Curtis Lemay
Posts: 12969
Joined: 9/17/2004 From: Houston, TX Status: offline
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quote:
ORIGINAL: teutoburgiensi saltu How good is the Toaw series in simulating napoleonic era warfare? I’ve noticed some napoleonic scenarios (waterloo) and some others for COW. Then I checked the editor and noticed that one can build units with 1800’s weapons technology. I’m aware of the fact that the game’s focus is on 20th century combat. The reason I’m interested in using TOAW for napoleonic era scenarios is because of its good AI. I suppose that a game that has been designed to primarily simulate 20th century combat is not the best option to simulate early 19th century linear tactics. But maybe when designing scenarios from a brigade / division level upwards, those short comings can be overcome. Anyhow, I would be interested to know if there anyone out there who has experimented with this. Any ideas, suggestions? Well, I made the Waterloo scenario. How well it works is a subjective issue. You can form your own judgement of that. Issues I had to address were: 1. Leaders - modeled with shock effects. This is a bit of a problem since shock is scenario-wide. So, multiple leaders are difficult to model this way. But if the subject matter is kept constrained, one leader effect per side may be all that is necessary. 2. Equipment - while there are napoleonic cavalry and artillery items in the database, there is no "smoothbore musket" squad. And values used in the database assume even these items are employed in modern "non-linear" fashion. I used AT- teams as a substitute for a "smoothbore musket" company. And counted cavalry squads as platoons instead. All that was to give greater strength to artillery and cavalry relative to infantry as per Napoleonic realities. When an equipment editor becomes available, this can be better realized than currently. 3. Combat - clearly, TOAW does not model Napoleonic tactics, such as combined arms or infantry formations. But I felt that at the more macro-level of division-scale, this would be less noticable. One problem, though, is TOAW's density penalties. With divisions @ 2.5km/hex, they're a major distortion. The adjustment mentioned above (infantry squads are counted as companies and cavalry squads are counted as platoons) reduces this somewhat. But players will still find that spreading out is usually better than concentrating. Worse, TOAW only imposes density penalties on stacks. Single units are not affected no matter how big they are. That's a problem for all pre-WWII scenarios - I'm hopeful it will be addressed eventually. 4. Deployments - Napoleonic units did not dig in or even take cover. This was covered via a house rule against diging in. But, of course, the PO will not obey it, making the Allied PO pretty tough in this scenario. I did make an exception for Hougomont and the British Guard. In the end, the only way to find out if you can do what you want to do is to try it and see. Ignore the naysayers. These are the same people who long ago "proved" that man can't fly, and who, therefore, refuse to look up when a plane roars overhead.
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