1EyedJacks
Posts: 2244
Joined: 3/12/2006 From: The Eastern Sierras Status: offline
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quote:
ORIGINAL: Feinder HQs are your friends. Not only do they give up to a 2x bonus to your assault/defense strength, but those support squads will (round-aboutly) increase your assault strenght by about 33% as well. Example (regardless of prep levels and additional HQ bonuses). Most combat LCUs are under-supported by about 25%. Your LCU has 100 attack squads, but only 75 support. Your attack strength equals roughly your attack squads x (support squads / attack squads) Your attack strength will be about 75 with no additional support from your HQ (an LCU by itself, without additional support, will usually attack at about 75% strength). When you add the additional support by stacking an HQ unit, you make up the difference (having extra support squads won't increase your attack strength beyone 100%, but they do act as bullet-sponges). Fully supported your LCU has it's full attack potential of 100, representing a 33% increase over the 75 you would have without them. On top of that, you add bonus for the HQ, the extra supplies that it's drawing (keeps you at full attack strength), and the fact that your LCU will recover fatigue, disruption, morale, and recover squads faster. HQs = don't attack without them! Understanding as much as you can about ground combat goes a long way towards winning WitP. Whether it's understanding Zones of Control, or supply, or bonuses, or recovery, all of these things are working together (and against) you. Know them. Understand them. Or be the victim. -F- If I use an aviation ENG unit with high support this works like an HQ unit but without the HQ bonus - right?
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TTFN, Mike
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