ORIGINAL: Norden

Regarding invadable Hexes. I assume that the AI needs a proper definition of these hexes as well. If thats the case, they would be a welldefined group, so couldnt they be shown as some kind of on/off overlay without too much effort? This would help a great deal, I imagine.



(in reply to Norden_slith)
Post #: 35
RE: Riddle me this batman!! - 10/24/2006 7:56:34 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Yohan


I think Steve said he was going to do this, and for other toggles as well.

quote:

ORIGINAL: Norden

Regarding invadable Hexes. I assume that the AI needs a proper definition of these hexes as well. If thats the case, they would be a welldefined group, so couldnt they be shown as some kind of on/off overlay without too much effort? This would help a great deal, I imagine.




Yes

_____________________________

Steve

Perfection is an elusive goal.

(in reply to YohanTM2)
Post #: 36
RE: Tutorial #3 - 11/2/2006 11:30:29 PM   
composer99


Posts: 2923
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
The paragraph on red and blue factories on the 7th page does not seem to be entirely correct regarding their normal/damaged/destroyed status. I might recommend re-wording it entirely, thusly (also correcting what I think is the error):

"There are 2 types of factories in WIF, denoted by their color: red and blue. For example, Berlin has 3 red factories while Hanover has 1 blue factory. Red factories are indestructible and may be used by anyone who owns the hex containing them. Blue factories can be destroyed by strategic air bombing or by hostile land units, and may only be used by the major or minor power that owned them in 1939. Any factory can be damaged by strategic bombing. Damaged [...]"

_____________________________

~ Composer99

(in reply to Shannon V. OKeets)
Post #: 37
RE: Tutorial #3 - 11/3/2006 12:09:13 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: composer99

The paragraph on red and blue factories on the 7th page does not seem to be entirely correct regarding their normal/damaged/destroyed status. I might recommend re-wording it entirely, thusly (also correcting what I think is the error):

"There are 2 types of factories in WIF, denoted by their color: red and blue. For example, Berlin has 3 red factories while Hanover has 1 blue factory. Red factories are indestructible and may be used by anyone who owns the hex containing them. Blue factories can be destroyed by strategic air bombing or by hostile land units, and may only be used by the major or minor power that owned them in 1939. Any factory can be damaged by strategic bombing. Damaged [...]"

I am not sure what you see wrong with the text as written. An error or an omission?

_____________________________

Steve

Perfection is an elusive goal.

(in reply to composer99)
Post #: 38
RE: Tutorial #3 - 11/3/2006 1:22:41 AM   
Mziln


Posts: 1107
Joined: 2/9/2004
From: Tulsa Oklahoma
Status: offline

quote:

ORIGINAL: composer99

The paragraph on red and blue factories on the 7th page does not seem to be entirely correct regarding their normal/damaged/destroyed status. I might recommend re-wording it entirely, thusly (also correcting what I think is the error):

"There are 2 types of factories in WIF, denoted by their color: red and blue. For example, Berlin has 3 red factories while Hanover has 1 blue factory. Red factories are indestructible and may be used by anyone who owns the hex containing them. Blue factories can be destroyed by strategic air bombing or by hostile land units, and may only be used by the major or minor power that owned them in 1939. Any factory can be damaged by strategic bombing. Damaged [...]"


You have combined 2 dissimilar instances.

From the RaW

A blue factory is usable if you control it in the production step and it is either in your (current and/or 1939) major power’s home country or in an aligned (not conquered) minor country.


Germany could control Poland and use the factories there according to your statement but not according to the RaW.

(in reply to composer99)
Post #: 39
RE: Tutorial #3 - 11/3/2006 2:06:51 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: Mziln
quote:

ORIGINAL: composer99
The paragraph on red and blue factories on the 7th page does not seem to be entirely correct regarding their normal/damaged/destroyed status. I might recommend re-wording it entirely, thusly (also correcting what I think is the error):

"There are 2 types of factories in WIF, denoted by their color: red and blue. For example, Berlin has 3 red factories while Hanover has 1 blue factory. Red factories are indestructible and may be used by anyone who owns the hex containing them. Blue factories can be destroyed by strategic air bombing or by hostile land units, and may only be used by the major or minor power that owned them in 1939. Any factory can be damaged by strategic bombing. Damaged [...]"


You have combined 2 dissimilar instances.

From the RaW

A blue factory is usable if you control it in the production step and it is either in your (current and/or 1939) major power’s home country or in an aligned (not conquered) minor country.


Germany could control Poland and use the factories there according to your statement but not according to the RaW.


There are many more rules pertaining to factories and I was not attempting to explain them all in this tutorial (all I'm really trying to say here is: "See, these are factories!"). Mziln points out one of the troubles with expanding on the explanation to make it more complete. Another is that there are 2 types of blue factories: those on the printed map and those built by the player during the game. The big difference being that the later can not be repaired.

As long as the text in the tutorials is accurate and not misleading, then I'm happy with it. When introducing Jack to Jane, it is best to leave out all the details of her dental history if you ever want him to ask her out.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Mziln)
Post #: 40
RE: Tutorial #3 - 11/3/2006 2:16:13 AM   
Zorachus99


Posts: 1066
Joined: 9/15/2000
From: Palo Alto, CA
Status: offline

quote:

ORIGINAL: Shannon V. OKeets
As long as the text in the tutorials is accurate and not misleading, then I'm happy with it. When introducing Jack to Jane, it is best to leave out all the details of her dental history if you ever want him to ask her out.


Who ever knew WIF was analogous to dating

_____________________________

Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln

(in reply to Shannon V. OKeets)
Post #: 41
RE: Tutorial #3 - 11/3/2006 2:32:00 AM   
ptey

 

Posts: 41
Joined: 9/25/2006
From: Copenhagen, Denmark
Status: offline
On my anno 1997 (i think) wif map there are two blue and one red factory in Berlin. Is MWIF different or is the tutorial incorrect?

(in reply to Zorachus99)
Post #: 42
RE: Tutorial #3 - 11/3/2006 3:30:15 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: ptey

On my anno 1997 (i think) wif map there are two blue and one red factory in Berlin. Is MWIF different or is the tutorial incorrect?

It was changed by ADG. The @2000 map has 3 red factories in Berlin.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to ptey)
Post #: 43
RE: Tutorial #3 - 11/3/2006 6:11:03 AM   
Neilster


Posts: 2890
Joined: 10/27/2003
From: Hobart, Tasmania, Australia
Status: offline

quote:

ORIGINAL: ptey

On my anno 1997 (i think) wif map there are two blue and one red factory in Berlin. Is MWIF different or is the tutorial incorrect?


Welcome to MWiF ptey!

I hope you like the Princess we gave you. I see she's got another bun in the oven. Heirs are coming thick and fast.

Cheers, Neilster

(in reply to ptey)
Post #: 44
RE: Tutorial #3 - 11/3/2006 4:11:34 PM   
ptey

 

Posts: 41
Joined: 9/25/2006
From: Copenhagen, Denmark
Status: offline
Thanks Neilster. I have been lurking here for some time though.:)

(in reply to Neilster)
Post #: 45
RE: Tutorial #3 - 11/5/2006 8:36:55 PM   
composer99


Posts: 2923
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
quote:

You have combined 2 dissimilar instances.

From the RaW

A blue factory is usable if you control it in the production step and it is either in your (current and/or 1939) major power’s home country or in an aligned (not conquered) minor country.


Germany could control Poland and use the factories there according to your statement but not according to the RaW.


Here I must disagree with that last statement. I believe I am being quite clear, if not perfectly clear. Since Germany is not the power that begins play as the owner of the Polish blue factories, it would be ineligible to use them. Of course, as Steve points out, starting to make note in the tutorial of all the rules over who may use factories and when will only be confusing.

However, what is really the key correction to be made is how factories are damaged/destroyed. Blue factories are not inevitably destroyed in strategic air raids, so I should not want to leave the novice player with the impression that they are.

_____________________________

~ Composer99

(in reply to Mziln)
Post #: 46
RE: Tutorial #3 - 11/5/2006 9:26:31 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: composer99
quote:

You have combined 2 dissimilar instances.

From the RaW

A blue factory is usable if you control it in the production step and it is either in your (current and/or 1939) major power’s home country or in an aligned (not conquered) minor country.


Germany could control Poland and use the factories there according to your statement but not according to the RaW.


Here I must disagree with that last statement. I believe I am being quite clear, if not perfectly clear. Since Germany is not the power that begins play as the owner of the Polish blue factories, it would be ineligible to use them. Of course, as Steve points out, starting to make note in the tutorial of all the rules over who may use factories and when will only be confusing.

However, what is really the key correction to be made is how factories are damaged/destroyed. Blue factories are not inevitably destroyed in strategic air raids, so I should not want to leave the novice player with the impression that they are.


My original write up says nothing about strategic bombing or how factories get damaged or destroyed, just that it can happen to them and the icon will look different on the map to reflect their changed state..

So, getting back to your first comment on tutorial #3 page 7, what in particular bothers you about the paragraph on factories?

_____________________________

Steve

Perfection is an elusive goal.

(in reply to composer99)
Post #: 47
RE: Tutorial #3 - 11/6/2006 9:35:21 PM   
brian brian

 

Posts: 3191
Joined: 11/16/2005
Status: offline
I think it is important to stick to the word "Damaged" oil resources or factories as a result of strategic bombardment, as it then gets confusing when you learn that you can "Repair" them - "Destroyed" implies permanence.

(in reply to Shannon V. OKeets)
Post #: 48
RE: Tutorial #3 - 11/6/2006 10:09:52 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: brian brian

I think it is important to stick to the word "Damaged" oil resources or factories as a result of strategic bombardment, as it then gets confusing when you learn that you can "Repair" them - "Destroyed" implies permanence.

Yeah, well sometimes they can not be repaired. Newly created factories (blue) that are destroyed can not be repaired. Blue factories that are "printed on the map" can be repaired/rebuilt when destroyed.

This is a confusing rule and I currently favor the word 'rebuilt' rather than repaired for blue factories. That works out to:

1 - Red factory can be damaged by strategic bombing, and can be repaired.

2 - Blue factory in existence prior to Sept/Oct 1939 can be destroyed by strategic bombing or a land unit stomping on it, and can be rebuilt at a reduced BP cost.

3 - Blue factory built after Sept/Oct 1939 can be destroyed by ..., and may not be rebuilt. Although a new blue factory could be built in the hex (no more than 3 factories in a hex, no more than 2 blue factories).

At this point in the tutorial, I do not want to get into these gory details.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to brian brian)
Post #: 49
RE: Tutorial #3 - 11/7/2006 6:06:49 AM   
pak19652002

 

Posts: 280
Joined: 1/2/2005
Status: offline
We'll add this to the rules question list just in case.

(in reply to Shannon V. OKeets)
Post #: 50
RE: Tutorial #3 - 11/7/2006 6:31:23 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: pak19652002

We'll add this to the rules question list just in case.

Here's another that might or might not be part of your current list:

When is the US able to lend lease the Spitfire from the CW? When is China able to lend lease air units from the USSR?

Right now I have the first answered as when the US Entry option for Lend Lease to Western Allies is taken. I have the second as when Lend Lease to China is taken.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to pak19652002)
Post #: 51
RE: Tutorial #3 - 11/7/2006 7:05:52 AM   
christo

 

Posts: 99
Joined: 11/24/2005
From: adelaide, australia
Status: offline

quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: pak19652002

We'll add this to the rules question list just in case.

Here's another that might or might not be part of your current list:

When is the US able to lend lease the Spitfire from the CW? When is China able to lend lease air units from the USSR?

Right now I have the first answered as when the US Entry option for Lend Lease to Western Allies is taken. I have the second as when Lend Lease to China is taken.


Is this not dictated by the dates on the back of the respective counters . I am not aware of any restrictions on aircraft building apart from 13.3.2 US lend lease aircraft to china.
Christo

(in reply to Shannon V. OKeets)
Post #: 52
RE: Tutorial #3 - 11/7/2006 7:31:47 AM   
Arron69


Posts: 115
Joined: 10/24/2006
Status: offline
U got it right steve. US entry actions dictates this.

Andi

_____________________________

The winner of a battle may not be the one who wins the War.

(in reply to Shannon V. OKeets)
Post #: 53
RE: Tutorial #3 - 11/7/2006 9:39:10 AM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Shannon V. OKeets
quote:

ORIGINAL: pak19652002
We'll add this to the rules question list just in case.

Here's another that might or might not be part of your current list:

When is the US able to lend lease the Spitfire from the CW? When is China able to lend lease air units from the USSR?

Right now I have the first answered as when the US Entry option for Lend Lease to Western Allies is taken. I have the second as when Lend Lease to China is taken.



quote:

U got it right steve. US entry actions dictates this.
Andi

Not at all.

Quote from RAW :
*****************************************
13.6.4 Lend lease
(...)
Foreign aircraft
Some aircraft units have coloured horizontal stripes matching another major power’s colour.
Don’t add these aircraft to your force pools when they enter the game. Put them into the lend-lease pool instead.
During set up or this step, you can move a striped aircraft from the lend-lease pool to your force pool if:
ï the source major power agrees; and
ï an aircraft with the same designation is currently in either the source major power’s force pool or its reserve pool.
Move that other aircraft from the force pool or reserve pool to the lend-lease pool.
(...)
China may not place US sourced aircraft in its force pools until US entry option 1 (build Chinese aircraft) has been picked.
*****************************************
This tells us that lend leased planes are available from the start of each scenario, except for China, who is the exception, not the rule.

Best illustration of that : The US leased CW C-47 is part of the setup for the CW in the Global War Scenario.

(in reply to Shannon V. OKeets)
Post #: 54
RE: Tutorial #3 - 11/7/2006 11:33:15 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Shannon V. OKeets
quote:

ORIGINAL: pak19652002
We'll add this to the rules question list just in case.

Here's another that might or might not be part of your current list:

When is the US able to lend lease the Spitfire from the CW? When is China able to lend lease air units from the USSR?

Right now I have the first answered as when the US Entry option for Lend Lease to Western Allies is taken. I have the second as when Lend Lease to China is taken.



quote:

U got it right steve. US entry actions dictates this.
Andi

Not at all.

Quote from RAW :
*****************************************
13.6.4 Lend lease
(...)
Foreign aircraft
Some aircraft units have coloured horizontal stripes matching another major power’s colour.
Don’t add these aircraft to your force pools when they enter the game. Put them into the lend-lease pool instead.
During set up or this step, you can move a striped aircraft from the lend-lease pool to your force pool if:
ï the source major power agrees; and
ï an aircraft with the same designation is currently in either the source major power’s force pool or its reserve pool.
Move that other aircraft from the force pool or reserve pool to the lend-lease pool.
(...)
China may not place US sourced aircraft in its force pools until US entry option 1 (build Chinese aircraft) has been picked.
*****************************************
This tells us that lend leased planes are available from the start of each scenario, except for China, who is the exception, not the rule.

Best illustration of that : The US leased CW C-47 is part of the setup for the CW in the Global War Scenario.

Actually, that C-47 is shown as a US air unit that the CW controls and not as a lend lease air unit with the stripe (this interpretation is from CWIF).

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 55
RE: Tutorial #3 - 11/7/2006 12:21:12 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

Actually, that C-47 is shown as a US air unit that the CW controls and not as a lend lease air unit with the stripe (this interpretation is from CWIF).

Well, this should be changed IMO.

(in reply to Shannon V. OKeets)
Post #: 56
RE: Tutorial #3 - 11/7/2006 12:44:13 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Froonp

quote:

Actually, that C-47 is shown as a US air unit that the CW controls and not as a lend lease air unit with the stripe (this interpretation is from CWIF).

Well, this should be changed IMO.

Ok.

So there is no rule restriction on lend leased aircraft other than this one for the Chinese-US. Otherwise, as long as the unit is in the force pool and the owning player says ok, then it can be transferred to the major power that is 'borrowing' it.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 57
RE: Tutorial #3 - 11/7/2006 12:57:44 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

Ok.
So there is no rule restriction on lend leased aircraft other than this one for the Chinese-US. Otherwise, as long as the unit is in the force pool and the owning player says ok, then it can be transferred to the major power that is 'borrowing' it.

I would even go further, by reading the rule, the players should be allowed to say ok to this during the setup.

As no player would remember about this, I suggest that the game asks the player whether he wants some possible lend leased planes to be effectively leased, during the setup. Preferably before the planes are randomly picked up for setup.

(in reply to Shannon V. OKeets)
Post #: 58
RE: Tutorial #3 - 11/7/2006 6:12:06 PM   
Mziln


Posts: 1107
Joined: 2/9/2004
From: Tulsa Oklahoma
Status: offline
quote:

ORIGINAL: Froonp

quote:

Actually, that C-47 is shown as a US air unit that the CW controls and not as a lend lease air unit with the stripe (this interpretation is from CWIF).

Well, this should be changed IMO.


I aggree if you mean that the C-47 should be a lend lease or CW unit.

quote:

ORIGINAL: Froonp

quote:

Ok.
So there is no rule restriction on lend leased aircraft other than this one for the Chinese-US. Otherwise, as long as the unit is in the force pool and the owning player says ok, then it can be transferred to the major power that is 'borrowing' it.

I would even go further, by reading the rule, the players should be allowed to say ok to this during the setup.

As no player would remember about this, I suggest that the game asks the player whether he wants some possible lend leased planes to be effectively leased, during the setup. Preferably before the planes are randomly picked up for setup.


I would agree to this as long as:

(1) The source major power agrees; and

(2) An aircraft with the same designation is currently in either the source major power’s force pool or its reserve pool."

(3) The source major power can reverse this process during this step if the striped aircraft is in the force pools or reserve pool. Move it back to the lend lease pool and move the matching aircraft to the source major power’s force pool.

(in reply to Froonp)
Post #: 59
RE: Tutorial #3 - 11/7/2006 8:06:09 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: Froonp
quote:

Ok.
So there is no rule restriction on lend leased aircraft other than this one for the Chinese-US. Otherwise, as long as the unit is in the force pool and the owning player says ok, then it can be transferred to the major power that is 'borrowing' it.

I would even go further, by reading the rule, the players should be allowed to say ok to this during the setup.

As no player would remember about this, I suggest that the game asks the player whether he wants some possible lend leased planes to be effectively leased, during the setup. Preferably before the planes are randomly picked up for setup.


I am not so sure about that. The set up rules explicitly say that the C-47 should be placed on the board. It says nothing about other lend lease planes. However, given that most scenarios start in 1940 or later, the situation of lend lease should be directly considered and decided upon.

My take on this is that all of the rest of set up details are laid out in fine detail so I would have expected the inclusion of lend lease air units in the force pools to have been part of setup. That nothing is said leads me to conclude that, historically, no requests/permission for lend lease air units had occurred.

I need to redo the entire lend lease process anyway, based on the discussion we had in the forum earlier this year on how the air units would be handled.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> RE: Riddle me this batman!! Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.828