Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Transport Usage

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's World at War: A World Divided >> Tech Support >> Transport Usage Page: [1]
Login
Message << Older Topic   Newer Topic >>
Transport Usage - 11/14/2006 4:59:49 AM   
Protagonist

 

Posts: 31
Joined: 10/27/2006
Status: offline
Ideally, transports should be used at the least used transport first so that one transport at a time would be using its transport capacity while the rest are full. Things do get more complicated when you back out of some movement, but I find frequently when you move in transports from multiple locations, something gets messed up and multiple transports are being used so that you end up with say 40 capacity left but two transports used, and are unable to free up one transport.

Is there one other factor in deciding which transport to use, such as transport movement capacity left that is confusing the issue when you bring a new transport in that has more movement capacity in, but should be behind in the line otherwise because it is empty (and therefore behind) in the transport capacity line?
Post #: 1
RE: Transport Usage - 11/14/2006 7:35:11 AM   
flintlock

 

Posts: 358
Joined: 10/8/2006
Status: offline

quote:

Protagonist: ...such as transport movement capacity left that is confusing the issue when you bring a new transport in that has more movement capacity in, but should be behind in the line otherwise because it is empty (and therefore behind) in the transport capacity line?

I'll let others more enlightened answer your question, but I wanted to say that your sentence above has my head spinning. Honestly, I feel dizzy. ;)

(in reply to Protagonist)
Post #: 2
RE: Transport Usage - 11/14/2006 9:11:00 AM   
Protagonist

 

Posts: 31
Joined: 10/27/2006
Status: offline
LOL, sometimes I let my thoughts get ahead of my fingers on the keyboard.

Rewritten:

Is there one other hidden factor in deciding which transport takes the units or supply to be moved? Could that factor be remaining movement capacity? If that is the case, that may explain why a transport that was moved in from another region "jumps" in line and starts taking units, leaving you with the situation of two transports partially used. This is the inefficient situation that the other rule was supposed to prevent.

Addendum:

Can this be fixed?

(in reply to flintlock)
Post #: 3
RE: Transport Usage - 11/14/2006 9:23:18 AM   
Petiloup

 

Posts: 505
Joined: 6/4/2006
Status: offline

Noticed the same and could free some transport by undoing the moves but this never happened in WAW.

(in reply to Protagonist)
Post #: 4
RE: Transport Usage - 11/14/2006 6:48:38 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
If you can post a save with repeatable steps to show what you are talking about, it would go a long way to not only finding out what is happening but potentially addressing the issue. Without the save I'm not sure I'll get a clear (and correct) answer from the programmer.

(in reply to Protagonist)
Post #: 5
RE: Transport Usage - 11/14/2006 6:54:58 PM   
JanSorensen

 

Posts: 3684
Joined: 5/2/2005
From: Aalborg, Denmark
Status: offline
I did some work a while back to make the useage of transports smarter. I will be happy to take a look at a save showing the problem.

(in reply to Joel Billings)
Post #: 6
RE: Transport Usage - 11/14/2006 9:29:05 PM   
Protagonist

 

Posts: 31
Joined: 10/27/2006
Status: offline
I will get a save to you with a before and after.

(in reply to JanSorensen)
Post #: 7
RE: Transport Usage - 11/15/2006 2:08:28 PM   
christian brown


Posts: 1441
Joined: 5/18/2006
From: Vista, CA
Status: offline
I'm almost certain that FoW plays a role in the frozen transport issue, once they move somewhere and see something that was previously hidden, when they move back they no longer have amphib cap..

_____________________________

"Those who would give up a little liberty for a little security deserve neither and will lose both."
~ Thomas Jefferson

(in reply to Protagonist)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's World at War: A World Divided >> Tech Support >> Transport Usage Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.844