KG Erwin
Posts: 8981
Joined: 7/25/2000 From: Cross Lanes WV USA Status: offline
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When I first started working with the SPWaW OOB teams, we were concerned with backwards compatibility for earlier scenarios. That ended up as 8.3, which attempted to be all-things-to-all-gamers, but ended up satisfying no one. I now realize that was a big mistake. We tried, put many hours into it, and failed. We didn't have the input of Mike Wood, who could fully explain how the esoteric ratings work. We were basically winging it. With SPWaW being a free game, the door was wide open for a top-to- bottom rework of the OOBs. This ended up being done by an independent team as an option. Original programmer Mike Wood also offered up some enhancements to the game engine, which became 8.4 and then 8.403. The best thing Mike did was to give us a new OOB editor, which could take a given OOB database and standardize pricing, weapons ratings and ammo loadouts. That was indeed a godsend. If we'd had this when 8.3 was being worked on, much grief could've been avoided. C'est la vie. SPWaW Enhanced used these enhancements, but it has not been recognized as an official Matrix update, which only confuses the issue more. Jason, to you in particular, the existing Mega Campaigns, which Matrix designed in-house, were meant to be used with the official OOB database/shapes/icons as was current AT THAT TIME. In other words, with the game in flux over several years, one would have to have several OOB databases. This is what Mod-Swapper is all about. You can insert plug-ins at will. As RE Romine mentioned, the only answer is a new game that would render SPWaW obsolete. This has yet to happen. Now, given all that, I've learned much about why the game works the way it does. This is why I have said it isn't perfect. No game is. However, accepting SPWaW for it is AND isn't, it's still the best turn-based IMPRESSION of battalion-level combined arms WWII warfare that exists. It isn't a simulation.
< Message edited by KG Erwin -- 11/10/2006 2:39:22 AM >
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