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Empires Ablaze: Nemo vs Jagdfluger

 
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Empires Ablaze: Nemo vs Jagdfluger - 11/27/2006 2:55:39 AM   
Nemo121


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Well this is going to be the AAR for my game with Andy Mac. We are using my own Empires Ablaze mod so I will start off with a few words about the mod itself so people know the background:

Empires Ablaze uses RHS EOS as a base from which to diverge. I am using RHS as the base because I believe the air to air combat model in RHS is far superior to the stock A2A combat model and significantly superior to NikMod with an increased number of leakers even when facing very large CAPs and none of the deleterious changes to the FlAK inherent in NikMod. We are using EOS because that is, explicitly, a "what if" mod postulated on Japan having a more unified, rational approach to the war. As such it forms a good basis for the backstory which I have envisioned for this mod.

What is this backstory? Well, here is the first draft of the introduction to the mod ( which I will be posting to the Alternate History Scenario Site kindly being set up by AKDreamer once Andy and I have played enough to spot the most obvious errors)...


Report of the Senate Commission for the Investigation of
Japan's Conduct of the Great Pacific War.

Reporting to the Armed Services Committee, 1947.



In June of 1939 a round of assasinations swept the political and military doyens of Japanese strategy. The most visible proponents of each faction's ideologies were removed in a brutal and efficient series of assasinations and by the time the parties involved realised that their old enemies are not guilty of ordering these assasinations it is too late and they are involved in a silent, deadly war of assasination and counter-assasination. What emerged in the winter of 1939 was a cadre of middle-ranking officers who have tired of the in-fighting, factionalism and ideology which has riven the national political level of decision-making and have decided, with Emperor Hirohito's implicit consent, that for Japan to succeed on the international stage pragmatism and not ideology must guide its actions.

With most ideologues either dead or in hiding Emperor Hirohito asste increased control over his much-diminished privy council and the replacement of the dead and cowering by those of a more pragmatic bent began. They immediately went to work and the results of their deliberations would rock the world back on its heels in the first three years of the Great Pacific War.

The first conclusion of the new Grand Commanders of the Army and Navy, General Yamashita and Admiral Yamamoto respectively, was that war with the west was inevitable and with the growing importance of airpower it was vital to push the boundaries of the empire out as far as possible so as to protect it from the sort of unstoppable air raids the Italian theorist Douhet predicted would be a staple of future wars.

The second conclusion was tied to the acceptance of Admiral Yamamoto's view that America was an industrial powerhouse the Japanese could simply not hope to defeat in a war of attrition. Thus the army and navy agreed that they would subjugate military needs to economic reality and strive, at all times, to maximise the effective military force they could create from their limite pools of manpower and materiel.

The third conclusion was that the Imperial Japanese Navy had been equipping itself to fight "the last war" and not the war that was coming. The underpinning of naval strategy for the past decades had been the belief that the Imperial Japanese Navy would meet the American Navy in a decisive High Seas engagement near the Phillipines after weakening the American navy with concentrated destroyer and submarine attacks on the way. This doctrine was now abandoned and replaced with one focusing much more on the airplane, naval carriers and power projection from captured airbases.


What did this specifically result in?
1. Cancellation of Nate production and concentration of all efforts into producing the A6M2 and A6M-N2.

2. Increased efforts to gain technological insight from the Germans including the purchase of three Ju-88s, three Me-264s, several Me-109s and, later, several Uhu prototypes during the period in which interest in the design in Germany was low.

3. The conversion of the Yamato and Musashi into armoured carriers with deck armour proof against the largest bombs known to be carried by Allied naval divebombers.

4. A recognition that the Navy Task Forces were weak in terms of air defence and the conversion of one of the CAs in production to a "Designer Class" heavy cruiser foregoing all heavy anti-ship armament and focussing instead on packing as many 3.9 inch, 40mm Bofors and 25mm AAA weapons as possible onto a heavily-armoured CA hull as well as the laying down of a series of anti-aircraft destroyers of the Samurai class. With the Designer Class CAs to anchor the CV TF defence and draw enemy attackers onto themselves as flames to a moth and the Samurai class to provide additional firepower it was envisioned that the strength of anti-aircraft defensive fire protectin Japan's precious carriers would increase logarithmically.

5. A clear division between navy torpedo-armed twin-engined bombers designed for naval strikes and army bombers designed for the ground attack role. No longer would army bombers carry a paltry number of 250 Kg bombs in order to maximise their effectiveness against naval targets. No, army bombers would now carry a greater number of smaller, 100Kg and 50 Kg bombs, to increase their effectiveness against enemy ground targets while the role of attacking enemy surface fleets would devolve onto the torpedo-attack arm.

6. The laying down of a small number ultra-light, ultra-long range CVLs mounting no armour but capable of dashes at 30 knots as well as a series of four oilers capable of keeping pace with them.

7. The conversion of many merchant shipyards to naval needs in order to provide the number of ultra-light Kaitana class raiding CVLs and small escorts envisioned in the plan.

8. The addition of two more infantry divisions to the Southern Area Army and a greater emphasis on armoured warfare than had been present heretofore. All Independent Tank Companies in the Army and Navy were consolidated into two understrength brigades and 3 Tank Divisions, Hirohito, Imperial and Kamikaze, were due to be raised in the latter portion of 1942.


Unfortunately the above planning was all focussed on the assumption that the war would not begin until late 1942. With the American strangulation of Japan's economic lifeblood beginning with the imposition of sanctions in early 1941 Japan's leaders decided to go to war in late 1941 to try to carve out as much of an empire as they could with the forces at their disposal at that time. Their hope was that the arrival of the new fleet and new airplanes during the course of 1942 and 1943 would allow them to so strongly fortify their holdings that any American counter-offensive would be crushed and the Americans forced to sue for peace.



So what are the specific changes:
1. Yamato and Musashi are not built as BBs but, instead, as CVs. Their deck armour is strengthened and their belt armour reduced. This is to follow the design intent of the Nemo class CAs ( yeah, I know, I know) and try to reduce their vulnerability to dive bombers.

2. The two contemplated Yamato class BBs/Shinano CVs are completed late-war along the same lines.

3. At Andy's suggestion a series of 6 CVLs is built in 1942 with a view to creating a credible, fast light strike force for threatening enemy convoys and expendably scouting in advance of the main fleet. They carry 27 aircraft each ( a chutai of Zeroes, a chutai of Kates and a shotai of recon planes). They can dash at 32 knots and cruise at 21 knots. They have pitiful sortie rates, absolutely no armour whatsoever and a durability on the order of a weak CL. In essence the first hit they take will put them out of the battle completely. Their only defence is to avoid being hit.

4. The Nemo class of CA is designed using traditional Japanese CAs as a base. They are specialised anti-aircraft warfare escorts for the CVs and are intended to both increase the strength of the anti-aircraft defence of the CV TFs AND free the CAs and BBs which would otherwise thus have to be detailed to this duty. The Nemo class features multiple 3.9 inch, 40mm Bofors and 25mm AAA weapons mounts both fore, aft and to both sides of the ship as well as an experimental "pedestal" mount replacing much of the vessel's superstructure and mounting several more 25mm and 40mm mounts with 360 degree arcs of fire. As this ship is expected to both destroy enemy airplanes AND draw them away from the CVs and onto itself the care taken with watertight compartmenting and other such survivability aids has been reflected in a durability of 75. The ship completely lacks any large-calibre guns, having sacrificed all its surface combat capability ( save the ability to fight enemy destroyers ) in return for additional AAA weapons. The other 5 vessels in the Nemo class will enter service during 1942 and early 43 and are all named after individuals who have had a hand in developing WiTP or its mods.

5. The Samurai class of DDs. These DDs enter service in mid-42 with the final ship in the class of twelve due for delivery in mid-43. These are specialised CV escorts again optimised for anti-aircraft warfare but carrying a significant ASW and torpedo battery just in case. They are large ships with each ship being roughly 3/4 of the size of a pre-war Japanese CL and having a construction cost to match.

6. All Japanese transport submarines have been changed for attack models.

7. Japan is assumed to have adopted the A6M2 as its primary fighter and is in the middle of re-equipping its frontline forces with the A6M2. While no additional A6M2s are in service at the start of the war the monthly production of A6M2s is approximately 120 per month ( due to the retooling of Nate factories) and this should aid immeasurably in replenishing early losses/upgrading the Claudes still in service navy-wide.

8. Japan is assumed to have been interested in the Me-264 and has the following models about to enter service:
a) Me-264 Angel - Carrying 48 x 100 Kg bombs = 4,800 Kg or just under 11,000 lbs. Needs a level 6 airfield to fly at full load. Due to enter service January 42.
b) Me-264 Behemoth - Carrying 8 x Hs-293s and requiring a Level 7 airfield to fly at full load. Due to enter service June 42.
c) G9M Marlina- carrying a single modified Long Lance in the torpedo bomber role. Requires a Level 5 airfield to fly with its torpedo and is due to enter service in June 42.

9. Japan is also assumed to invest in the He-219 Uhu. This plane has slightly inferior performance to the Mosquito Night-fighter ( added to the Allied order of battle) but is armoured and carries a truly awesome amount of firepower ( 8 cannons).

10. Japan is also assumed to invest more into twin-engined fighter bombers and come up with further daytime variants and developments of the Ki-45 at the expense of its night-fighter variant ( which is ably replaced by the Ki-219 Uhu ). These include the Ki-45 II a more heavily armed and slightly faster single-seater development of the Ki-45 IB and the Ki-93 an extremely heavily armoured twin-engined, fighter-bomber mounting 2 x 20mm and 1 x 57mm cannon in the nose, ideal for strafing attacks against the Allied fleet during the latter half of 1944.

11. The only other significant addition to RHS EOS is the addition of the Ki-115 Tsuguri - a mass-producible kamikaze which Japan will be able to churn out in huge numbers in 1945. Due to a technical trick I hae been able to reduce the cost of the Ki-115 to just 18 HI per plane, compared with 36 for a single-engined fighter, 54 for a twin-engined plane and 90 for a four-engined plane. Given that the plane can carry an 800 Kg bomb I'm sure it is obvious that the Allies will have to honour the threat posed by massed Tsuguri strikes. So, what are the drawbacks of this plane? It has pitiful top speed, pitiful manoeuvrability ( along the lines of a twin-engined bomber rather than a single-engined plane) and a durability of only 8 - so should be exceedingly easy for FlAK to destroy. It also only has a ceiling of 24,000 feet so as to ensure that the Allies will have no problems intercepting it.

12. A class of 400 or so Kaiten-equipped PT boats has been added to Japanese forces. These build at a rate of about 50 per month throughout the first half of 1944.

13. As far as the ground war goes the only significant changes have been as follows:
a) The Southern Area Army divisions at Shanghai have been shifted to Canton which makes a more logical embarkation point for both the Phillipines and Malaysia given early Japanese shipping movements.
b) Japan has gained Infantry Divisions. 2 begin the game in Tokyo with two more coming online through 1942.
c) The innumerable Independent Tank Companies have been consolidated into two weak armoured Brigades.
d) Japan gets three tank divisions throughout 1942 and 43 BUT it has to have the armour points to fill them at the time they arrive or they will be quite ineffective. Unless Japan does very well this could prove extremely difficult.
e) Japan gains a Parachute Division in late 42/early 43.


All of these changes have been balanced by additions to the Allied side. The overall intention is to make Japan stronger in 42 BUT allow America to fight back more effectively at an earlier date. Hopefully this will see significant, balanced, battles throughout all of 1943 before the Allies gain ascendancy in late 1943 and through the first half of 1944. If I've judged things right this ascendancy should begin to slip in mid-44 and early 45 with the appearance of waves of Japanese ships and planes suited to kamikaze tactics before being re-established in the 2nd quarter of 45 with a fresh wave of Allied reinforcements.

The Allied changes have been as follows:

1. The UK gains 2 infantry divisions. One at gamestart and another in mid-42.

2. The US gains a parachute division, a tank division and a USMC division - mostly in 1943.

3. The P-51B Experimental becomes available in September 42 and carrier-capable Corsairs become available in January 43.

4. The upgrade paths of various planes have been changed at Andy's request to give him a bit more leeway as to what to upgrade to what.

5. Britain gains 2 BBs, 4 CLs and 12 DDs in March 42, an additional 2 Fijis late on and has its 1944 CVs and CVLs accelerated by between 12 and 18 months and gains a new CVL into the bargain. In addition the C and D class cruisers gain significant AAA upgrades in 1943 making them crucial ships for any CV TF ( their radars get a range of about 4 hexes at that time). The Hawkins class CAs also get major surface warfare upgrades in mid-43.

6. The US gains 5 Iowa class BBs, an Alaska class BC and 4 CAs in addition to an additional 4 Essex class CVs and 2 new replenishment CVEs with the express purpose of allowing underway replenishment of CV-capable corsairs. I have also given the Allies 2 x Kittyhawk CVLs with a nominal aircraft capacity of 120 planes but no aircraft ordnance so that Andy can use them as fast aircraft transports with which to support India or Australia.

7. Aircraft changes on the Allied side have been fairly limited:
a) P-51 available one year earlier than historically the case.
b) Corsairs available on CVs from January 43.
c) Tripled the B-17 replacement rate in RHS so that Andy has some replaceability for his four-engined bomber force.
d) Created the Mosquito Night Fighter as a counter to the Uhu.
e) Increased the replacement rates for a number of four-engined and single-engined planes.

8. Review of Allied pilot experience.
USN and IJN pilot experience was pegged at 65 for the game.
British, USMC and US Army experience was pegged at 60 ( as was IJA experience).
Pretty much everyone else got 55 except the Soviets and Chinese who got 40 and 35 respectively.

So, overall Japan gets 216 x 65 Exp pilots per month to America's 200 x 65 Exp pilots per month while Japan gets 150 x 60 Exp pilots to the Allied 580 x 60 Exp pilots. So, Japan, IF things go well, should be able to maintain an edge in experience for some time BUT it cannot afford attrition. If Japan gets drawn into a war of attrition with Allied land-based air it WILL lose and it WILL lose quickly. Out at sea things are a lot more even.



My plan in this game is to use my Armoured Carrier Strike Force ( Yamato and Musashi) to push through the Malacca straits and up towards Ceylon forcing the abandonment of the naval base there and allowing me to land two divisions to take Trincomalee and Colombo itself by late December. I will then use this base to cut the SLOC between Aden and Karachi while I take Malaysia and the Phillipines. Once I have the Allies hemmed up in Bataan and Manilla I will transfer most of my forces out of the Phillipines and bring them ( along with the forces in Malaysia) to India to complete its capture. Ideally I'd like to have India wrapped up by March 42.

Pacific plans:
1. Capture Aleutians. Prepare for operations against Kodiak & Alaska once winter time passes.

2. Cut Pearl Harbour off from resupply and try to sink the BBs there as they make a run for it. Invade once forces become available following the collapse of India.

3. Take Rabaul and Port Moresby in the initial rush. Build up Guadalcanal and develop on attack on Noumea after India has fallen. The aim here is to allow the Allies to strengthen the defence of Noumea and to destroy the largest number of ground combat formations possible. Giving the Allies time to strengthen Noumea will help ensure they commit many troops there... troops the absence of whom will slow their counter-offensive in 1943.

4. New Zealand and Oz as appropriate.



China:
Resource bombing to the maximum followed by a speedy collapse of the Chinese position once I bring the force from India into the mix.


Soviet Union:
On the target list once China is rendered irrelevant.


Industry:
I have added a lot of 0/0 HI, armaments, vehicle, engine and airframe plants wherever there are significant resources and HI on the map. This is to simulate the ability to create new centres of production as a response to:
a) the allied submarine effort ( if the factory is co-located with the resources then one doesn't need to ship anything back to the Home Islands) and
b) the expected Allied strategic bombing campaign.

Andy has also gained several large repair yards, most notably at Capetown and Perth as well as expansions of existing capacit at Aden and Ceylon.


We have agreed on a single port attack on turn 1. I have elected to attack Manilla harbour. I am committing my entire Ki-21, Ki-32, Ki-48, G3M, G4M and land-based B4Y and B5N force to this mission with two Daitai of Zeroes to clear the way. With over 800 bombers attacking the port at Manilla and the airfields at Manilla and Clark I expect good results and the virtual annihilation of the enemy submarine force. Meanwhile my carriers will attack the airfields at Singapore and Pearl Harbour.

On Day 2 the force at Hawaii will begin to dance around PH in an effort to destroy American ships as they flee and bring the invasion force into position to land at Hilo or Kona. The Assault Carrier Division ( Yamato and Musashi) will sprint through the Malacca straits in conjunction with the heavily escorted Ceylon invasion fleet) and my two mini-KBs will take up position north and south of Java with a view to cutting off those ships which try to escape via these routes. The CVEs will close the passage via Merak while the CVLs will be posted just south of Java and sink ships heading that way.

Overall I wouldn't be surprised to clear 100 Allied ships sunk by Day 2 and 250 sunk by the end of the first month. My own losses should be much lighter than in my game against Jutland because:
a) Andy seems to be a more cautious opponent and
b) I am hitting FAR fewer bases and thus have the escorts available to escort my convoys properly. Essentially I am missing out on most of the initial DEI invasions because India insisted on this as a house rule and I decided to make the best of a bad situation and just concentrate the force which would have been dispersed over 4 or 5 bases into a mailed fist which will hit one of his more important bases quite hard far more quickly than he is used to.

This is important because over the first half of the war the Allied anti-ship torpedo bomber surface strike capability is significantly increased oer stock and EOS. In the second half of the war ( 1944 onwards) this capability is increased even further. Thus it is important to do what I can to rob the Allies of the shipping they require to support this increased capability as early as possible.

So, overall, this mod features a more powerful Japan AND more powerful Allies. Ideally it is designed so that the Japanese lose their edge earlier than in stock BUT manage to narrow the gap between themselves and the Allies several times over the course of 1943 and 44. The most significant narrowing of this gap occurs with the advent of the Tsuguri which I expect to prove something of a shock to the Allies. A single hit will tend to render combat incapable anything smaller than a BB and with the potential to create many hundreds per month the Japanese should have the capability to send waves of several hundred Tsuguri per day into the teeth of the enemy CAP when an important invasion must be opposed. Even flown by 30 Exp pilots and sent in as nothing more than airframes and meat for the CAP to chew on ( such that the real strike gets through less molested than is currently the case) the Tsuguri has great value.

< Message edited by Nemo121 -- 1/5/2007 6:53:45 PM >
Post #: 1
RE: Empires Ablaze: Nemo vs Andy Mac - 11/27/2006 12:06:39 PM   
veji1

 

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Could you post screenies of the new toys bitte ?

(in reply to Nemo121)
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RE: Empires Ablaze: Nemo vs Andy Mac - 11/27/2006 5:56:10 PM   
Rob Brennan UK


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Blimey , thats one 'what if' good for you . hope you and andy have a very enjoyable game. Not sure i can read this all the time , but will pop in to catch what the general flavour is.

p.s i DO like what if's in general. some good books out there under the same title. theres also a website called www.alternatehistory.com
with 'some' interesting reads a few dead links too

_____________________________

sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

(in reply to veji1)
Post #: 3
RE: Empires Ablaze: Nemo vs Andy Mac - 11/27/2006 11:12:35 PM   
Nemo121


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Veji, sure thing.

Here the Yamato class CVA ( Armoured ( or if you prefer Assault) Carrier). Basically the idea was to give rip out anything which wasn't a really useful AAA gun ( such as 5 inch mounts etc), put a rake of 3.9 inch DP guns fore and aft and mount as many 40mm and 25mm AAA guns on the sides as possible. The Shinano was massive and with a banked layout of AAA guns ( so that instead of a single tier of gun tubs it could have two or three tiers per side) it would have been possible to give it truly awesome AAA components. In addition I took a lot of armour off the belt armour and devoted this to giving the Shinano a deck proof for enemy 500lb hits and proof for most 1000lb hits.

In essence you have to take on this ship with torpedo bombers and it is designed to kill torpedo bombers en masse. As such it should prove extremely survivable and with its durability and armour allowing it to survive most dive-bomber attacks relatively unscathed it is going to take a lot of torpedo hits to seriously damage this ship, again aiding both its survivability and that of other Japanese CVs in the same TF.

The airplane loadout is historical except for the fact that I added a recon shotai to each carrier as I feel that, historically, this was a great strength of the IJN and they would not have omitted this obvious feature in their premier Assault Carriers.

Following discussion with Andy ( after Day 2 ) it appears that he feels that the appearance of these ships off Singapore is too unbalancing and so I have moved Musashi back to July 1st 1942 although I believe Yamato definitely could have been finished as a CV before the war starts. We are discussing how best to balance for this ship ( most of the balance will probably be in enhancing the torpedo-bomber strength of India or Oz or the USA ( or some combination of all 3) in the released mod.... and this is why we play-test ladies and gentlemen ;). Also I'd argue it shows the balance of pushing the design to its limits so that you can see where you need to put in some counters to capabilities you may not have envisioned being used in a certain way.

Our new agreement is that Yamato and Musashi will move back to Tokyo. Yamato can enter the war on January 15th 1942 with Musashi to follow on August 1st 1942. Musashi's airgroups suffered some losses so I can replace them and send this airgroup for training in China as preparation for Musashi's return in August.


This leaves my Indian invasion TF completely uncovered by any CV TF so I am forced to race my CVL TF northward from its position west of Kendari and delay the invasion by 3 or 4 days. Still, it'll just make it more of a challenge and MUCH more interesting to mount an invasion of India as 4 CVLs really isn't the sort of force you would view as sufficient to ram an invasion force down the throats of the Royal Navy and the defences at Ceylon. Fortunately for me Andy has taken the bait at Palembang and Force Z and one of my cruiser TFs have battered eachother into uselesness during night-time surface action there.

Combined with the cover provided by the CVAs this made the invasion of Ceylon a pretty sure thing. Now with the cover provided by a few dinky CVLs it just renders it "not entirely insane"




Attachment (1)

(in reply to Rob Brennan UK)
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RE: Empires Ablaze: Nemo vs Andy Mac - 11/27/2006 11:42:26 PM   
veji1

 

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wahoo !!! more ! the uber jap CLAAs for example !! and the late war PT barges !! and the planes !!!

(in reply to Nemo121)
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RE: Empires Ablaze: Nemo vs Andy Mac - 11/27/2006 11:53:27 PM   
Rob Brennan UK


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Whats the AAA rating of that monster ? 3000

allied torp bombers need to move the armoured seat backs to the front when attacking that .. or devise a way of flying backward towards it

_____________________________

sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

(in reply to veji1)
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RE: Empires Ablaze: Nemo vs Andy Mac - 11/28/2006 12:52:55 AM   
Nemo121


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Well, unfortunately, Andy feels that my attacks have just been too devastating and that any possibility of holding India has gone.... I actually disagree with him BUT since by the end of Day 2 the situation was as follows:

107 Allied ships sunk ( including Boise and the other CA at the Phillipines... both sunk in night-time surface actions... Force Z crippled ( again entirely in a surface battle)) and 3 CV TFs cutting off all the escape routes from Java ( one south of Java, one covering the Merak straight and one closing the Malacca strait) in return for a single Japanese ship sunk by a submarine during the movement phase of 6th December. In addition about 600 Allied planes had been lost in return for 170 Japanese planes. Oh and I'd also torpedoed a couple of his PH BBs as they tried to run for it. I'm sure the rest would have followed over the next 3 or 4 days.

I can see his point.


In any case I think he feels he misjudged:
a) the effect Yamato and Musashi would have ... I disagree... I feel I can inflict the same damage with my CVEs, CVLs and a couple of land-based Nell daitai. I also feel it germane to point out that the Yamato and Musashi airgroups haven't sunk a single ship yet. They were fogged in on Day 2 ;).
b) what the effects of a ruthless, high tempo Soviet style attack can be when it is applied with rigid focus.... here I agree fully with him. Losing over 50 ships a day for the first two days is "unexpected" in WiTP especially when the writing is on the wall for all ten BBs by day 2.

The downside to restarting is that:
a) I've agreed to return Yamato and Musashi to the normal start dates so that robs me of a lot of my combat power.

b) Andy knows my plan now and will surely counter my landings much more effectively as he will know where to go and where not to go ( Boise, Repulse, the Dutch CL TF and that US CA in the Phillipines will no longer attempt surface battles against highly protected targets).


Still, it will allow us to correct a few errors we've found ( Andy will get the P51 B Experimentals a year earlier than planned.... I thought I'd added them but had made an error) and beef up Andy's defences with a few more torpedo bombers in Oz and India.

Now as to the other ships in the game... Here's the Samurai Class CV Escorts... I decided that to give them the durability of a CL ( 20 ) and the legs of a CL meant that, really, they were CLAAs rather than DDs. As such I've reclassified them as CLAAs.

They have good speed, good range, a reasonable main gun battery of 3 x 5.5 inch mounts ( 2 forward, 1 aft), a torpedo battery and every radar possible . They also mount a good AAA battery and have something like 400 AAA rating. Best of all I didn't have a CLUE of Japanese names to give them so I named them after notable players ( just like I named the Nemo class after designers... so we have the Grigsby-san, Bowen-san, Wilkerson-san, TankerAce-san and Woods-san) and the first three ships, the PzB-san, Pauk-san and Zeta16-san are due to arrive in the 3rd quarter of 1942... And before you wonder, yeah there's a Brennan-san but that won't arrive until 1943. Hell, there's even an AndyMac-san .... and yes the president of the naming board is going to get executed for that one ;).


And before Sid or someone pipes up. Yes, I know these aren't historically accurate names BUT:
a) games are meant to be fun and
b) I think it is a nice little tribute to both the designers and notable players/AARists/utility designers ( yup there's a Bodhi-san etc in there too).
c) I couldn't give a damn that they aren't accurate. If the names bother people then all the new planes and weapons are going to bother them a hell of a lot more and they really need to play another mod


This is meant to be a slaughterhouse of a mod which is fun to play and gives every side involved more cool toys and at an earlier date than any other mod. It is not meant to be an accurate representation of reality.


In any case now that Andy has a better idea of what he is facing he is going to come back to me with a list of reinforcements for the Allied side. I'll make those changes, fix any other errors which we find and then we'll restart - hopefully by this weekend.




Attachment (1)

< Message edited by Nemo121 -- 11/28/2006 1:05:11 AM >

(in reply to Rob Brennan UK)
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RE: Empires Ablaze: Nemo vs Andy Mac - 11/28/2006 1:13:36 AM   
Nemo121


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And lastly for tonight, a plane that I expect to be a significant force come January 1945, the Ki-115 Tsuguri.

This plane can be produced using whatever engines are available and thus Japan can build them for 18 HI per plane instead of 36 for even a single-engined fighter. This makes them the perfect expendable kamikaze. Add in the fact that each carries an 800 Kg bomb and you can see that if even one gets through ANY Allied ship hit is in deep trouble.

Mix 500 Ki-115s, the ability to produce hundreds more per month and an inexhaustible supply of 30 Exp pilots and you've just got a viable, cheap kamikaze corps.


The downsides....
Well it is made from canvas so its durability sucks. Durability of 8 makes it immensely fragile. It has no armour, its top speed sucks, its manoeuvrability sucks and its ceiling is so low that any Allied fighter in existence can intercept it. In short, the vast majority are never going to live long enough to see an Allied ship and most of those that do are going to be blasted apart by VT-fused AAA. In one test I ran of 300 Tsuguris with 60 Exp pilots vs a 3 CV TF with 120 fighters on CAP only about 20 Tsuguris leaked through CAP and only 1 hit an enemy ship. The ship hit, a CA was very badly damaged though.

So, they perform pretty much as designed IF unescorted. IF they are escorted then even a 1 in 20 hit rate means that 300 of them will, at the cost of 5,400 HI ( about 1/3rd of a day's HI production) score 15 hits and cripple 15 Allied ships. So, by extrapolation a day's production could cripple 45 Allied ships IF you are ruthless enough and can devote 900 x 60 Exp pilots to the job. The key is that Japan won't be able to devote 6 months worth of trained pilots to a single strike SO it will be forced to rely on 30 Exp pilots at which point the hit rate drops off massively.

Still, I think it is an interesting addition for the defence of the Home Islands.




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RE: Empires Ablaze: Nemo vs Andy Mac - 11/29/2006 12:47:59 AM   
Nemo121


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Well time for a bit more show and tell.

Andy suggested giving Japan a half-dozen additional CVLs which would be available for commerce raiding in 42/43. So I set about designing the Warabite class ( 6 CVLs each named after a type of katana available to Japanese samurai during medieval times) optimising it for cruising speed, dash speed and long range. Of secondary importance was the number of planes carried and defensive armament. Survivability came a definite distant third.

Essentially these are one shot ships. They have excellent speed and, in conjunction with a class of long-range, medium capacity, ultra-fast fleet oilers they can mount operations at extreme range. The downside is that the first thing which hits them ( be it bomb or torpedo) will doom them completely. This is the trade-off which has been made in return for their performance.


I, personally, don't think I'll use them much in the raider role as they are look to be so useful as the centrepiece for reconnaissance TFs which can range far ahead of KB ( allowing KB's recon planes to stand down) guiding KB in on vulnerable targets and springing ambushes without Japan having to risk its fleet carriers.




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RE: Empires Ablaze: Nemo vs Andy Mac - 11/29/2006 12:57:26 AM   
Nemo121


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I've added a number of squadrons to the Allied side and brought Yamato and Musashi back to their historical entry dates. The Allies now get a LOT more fighters and torpedo-bombers from the start of the game and that should be quite a threat to anything Japan puts into the Bay of Bengal.

Andy is checking the various upgrade paths etc and, hopefully, we'll have something we can play soon... In addition I've run various error-checkers multiple times and Empires Ablaze is now several orders of magnitude cleaner than RHS, CHS and stock. Any leader bug errors due to leaders being dual-assigned etc are removed as there remain no instances of leaders being dual-assigned. Same goes for the various radar errors and aircraft ordnance errors on Japanese CVs ( which rendered so many of them incapable of mounting flights op in earlier versions of RHS).

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RE: Empires Ablaze: Nemo vs Andy Mac - 11/29/2006 1:14:53 AM   
Nemo121


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Here's the Me-264 Angel. Japan starts with 3 prototypes in active service and series production due to begin in January 1942.

As you can see the Me-264 Angel swaps out its 250 Kg bombs in favour of a larger number of 100Kg bombs. This makes it significantly less of a threat against enemy warships but makes it much more effective against resources and enemy ground combat formations - the four-engined bombers natural targets.

As an armoured-high durability four-engined bomber I expect losses to be maintained at a manageable level and the extreme range to come in extremely useful in terms of harrying enemy forces and giving Japan an ultra-long range reconnaissance capability it has heretofore lacked. Again, its just about giving more capabilities to players so they can put together fresh plans and not have to use the same old stuff in the same old way. If players use them well they will be very useful, if they use them poorly then they will be a huge white elephant.




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RE: Empires Ablaze: Nemo vs Andy Mac - 11/29/2006 3:11:37 AM   
Nemo121


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I was unable to add "PT Barges" but found 400 free ship slots which could be used by the Japanese. So I created the Tokko class of Kaiten MTB. It is based on a real 1944/45 Japanese Tokko MTB designed for suicide attacks.

The Tokko MTB arrives in January 44 and builds at the rate of approximately 50 boats per month for the next 8 months. It doesn't respawn but with 400 boats in the class it is a renewable threat that the Allies have to honour in 1944. In tests it does very poorly against warships but is capable of causing quite a bit of havoc when large TFs hit amphibious convoys and, as always, anything which actually does get hit by a Kaiten tends to suffer massive damage.




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RE: Empires Ablaze: Nemo vs Andy Mac - 11/29/2006 10:52:34 AM   
veji1

 

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Kewl... Lots of new toys... If it proves balanced it will be great fun...

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RE: Empires Ablaze: Nemo vs Andy Mac - 11/29/2006 6:39:05 PM   
mlees


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33 to 44 hex range? Sheesh... Should that be halved for round trips?

< Message edited by mlees -- 11/29/2006 6:43:25 PM >

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RE: Empires Ablaze: Nemo vs Andy Mac - 11/29/2006 6:57:32 PM   
Nemo121


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mlees,

Actually, if anything, the range should be even larger. This was a plane designed to hit New York from bases in Germany after all and was intended to be able to stay aloft for more than 24 hours if required. It really was a design commensurate with the B29 rather than the B17s of the time.


Veji,
Balance : Yes, that's the issue. This game should help determine just how balanced it is. Andy and I have been talking about it and we expect it to favour Japan in all areas in 1941/42, favour the USN in 43 ( due to the Corsairs) but favour the IJA so long as the IJA can limit aerial fighting to a few fronts, if large-scale attritional fighting occurs then, obiously, Japan will collapse, favour the Allies by a large margin in terms of both land-based and CV-based air in 44, favour the Allies massively in terms of defensive operations but boost the Japanese massively in terms of defensive operations from January 1945.

So the idea is to give Japan a bigger advantage but have them lose that advantage relatively more quickly, maintain a relatively narrow gap in favour of the Allies in 43, give the Allies a massive advantage in 44 and then narrow that gap again in 45 ( but only in purely defensive operations). We'll have to see how it works out.

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RE: Empires Ablaze: Nemo vs Andy Mac - 11/29/2006 7:14:37 PM   
Rob Brennan UK


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"And before you wonder, yeah there's a Brennan-san but that won't arrive until 1943"


.. I feel privelidged .. <sp>

with a range or 33/44 any and all allied resources will need fighter cover 24/7 . I have a feeling that will seriously reduce front line allied fighters esp in India. and even Canada when you take the aleutians ( which you almost certainly will ).

I do like the idea of your suicude plane and the Kaiten PT boats .. they ook great and if they work as you designed them ( as it seems from your testing ) could go a long way to making japan a lot more fun to play in late war era.

How about developing a japanese Nuke for 1/46 if japan lasts that long

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RE: Empires Ablaze: Nemo vs Andy Mac - 11/29/2006 7:14:37 PM   
Terminus


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That cruiser has eight double torpedo tubes. I assume you want two octuple...

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RE: Empires Ablaze: Nemo vs Andy Mac - 11/29/2006 10:35:48 PM   
Nemo121


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Terminus,
Really? It has 16 tubes in 2 mounts. That looks like 2 octuples to me. Maybe I am reading the editor incorrectly?


Rob,
Actually don't joke, that is entirely possible. I have the slots available for it. The only problem is that I can't give Japan a certain number of nukes per month, I can only give it unlimited nuke capacity and house rule it to prevent it being too much. On the other hand the game is all about suicidal defence in 1944 and 45 and nukes are just too damned unbalancing.

How would it be done?
Well probably the simplest way would be to create a new small squadron equipped with G8Ns which arrives on 1st January 46 and which is equipped with a weapon modelled on the US Atomic bomb. For the atomic bomb the key is both a high effect ( to massively damage that unit which is hit) and 100% accuracy ( accuracy is akin to stating how much splash damage there is on other units in the same hex). This is why the smaller bombs have small accuracies and bombs like the 4000lber have such massive accuracies.


As to your point re: the Me-264. Very astute. Most people are going to focus on the amount of damage they do in battle. However their real effect is that the Allies have to honour the threat.

Let me run a little very basic ( and flawed statistical analysis here... although it is sufficiently valid for illustrative purposes). If we assume that bases are equally spread throughout the map then we can assume that with the "best of the rest" Japanese bomber, the Ki-49, having a normal range of 10 hexes that a Japanese base would be able to range against X Allied bases ( with X being the number of Allied bases within 600 miles of a given point).

With a normal range of 33 hexes ( 1980 miles) this same Japanese base can launch attacks against 10.89x Allied bases. Essentially, a tripling of the range results in a ninefold increase in the number of targets which can be hit.

Now, obviously there are issues insofar as this model doesn't take into account that most Japanese bases don't exist in isolation 30 hexes from other Japanese bases and thus a lot of bases within that 33 hex squared area are going to be friendly bases. Other issues include the fact that not all bases are created equal ( although this tends to support the production of the Me-264 as the most vital enemy bases are likely to be a bit behind the front line and out of range of the Ki-49).

So, while the Allies will have to garrison their front line quite heavily they will now also have to honour the threat against far more bases and, in honouring that threat, they will be forced to disperse their forces which will result in:
a) fewer fighters at the front,
b) more opportunity for Japan to concentrate its inferior forces in a series of many on few engagements.
c) the tying down of more CVEs and CVLs for convoy escort duties.

etc etc etc. Essentially though range is not only a force multiplier for the Japanese. It has multiple implications in terms of tieing down significant Allied forces throughout the war.

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RE: Empires Ablaze: Nemo vs Andy Mac - 11/29/2006 10:40:25 PM   
Terminus


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quote:

ORIGINAL: Nemo121

Terminus,
Really? It has 16 tubes in 2 mounts. That looks like 2 octuples to me. Maybe I am reading the editor incorrectly?




You are, but it's a very common mistake and happens because of a not-very-smart way of designing the editor layout. The heading "turrets" should be read as "barrels per mount". In the case of your cruiser class, this means 16 tubes with 2 tubes per mount, i.e. 8 double mounts.

You need to exchange the "2" for an "8".

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RE: Empires Ablaze: Nemo vs Andy Mac - 11/29/2006 10:47:17 PM   
Terminus


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So this basically goes for all your new ship classes... Sorry...

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RE: Empires Ablaze: Nemo vs Andy Mac - 11/30/2006 12:23:50 AM   
Nemo121


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Nothing to apologise for. Anything which prevents errors in the mod is welcome... I've fixed the ship classes as well as a Zero range issue Sid alerted me to.

With that the mod is locked down and I am beginning to replot my turn 1 orders. Thanks.

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RE: Empires Ablaze: Nemo vs Andy Mac - 11/30/2006 12:43:29 AM   
Terminus


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I assume you're aware that the Type 1 Kaiten had a 3300lb warhead and an approximate 7000-yard range?

< Message edited by Terminus -- 11/30/2006 1:23:39 AM >


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RE: Empires Ablaze: Nemo vs Andy Mac - 11/30/2006 1:17:16 AM   
Terminus


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Also, how did you get the Japanese PT's to appear on the reinforcement track?

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RE: Empires Ablaze: Nemo vs Andy Mac - 11/30/2006 1:25:18 AM   
Nemo121


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Terminus,

Yes. I went through the weapons systems at Nihon Kaigun when I was doing my final device check... I caught that error and also added in the 18inch Type 91 Mod 7 Strong from January 44. Basically it carries 926lbs of explosive vs 529 and gives the Japanese twin-engined naval bombers significantly more punch.  The best way I could mod it in was to just give it to Japanese planes which entered service from October 43 in replacement of the older Type 91s.

That means that the G7M, P1Y1 Frances and Peggy represent really major improvements over the G4M2 which enters service in September 43.

Keep the spots coming though. Any new mod is bound to have errors and I'm sure this is no different. Hell, I found out that no airgroups were eligible to upgrade to the Ki-100 ( a carry-over from RHS EOS) just yesterday. Fixed it.

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RE: Empires Ablaze: Nemo vs Andy Mac - 11/30/2006 1:29:43 AM   
Nemo121


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Well they don't appear on the reinforcement track for some reason but based on my testing when the appropriate date is reached they just appear in port. It is very strange and obviously something hard-coded and I amn't 100% certain it will work but in my testing ( when I artificially set the date to sometime in 1944) it works.

The database is full of hard-coded assignations to slots and weapons types so it may be that there is some special code for Japanese PTs whereby they don't have to have HI spent to build them and just appear at the appropriate time.

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RE: Empires Ablaze: Nemo vs Andy Mac - 11/30/2006 1:31:13 AM   
Terminus


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Sounds more like something that happened because there's NO special code... The US PT "production" system isn't implemented for Japan.

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RE: Empires Ablaze: Nemo vs Andy Mac - 11/30/2006 1:56:23 AM   
Nemo121


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No, I couldn't make it work a la US PT spawning... I ended up adding them as just 400 more ships which had to be produced. Even still they don't show up in the shipbuilding screen but do appear at the correct time. All quite strange and illogical.

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RE: Empires Ablaze: Nemo vs Andy Mac - 11/30/2006 10:02:07 AM   
okonumiyaki

 

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Heh, a "rational" Japan just wouldn't attack the US, but continue grabbing colonies from China and the Europeans...  Or just blackmail the Dutch into sending rubber and oil.

What if you start with Japan at war with China, and striking south vs the CW and Dutch (as they did vs Thailand and Vietnam earlier)  It is then up to the Allied player to decide if (or rather when) the US intervenes.

Surprise and deep invasions off, as the Dutch and CW are reasonably aware what is coming, just unable to do anything about it. 

Might have to let Japan attack US if they have casus belli (e.g. US garrisoning of CW or Dutch bases)

PS. though Yamamoto was anti-kamikaze, and the programme only started after his death?  Or is that an urban legend?  Certainly, can't see him pushing for dedicated kamikaze aircraft...

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RE: Empires Ablaze: Nemo vs Andy Mac - 11/30/2006 11:28:32 AM   
Nemo121


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Well okonumiyaki, players can house rule whatever they want. ALL nations begin this game activated. That means that if players want to show a Japan vs China and USSR and only later vs the rest of a world game then they can. If players want to put together what you have outlined there then they can also. My view of game/mod design is that it is about giving the player all sorts of interesting options and then letting them combine those options in a way that is acceptable to them and their opponent.

E.g. There are several planes in the Japanese arsenal which are particularly suited for particular strategies which VERY few players seem to undertake. So I don't expect most players to use these planes in these different roles. However the option is there if the player wants it. I guess I should restate the aims of Empires Ablaze again.

It is RHS EOS:
+ conversions of all Yamato class BBs to Shinano class CVs ( with additional deck armour and AAA) ( 1 finishes in late 42, 1 in late 43 and the other early 45)
+ the building of a CAAA class ( again with additional deck armour) - they arrive in the first year
+ a CV escort DD/CLAA class - again these arrive in the first year.
+ an additional 6 raiding CVLs.
+ 400 Tokko MTBs in 1944.
+ conversion of transport to combat subs.
+ myriad aircraft changes
- Japan gets a 4-engined bomber with 3 variants ( iron bomb, torpedo and PGM)
- a wide variety of twin-engined fighter-bombers.
+ 4 new infantry divisions, 3 tank divisions ( armed with the usual light tanks) and a parachute division throughout the war.

In return for this the Allies get:
- 4 additional Essex class and two more CVE(R)s for Corsairs
- Royal Navy CVs and CVLS 12 to 18 months earlier as well as an extra RN CVL
- 7 or 8 BBs and 1 BC, 12 additional CLs and 12 additional RN DDs (Overall I think the Allies end up with 48 BBs and BCs).
- P-51s in September 42 ( a year earlier than stock or RHS)
- Corsairs on CVs from January 43 ( again about a year earlier)
- Much increased replacement rates for four-engined bombers and torpedo bombers over RHS and CHS - in addition the arrival times of several torpedo-bomber types have been moved up in response to the Yamato class.
- An additional nuke per month come July 45.
- 3 Infantry divisions, 1 tank division and 1 parachute division.

In addition the economic aspect has been completely modded from RHS EOS.
- supply sinks have been removed entirely.
- almost all off-map supply has been removed and replaced by on-map resources.
- loads of 0/0 repair shipyards have been placed in ports of size 4 or greater and 0/0 HI, armaments, vehicle etc factories have been dotted all over the map to give Japan the option of decentralising its production and taking some of the burden off its transport ships ( if the Heavy Industry is co-located with the oil and resources then you don't need to ship those oil and resources home - freeing up a lot of shipping capacity).


So, quite extensive changes BUT - and this is the key - there are almost no changes to the START of the game. IOW you aren't locked in to most of my changes if you don't want to use them. They are optional. So what changes are present from the start.
1. Supply sinks, removal of most off-map supply.
2. 3 x Me-264 do exist in a specialised operational testing unit. NO other changes have been made from RHS EOS' starting position. All planes begin the game in the same bases and with the same HQ assignments as they have in RHS EOS. I spend about 1/2 of my entire first turn PP buying my air units out for my attack on the Phillipines. If you want to hit PH instead well then you suddenly have a load of PP which you can put to other uses. Again, it isn't locked in, it is almost all optional.
3. Only 1 x Nemo class CAAA and 1 x Yamato exist at game start ( in my game with Andy I've agreed to keep it in port unti 16th December as that is when the Yamato was historically launched. However in reality if it had been built as a CV instead of a BB it would probably have entered service before 6th December 41 and so for the mod's purposes it is available. Again, this can be house-ruled.

So, really, apart from 3 planes and 2 ships the initial disposition of forces remains the exact same as in RHS. Empires Ablaze is, to my mind, all about options ( particularly in 43, 44 and 45) for both sides.


Anyways, with the last few changes made last night the plotting has really begun. If anyone wants the scenario files ( minus explanatory notes since i haven't gotten round to them yet) just PM me with an email address and I'll send them out to you in a rar file - it is about 550Kb.

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RE: Empires Ablaze: Nemo vs Andy Mac - 11/30/2006 11:43:51 AM   
Sneer


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about Claa
with 15 durability it is smaller than atlanta and carries more guns and other equipment
ship is overloaded
as for CVA - too much AAA to fast - you gave them everything at once - in 45 it would be reasonable but in 41 25% of that would be much more in place


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