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Training time... - 11/18/2006 12:10:31 PM   
SGT Swanson


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From: Matthews, N.C.
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Do any of you guys use Pilot training alot? Meaning, setting a squadron on Training @ a certian % and let them build experience that way? Is it really worth it? I've played the game for a while and never really bothered with it. Now I'm starting to think otherwise.

Thoughts and/or suggestions...

_____________________________

SGT Swanson
U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)

"Because freedom is NEVER free!!"
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RE: Training time... - 11/18/2006 1:57:46 PM   
Mike Solli


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When I get an air unit that I had disbanded, I'll fill it with untrained pilots (35+9 exp for the IJNAF and 27+9 for the IJAAF). If available, I'll add one experienced pilot. Rumor has it that an experienced pilot will help training the inexperienced guys. I put fighters on 90% training and everyone else on 100% training. Once the worst pilot hits 40 exp, I move the unit to the next level "training ground". (This usually is a ground unit in China that is out of range of enemy fighters.) I bomb the hell out of some poor ground unit until the air unit is at a level I feel is acceptable to enter the air war. Then I usually use the unit to reinforce (ie. disband into) a frontline unit.

Edit: Oh yeah, op losses. They happen. While the units' average experience is less than 60 or so, I'll add untrained pilots to replace the lost pilots. As the units' experience increases to the high 70s or even 80s, I stop that. They usually move to the front line at less than full strength.

< Message edited by Mike Solli -- 11/18/2006 2:04:48 PM >

(in reply to SGT Swanson)
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RE: Training time... - 11/18/2006 5:59:53 PM   
ChezDaJez


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From: Chehalis, WA
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I add untrained pilots to units short of pilots and then set them to training behind the lines. I use 90% training for fighters and 100% for all others almost exclusively. I seldom use ground attacks for training unless it is against a target that represents a risk to my forces or that I plan to eliminate through ground combat in the future. The vast majority of my training places just outside of allied LBA range. That way I can surge fighters into combat if needed without accruing massive fatigue.

I tend to rotate a unit for training purposes when its exp level drops below 60. In this way it doesn't take very long (2-4 weeks) to get the unit back over 70 exp. Once they are there, they are then eligible for combat duty.

I also seldom withdraw or disband a unit unless it is absolutely necessary. That's because I don't want to wait the 90 days for it to become available again.

Chez



_____________________________

Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98

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RE: Training time... - 11/18/2006 7:48:01 PM   
Rob Brennan UK


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As Allies, pilot training only really is appropriate for dutch units who get inexperienced pilots. I usually park them in alice springs and train at 90-100% untill they got to about 45-50 than onto front line service. Japan rarely leaves easy targets for short legged fighters to train on, but the dutch range 7 fighters can use the ground training method very carefully, else put them on LRCAP over thier own hex, this seems to improve them slowly but does incurr ops losses which i leave alone as low level dutch aviators i.e 25-35 will in all probability crash and die doing LR CAP missions.

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sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

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RE: Training time... - 11/18/2006 10:40:42 PM   
SGT Swanson


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Thanks guys

_____________________________

SGT Swanson
U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)

"Because freedom is NEVER free!!"

(in reply to Rob Brennan UK)
Post #: 5
RE: Training time... - 11/19/2006 12:28:37 AM   
niceguy2005


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quote:

ORIGINAL: Rob Brennan UK

As Allies, pilot training only really is appropriate for dutch units who get inexperienced pilots. I usually park them in alice springs and train at 90-100% untill they got to about 45-50 than onto front line service. Japan rarely leaves easy targets for short legged fighters to train on, but the dutch range 7 fighters can use the ground training method very carefully, else put them on LRCAP over thier own hex, this seems to improve them slowly but does incurr ops losses which i leave alone as low level dutch aviators i.e 25-35 will in all probability crash and die doing LR CAP missions.

I very strongly agree with this. The one think I do different is I try to train at Melbourne or Sydney. The AF should be as large as possible...those recruits need big, wide runways.

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Post #: 6
RE: Training time... - 11/19/2006 4:41:33 PM   
Rob Brennan UK


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From: London UK
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quote:

ORIGINAL: niceguy2005


quote:

ORIGINAL: Rob Brennan UK

As Allies, pilot training only really is appropriate for dutch units who get inexperienced pilots. I usually park them in alice springs and train at 90-100% untill they got to about 45-50 than onto front line service. Japan rarely leaves easy targets for short legged fighters to train on, but the dutch range 7 fighters can use the ground training method very carefully, else put them on LRCAP over thier own hex, this seems to improve them slowly but does incurr ops losses which i leave alone as low level dutch aviators i.e 25-35 will in all probability crash and die doing LR CAP missions.

I very strongly agree with this. The one think I do different is I try to train at Melbourne or Sydney. The AF should be as large as possible...those recruits need big, wide runways.


I hadn't thought of that .. good point. Just use alice springs as its easy to know/remember why a/c are there. absolutely no need to
keep looking or changing anything. and it can build up to a size 4 pretty quick as no port and no point building forts (unless your a really BAD player )

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sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

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Post #: 7
RE: Training time... - 11/19/2006 7:02:56 PM   
Nemo121


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Actually I find that if one sets even very low experience units ( 10 to 20 Exp) to train using ground attack missions at a range of 1 ( and with a large airbase) one can achieve very good results with minimal losses.

I'm doing this in my RHS game and I have quite a number of 10 Exp units training up in this manner at quite acceptable cost. The key is to just use obsolescent planes for this mission so that planes lost to crashes are no major loss as they'd be outclassed on the front lines anyway. In my current mod ( which eliminates auto-upgrades) I am keeping a production run of 60 Nates per month going purely for this mission. Eventually when the Oscar II comes along I'll switch the production to the Oscar II so that when I run out of Nates I can use Oscar IIs for training ( and also to build up as large a kamikaze pool as possible).

(in reply to Rob Brennan UK)
Post #: 8
RE: Training time... - 11/19/2006 7:20:52 PM   
niceguy2005


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I use Alice Springs as a staging/rebuilding ground. I find that early in the war the Allies have more planes then they can support on the ground so I use the base as a holding area for units that are trained up and are just waiting to get sent to the front. Plus, a lot of the Dutch units I have rebuilt aren't really front line sort of units. Once the front line moves, these units will move into their spaces and perform reserve and patrol duties.

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Post #: 9
RE: Training time... - 11/19/2006 7:22:30 PM   
niceguy2005


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Nemo, you are suggesting using the pilots on ground attack against the enemy right? So place them in China or something and set them to ground attack one hex away?

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Post #: 10
RE: Training time... - 11/19/2006 8:07:21 PM   
Andy Mac

 

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I dont use ground attack training for fighter pilots unless it is a genuine target at the front open to interception and I actually do intend to attack it or I am trying to trap my opponent.

As the allies the only pilots I use the training command for are USN pilots and RAF pilots both of which I have ran out of in games.

When I do its fighters at 50% bombers at about 70%.

Bombers when they get to 50% xp can move onto other missions naval search duties/ milk run bombing missions against lightly defended front line targets

Fighters from 50% will perform Sweeps over enemy AF's with an experienced sqn along or LRCAP or escort duties for 'easy missions'


Elite dogfighters from Air to Mud is just crap so I try not to do it

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RE: Training time... - 11/20/2006 5:11:38 AM   
Nemo121


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Niceguy,

Yes although the distance is negotiable. I know Andy doesn't agree with this but essentially I view ground attacks by bombers as training runs and view the use of ground attacks to train fighters as standing in for the non-existent "Conduct loads of mock dogfights today" command.

(in reply to Andy Mac)
Post #: 12
RE: Training time... - 11/20/2006 12:49:45 PM   
SGT Swanson


Posts: 291
Joined: 4/8/2002
From: Matthews, N.C.
Status: offline
hehehehe...

_____________________________

SGT Swanson
U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)

"Because freedom is NEVER free!!"

(in reply to Nemo121)
Post #: 13
RE: Training time... - 11/20/2006 9:18:05 PM   
Helpless


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quote:

ORIGINAL: Mike Solli

I put fighters on 90% training and everyone else on 100% training.


Just wonder how it is possible to get 100% on training mission. When I set them on 100%, mission is switching to 100% LCAP.

Edit: Ok, I get it. Only for fighters training max is 90%

< Message edited by Helpless -- 11/20/2006 9:24:10 PM >


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Pavel Zagzin
WITE/WITW/WITE-2 Development

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Post #: 14
RE: Training time... - 11/20/2006 9:19:39 PM   
rtrapasso


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quote:

ORIGINAL: Helpless


quote:

ORIGINAL: Mike Solli

I put fighters on 90% training and everyone else on 100% training.


Just wonder how it is possible to get 100% on training mission. When I set them on 100%, mission is switching to 100% LCAP.



That problem is for fighters - bombers have a hard time flying LRCAP...

(in reply to Helpless)
Post #: 15
RE: Training time... - 11/20/2006 9:22:23 PM   
Helpless


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yeah.. that was turn-waiting brainfart..

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Pavel Zagzin
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