ColinWright
Posts: 2604
Joined: 10/13/2005 Status: offline
|
quote:
ORIGINAL: Dabbs Okay...sorry... Continuing again with instances where different formations have different supply levels... Would there be any reason why "the best formations" should have a supply distribution proficiency of less than 100% (i.e. fewer support squads than equates to 100% prof)? I'm considering this in the context of using their rating for what the maximum supply the best units can receive under optimal conditions as "The Benchmark" by which all other formations are compared (i.e. - 50, 65, 75, etc.)....a bell-curve representation vs strict grading... The manual says it makes checks against the supply distribution proficiency **usually** when supplying units, but I have not come across other instances in which checks are made against it. If there are other checks of significance, then I can see why performance would be strictly graded. Otherwise, it appears to me that 80% of 50 and 100% of 40 are the same thing...provided the ratios remain the same. I think you're right about that -- no reason why the 'best' formation shouldn't be rated at 100% formation supply. Otherwise, I might as well mention a few things about supply. 1. As long as the airbase is in supply at all, air units will receive full supply. Also, and as I recall, there's no point in creating HQ's for formations of air units. Being adjacent to a cooperative HQ doesn't seem to affect the amount of supply an air unit receives. Of course, creating an HQ with missing supply squads and then making supply squads available later might have some sort of effect. Haven't checked that. 2. Similarly with ships. As long as a supply line reaches to a port on a given body of water, naval units anywhere on that body of water will receive full supply. Also, naval movement does not reduce supply or readiness. Here, I dunno what happens if full supply isn't available at the port itself -- but I would guess things work the same as with air units. 3. Although the supply trace won't show supply extending into them, units in badland hexes, etc will receive supply -- but only if the hex borders on a supplied hex. In other words, supply will extend to, but not through badlands hexes and such. 4. People tend to make strange assumptions about the effect of supply units. They will not provide a supply point. What they will do is add 25% of the base supply level to all hexes within the supply radius of the unit -- up to 100% percent of the base supply level. In other words, if a hex would ordinarily receive 25% of the base supply, if it's within the radius of a supply unit, it would receive 50%. If it was already receiving 100% of the base supply, it would still only receive 100% of the base supply level. It doesn't matter what's in the supply unit -- all that matters is that the unit have the supply icon. You can make a tank regiment a supply unit if you want to. All of the above applies to ACOW. I don't actually know if it applies to TOAW III, but absent any changes to the relevant parts of the program, I don't see why it shouldn't.
< Message edited by ColinWright -- 11/29/2006 2:22:29 AM >
_____________________________
I am not Charlie Hebdo
|