Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: FlashFyre Demonstration Long Campaign

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SPWaW AAR/DAR >> RE: FlashFyre Demonstration Long Campaign Page: <<   < prev  10 11 [12] 13 14   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: FlashFyre Demonstration Long Campaign - 11/8/2006 12:15:50 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
8-12




Attachment (1)

(in reply to Riun T)
Post #: 331
RE: FlashFyre Demonstration Long Campaign - 11/8/2006 12:16:25 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
9-12




Attachment (1)

(in reply to Riun T)
Post #: 332
RE: FlashFyre Demonstration Long Campaign - 11/8/2006 12:16:57 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
10-12




Attachment (1)

(in reply to Riun T)
Post #: 333
RE: FlashFyre Demonstration Long Campaign - 11/8/2006 12:17:37 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
11-12




Attachment (1)

(in reply to Riun T)
Post #: 334
RE: FlashFyre Demonstration Long Campaign - 11/8/2006 12:18:55 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
12-12 and a snap of the onboard nebelwaffer 41's they had




Attachment (1)

(in reply to Riun T)
Post #: 335
RE: FlashFyre Demonstration Long Campaign - 11/8/2006 12:21:25 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Just disappointed that no one like Vahauser has any comments? Maybe I should just jam out like he did!!




Attachment (1)

(in reply to Riun T)
Post #: 336
RE: FlashFyre Demonstration Long Campaign - 11/8/2006 1:54:01 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
My comment is you should be using Enhanced....

No keep it up, just cause we dont say anything doesnt mean we aint watchin....




_____________________________



(in reply to Riun T)
Post #: 337
RE: FlashFyre Demonstration Long Campaign - 11/8/2006 3:20:18 AM   
FlashfyreSP


Posts: 1193
Joined: 7/6/2002
From: Combat Information Center
Status: offline
I do wonder why you aren't using the complete graphics package available...those "old style" Rams look too odd now.

Also, as for historical accuracy of the German force, Ihave to say it's not entirely. Of course, that's more a problem with the "picklists", not the units. But I will say this much: only 4 StuGs were ever reported to have made it ashore in North Africa. The rest (over 100, IIRC) were sent to the bottom of the Mediterranean by British subs. So your enemy shouldn't have any StuGs to begin with. But the AI doesn't know that, so it "borrows" ones from the Eastern Front.


_____________________________


(in reply to Alby)
Post #: 338
RE: FlashFyre Demonstration Long Campaign - 11/8/2006 3:23:27 AM   
azraelck

 

Posts: 581
Joined: 1/16/2006
Status: offline
Keep posting! I enjoy reading the DARs/AARs almost as much as making them myself.

As to Va, I think he gave up and fled to the Depot. I don't know why though.


_____________________________

"Wait... Holden was a cat. Suddenly it makes sense."

(in reply to FlashfyreSP)
Post #: 339
RE: FlashFyre Demonstration Long Campaign - 11/8/2006 7:29:00 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Thanks muchly gentlemen, your all inspirational for me now and I must say I'm needing it,as I've tried to show that," This real life combat vet and tactical operator" is having one hell of a time with this campaign, I have to evalueate each unit, useually while under fire from 3-4 different directions,,, run the battle under C&C restrictions,,, take a huge slice off my spotting ability,,,and make the most scrutinizing upgrading and deploying purchases for each battle,,, and USEUALLY FIND AND KILL THEIR HQ,,, and I'll still argue my original "WHOPPER OF A BRAG " statement to VA and repeat that I don't think I'm going to be makeing it throu the WHOLE campaign. and am totally commited to trying to prove it and not just showing a onesided,stacked, single battle to make any claims on a WHOLE camp., weither or not your calling it an "extreme challenge or not!!




Attachment (1)

< Message edited by Riun T -- 11/8/2006 7:33:08 AM >

(in reply to azraelck)
Post #: 340
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 1:48:23 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Now I'm delaying the Italians at Kasserine pass with a vis of 10




Attachment (1)

(in reply to Riun T)
Post #: 341
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 1:49:38 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
other large shot of my setup,on turn 2 they start turning up




Attachment (1)

< Message edited by Riun T -- 11/9/2006 1:53:31 AM >

(in reply to Riun T)
Post #: 342
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 1:51:49 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
South victory hexes




Attachment (1)

(in reply to Riun T)
Post #: 343
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 1:53:19 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Central mass of VH's




Attachment (1)

(in reply to Riun T)
Post #: 344
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 1:57:03 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
emerging from the darkness,their being a little more causious but my vetran Recon has them spotted.




Attachment (1)

(in reply to Riun T)
Post #: 345
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 1:58:25 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
large shot of the main action!




Attachment (1)

(in reply to Riun T)
Post #: 346
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 2:01:07 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Sporadic engagement all along the north and central front.




Attachment (1)

(in reply to Riun T)
Post #: 347
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 2:06:40 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Recci is having good success damaging enemy trucks with well placed rifle fire,and causing them to unload. this Inf recci squad is also calling in correction for the Arrty




Attachment (1)

(in reply to Riun T)
Post #: 348
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 2:09:15 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Again a platoon commander is calling in his own spotted Arrty support




Attachment (1)

(in reply to Riun T)
Post #: 349
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 2:22:47 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Rear VH's are still,barron,and quiet




Attachment (1)

< Message edited by Riun T -- 11/9/2006 2:28:43 AM >

(in reply to Riun T)
Post #: 350
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 2:24:48 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
South rear with no coverage aswell but alot of units will be withdrawing to these.




Attachment (1)

(in reply to Riun T)
Post #: 351
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 2:27:09 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Getting real good contact!




Attachment (1)

(in reply to Riun T)
Post #: 352
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 2:29:16 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Excellent work by some of my forward elements




Attachment (1)

(in reply to Riun T)
Post #: 353
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 2:31:32 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Notice the "SPEED" that this pinned section is traveling,,,?? is that while their being BLOWN THROU THE AIR???




Attachment (1)

(in reply to Riun T)
Post #: 354
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 2:33:34 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Progress report to turn 4 .




Attachment (1)

(in reply to Riun T)
Post #: 355
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 2:36:57 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Initial recon units and some assault and engineers are recieving enough pressure to start a covered retreat. THEIR company HQ has already been spotted !




Attachment (1)

(in reply to Riun T)
Post #: 356
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 2:42:01 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
supressing them for an Artillary call that includes the spotted HQ!,then they load up and retreat 150yrds or so and take another look around




Attachment (1)

< Message edited by Riun T -- 11/9/2006 2:46:22 AM >

(in reply to Riun T)
Post #: 357
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 2:48:19 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Recons job in that area is moved back and reestablished to monitor the other units in the same local.




Attachment (1)

(in reply to Riun T)
Post #: 358
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 2:50:24 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Final shots before retreating.




Attachment (1)

(in reply to Riun T)
Post #: 359
RE: FlashFyre Demonstration Long Campaign - 11/9/2006 7:12:46 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Turning out to be a recon exclusive type battle, get a glimps of them, shoot, move back, and take another look.




Attachment (1)

(in reply to Riun T)
Post #: 360
Page:   <<   < prev  10 11 [12] 13 14   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SPWaW AAR/DAR >> RE: FlashFyre Demonstration Long Campaign Page: <<   < prev  10 11 [12] 13 14   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

6.078