Monadman
Posts: 2085
Joined: 12/6/2005 From: New Hampshire Status: offline
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quote:
ORIGINAL: Ursa MAior I think I understand the motivation of Marshall, at least a part of it. It has been going on since so long he REALLY wanted to show that process is being made etc. Well bad choice of words, bad selection of testers, bad selection of priorities (happend to the whole Imperial Japanese Navy officer corps not once in WWII) have further delayed the launch of EiA. Could be any of those, could all of them, could be none. Well guys, I also get frustrated with this project at times but quitting is not an option in my book. The game and test team of 2002 is not the game and team that is in place today (save a few and very little). From my perspective: Early on, as the game struggled to become an “EIA-like” game under the name “The Napoleonic Wars”, the EIA game connoisseurs (the game purists) were pushed aside. At some point, Matrix gained the rights to EiA and the game began its journey back to the fold. Since then, it has been a long, and at times unorganized, morphing experience to get EIANW as close as possible (within programming constraints) to the original EIA game. It is progressing but during this journey, we (the testers) can only move as fast as the programmer’s pace and the programmer is a very busy person. Hang in there (like you would playing Prussia after surrendering to France) and FWIW, I’m just thankful that this game is still in the works. Happy Thanksgiving to my fellow countrymen (and that does include the womenfolk too). Richard
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