football man
Posts: 10
Joined: 2/19/2006 Status: offline
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quote:
ORIGINAL: garysorrell While I am in total agreement with Tbird, I also agree with Silverbullet. A demo is the only real way to know. But since there isnt one, the best you can do is take all that you read on these boards into account and go from there. My pitch is below: 1.Create your own teams, leagues and players. Total customization here. 2.Make your own team and field art, uniforms. Or download user made stuff. 3.Schedule editor 4.Playoffs are up to you, seed them as you see fit 5.Create plays from scratch, or download other peoples playbooks 6.Pick up a gamepad and control the action(not on par with Madden, but still fun), or just coach, or let the computer play it out. 7.Career mode. Draft, simple free agency(fbpro type), retirements.. Theres currently no trade AI, but you can move players around manually. 8.Onfield gameplay is good. Its very dependant on the playbooks you use. I could ramble on, but I wont :-) I like the game. It isnt perfect, but I think it's getting there. Im the kind of player who likes to create leagues and coach. Its perfect for that. There are a few things on the career side that could make it better, like a trade AI. But, even without that, im happy. I consider it an improvement over the old Sierra Football Pro line. Statistically, I think the games play fairly close to their parent rulesets, ie, NFL CFL and indoor. As for immersion, well, I think thats what you make it. I have edited stadiums(thanks to users unpacking them)to match each team, and use different playbooks for each also. I am a roleplayer, so thats how I approach it. Hope my ramblings helped in some way. Oh, and despite the grumblings of a couple people on these boards, the developer(David Winter)is very active and interested in making his game better. He interacts with us here on the boards and is generally on top of any bugs that pop up. Thanks for this. I am also the kind of player who likes to coach my team & sim or watch the computer teams' games in an NFL based league. Awhile back, I saw the completion & release of this game but could not bring myself to commit to a purchase. This is because I get frustrated with football games & drop them entirely if they have bugs that interrupt any of the functions or are just not good simulations of the actual game. A few questions, if I may: FBPro was fun until I found out how gamers could take advantage of the AI in numerous different ways. What about MaxFB would you say is an improvememnt over FBPro? I understand there is an updated version of this game (3.0?). Is it available in disc form with box rather than just by download? Will the next patch (3.5?) be added in only by download? When is the update set for availability? Can you send players to a common draft pool & draft from scratch? Is draft order customizable? Is there a snake draft? I have noticed with interest the 1972 NFL uniform files on FBMax.com. Are the stadiums you speak of team specific in a similar way and are additions like this simple to include in a custom league? Is play creation quick & easy if you have a good scheme or do you have to make endless, subtle alterations to get the players to run the play consistently well? Any information that establishes how the game performs in these areas is much appreciated.
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