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All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Suggestions / Wishlist >> Coaching profiles Page: [1]
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Coaching profiles - 12/3/2006 8:38:25 PM   
Deltadog


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The game appears to allow one playbook to be assigned to each team during a game. The playbooks include one offensive and one defensive profile. Since the plays that a team might need to call during a particular situation in the first half might differ from those needed in the second half. For example if a team is trailing by say 1-3 poits at the end of the first half, it likely might not want to go for it on 4th down (out of field goal range), but clearly would not want to punt the ball away with less than a minute to go in the game. I would like to see each playbook contain profiles for 1st half and for 2nd half. Allowing more than one play book (1st half and 2nd half) could yeild the same results. The plays could be the same, but the profiles could differ.
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RE: Coaching profiles - 12/3/2006 8:42:58 PM   
Great White


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Deltadog,
 
            The MF Protectors will tell you that it would work fine, that playbook folder could be divided in subfolders for 1st half and second half's: Defenses and Offenses and etc. I am with you; it would not matter.

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(in reply to Deltadog)
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RE: Coaching profiles - 12/3/2006 10:58:24 PM   
Brockleigh


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Another toggle switch in the Playbook Profiles could take care of this.

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RE: Coaching profiles - 12/3/2006 11:28:40 PM   
Great White


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quote:

ORIGINAL: Brockleigh

Another toggle switch in the Playbook Profiles could take care of this.


How? Maybe like 5 or 6; but just 1?

< Message edited by GWsFBAReservUrFBTeam -- 12/3/2006 11:33:26 PM >


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RE: Coaching profiles - 12/4/2006 12:03:46 AM   
Deltadog


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Brockleigh may be correct, it might be possible to include another toggle to select 1st or 2nd half.  As far as GWs statement, "that playbook folder could be divided in subfolders for 1st half and second half's:", I do not think this is possible as the game now works.  The playbook, profiles, and group-plays (the list of 4 plays for each profile entry) are not directories/subdirectories. They are tables in an Access97 database.  Just adding another set of tables by the user would serve no purpose unless the game programming is set up to read these additional tables.

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RE: Coaching profiles - 12/4/2006 2:18:04 AM   
Marauders

 

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Having first and second half profiles has been a wish list item for quite some time.

I agree that it would be a welcome addition to the game.

I am unsure how much game modification it would take.


< Message edited by Marauders -- 12/4/2006 5:54:02 AM >

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RE: Coaching profiles - 12/4/2006 2:42:41 AM   
Deltadog


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I searched for messages on this topic and came up with nothing.  Glad to learn that others agree and have brought this up before.  Would not have rehashed this had I found the older thread. 

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RE: Coaching profiles - 12/4/2006 3:21:44 AM   
David Winter

 

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The simpliest solution would be to have a 1st and 2nd half play book for each team. If no second half play book is provided (or the one provided isn't valid) it would use the 1st half playbook. This could be done reasonably easily I think and has the least impact on the user base.

The other is to add an option for 1st or 2nd half situation groups to the playbooks. This is not terribly difficult for me to do either but all playbooks would need to be rebuilt. Play and play book creation has a learning curve and takes time. My gut tells me that adding this option would make the process even more complicated.

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RE: Coaching profiles - 12/4/2006 4:50:08 AM   
Great White


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Deltadog,
 
            You make a great point.

David Winter,

               
quote:

The simpliest solution would be to have a 1st and 2nd half play book for each team. If no second half play book is provided (or the one provided isn't valid) it would use the 1st half playbook. This could be done reasonably easily I think and has the least impact on the user base.


               How could it address the problem of having to play more than one-opponent each year, thus having to constantly change the 4-playbooks (one set for offense and one set for defense), without ever being able to save the original sets of 4-playbooks.
 
          
quote:

The other is to add an option for 1st or 2nd half situation groups to the playbooks. This is not terribly difficult for me to do either but all playbooks would need to be rebuilt. Play and play book creation has a learning curve and takes time. My gut tells me that adding this option would make the process even more complicated.


                Situations groups of plays? If so, would there be a limit to the amount of plays allowed in the situation groups? Or situation groups of programming to recommend to one's self when to call which plays?

                Is it just impossible to rebuild the system to allow:
sub folders Offense (allow unlimited Playbooks)-1st Half and 2nd Half (allow unlimited Gameplans, working inside the Playbooks)-Play Groupings (unlimited play groupings, working inside the gameplans) and then
 
Defense (allow unlimited Playbooks)-1st Half and 2nd Half (allow unlimited Gameplans, working inside the Playbooks)-Play Groupings (unlimited play groupings, working inside the gameplans)?

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(in reply to David Winter)
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RE: Coaching profiles - 12/4/2006 5:56:07 AM   
Marauders

 

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quote:

The other is to add an option for 1st or 2nd half situation groups to the playbooks. This is not terribly difficult for me to do either but all playbooks would need to be rebuilt. Play and play book creation has a learning curve and takes time. My gut tells me that adding this option would make the process even more complicated.


If the ability was there to designate full game, first half only, or second half only, then this would be better, as most of the play groups would generally be used all game.  There are situations at the end of the half and at the end of the game that really take the most work and would need more definition.


(in reply to Great White)
Post #: 10
RE: Coaching profiles - 12/4/2006 6:10:26 AM   
Marauders

 

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quote:

I searched for messages on this topic and came up with nothing.  Glad to learn that others agree and have brought this up before.  Would not have rehashed this had I found the older thread.


It is almost always of value to bring up topics like this from time to time.  In this case, this topic was brought up on a sort of wish list thread in the private beta forum, (I brought it up, so I know it was), and perhaps on the public forum within another thread.

I don't like to say, "We talked about that in the private forum some time ago," as a response to wishlist items, because I want to encourage posting here.  David needs to know what the whole community would like, and the beta team is just a subset of that community.  David does his best to listen to the beta team, but we ask for a lot, and it is to the advantage of community members to take the time to post wishlist items here, so David can evaluate and prioritize future options.

Just note that the beta team does push many ideas across the table, so some things may have already been brought up, which is a good thing.  Some things David has had time to add and others not.

Of course, sometimes David just hits us with cool code upgrades like field vision, but he certainly does listen to feedback.  That doesn't mean he can do everything at once, but that is why community feedback is welcome and helpful.

- Marauders

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Post #: 11
RE: Coaching profiles - 12/12/2006 4:23:08 PM   
Deft

 

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One other wish for the new playbook would be a clock management radio button.  So for each situation you can also decide the pace of the offense. 

It would have options like: slow, normal, no huddle, rushed.

Slow would be the extended so the clock would always go almost to 0.

Normal would operate as it does currently where the ball is snapped with some amount of time run off the clock.

No huddle would be such that only plays with the same personnel as the previous play could be called and no substitutions and would only be run when the clock is running (applies to both offense and defense).  The clock would be run similar to normal.

Rushed would be the same as no huddle but the players would come to the line with no time run off the clock.   

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Post #: 12
RE: Coaching profiles - 12/12/2006 9:48:12 PM   
Great White


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Deft,
 
       That is an awesome idea; I have never seen in FB Gaming Games.


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Post #: 13
RE: Coaching profiles - 12/14/2006 4:23:41 PM   
Deft

 

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Another couple suggestions for the playbook update.

Make the field position, distance to 1st down, and time adjustable and able to be more refined. By separating each of these into smaller pieces game plannig could be more realistically defined.
Allow the option of placing additional nodes on the field. By having a 25-35 yard situation it would allow for better game management for long field goals opportunities, or fourth down decisions around mid-field. Play calling with 30 secs. left is different than 1:50 left and it would be great to be able to define that. Calling 3rd down plays that don't get the receiver to the first down marker could be avoided.


One GUI suggestion would be to show the field and the different field positions where the situation changes (0-2, 2-10, 10-25,26-75,76-100). The clock could also be shown graphically with a time till half ends, with tick marks or nodes for break points in the situation. A first down marker with yard marks could be used in the same way.

Personnel could be handle as is.
I think this would really help making it more user friendly and allow the user to fully automatic a game plan and coaching plan.

< Message edited by Deft -- 12/14/2006 4:39:45 PM >

(in reply to Great White)
Post #: 14
RE: Coaching profiles - 1/21/2007 4:31:35 AM   
Deft

 

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I am bumping this since I believe this could be coming up to be recoded soon.

(in reply to Deft)
Post #: 15
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