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RE: Wish List - 12/4/2006 6:50:15 PM   
genie144

 

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I would like better casualty figures with disease.  If disease strikes the first line or the last line should be total casualties resulting from disease in the province.  I also think FOW should apply to tech upgrades.  The city income was known before the war and for much of the war, so I wouldn't necessarily change that.  Maybe give the tech upgrade a turn delay before the otherside is notified.  I would also like faster turns in your PBEM :)

Sam

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Post #: 61
RE: Wish List - 12/4/2006 7:24:46 PM   
Gil R.


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quote:

ORIGINAL: mlees

1. "Undo" orders button.
Due to misclicks, I end up sending a unit somewhere I didn't want to, after I get done inspecting it. Is there a way to "cancel" orders? I haven't seen one.



It's the backspace key, which undoes everything you've done in reverse order.

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Post #: 62
RE: Wish List - 12/4/2006 7:41:58 PM   
mlees


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quote:

It's the backspace key, which undoes everything you've done in reverse order.


Doh! That must be in the manual I haven't bothered to read yet. Thanks!

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Post #: 63
RE: Wish List - 12/4/2006 7:55:47 PM   
Mike Scholl

 

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Couple more things.

On the MILITARY screen, you can single out "Leaders" in the options..., but it only brings up the "Unassigned" ones. Could you have it bring up all of them? Often it's the ones that are assigned that I want to compare and see if someone better could be substituted. If it's in there, I haven't found it. I can get them when I bring up the formations, but then I have a lot of extraneous data cluttering up the screen.

On the CITY LIST screen (and some others like it), could you make the "cancel" line a function of the "OK" button. Save and extra "move and click" when a player just wants to leave the screen. That "user friendly thing".

And it would really be nice on the CITY LIST screen if the towns "bonuses" were abbreviated somewhere. Like a "x2 res" when a city has a University, and such. So a player could see at a glance where he can get the most bang for his investment buck. User Friendly again.

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Post #: 64
RE: Wish List - 12/4/2006 8:04:17 PM   
histgamer

 

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Two however the British did not do that for long with regard to warships. The British first looked the other way and allowed certain ships to be constructed and then allowed them to be armed at Sea. However as the war progressed they stopped allowing this BECAUSE of union pressure and the fact that the war turned against the CSA. The UK started the war with very loose laws of neutrality as the war progressed against the South they grew more and more restrictive. The CSA tried to purchase several warships from (not just raiders but actually warships) from private groups at first when the CSA the UK government looked the other way but as the war started turning against the CSA and Union Diplomatic Pressure increased they stopped ignoring this and confiscated the ships.

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Post #: 65
RE: Wish List - 12/4/2006 8:11:34 PM   
Mike Scholl

 

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Per Gil's request....

Could you modify the Movement arrows so that on the business end there was a small "go here" icon? And the "icon" would only be visable if you held the curser over a valid movement area of the province? Would avoid the constant need to be sure you hadn't "switched containers" when you meant to "make a move".

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Post #: 66
RE: Wish List - 12/4/2006 8:47:20 PM   
Sonny

 

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Do something about the river areas (don't know what exactly). I have a unit which looks like he is in Missouri but is actually on the Mississippi river. And trying to click to go on a river is no joy either.

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Post #: 67
RE: Wish List - 12/4/2006 9:44:17 PM   
wzh55


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How about this: In City Detail picture it would be nice to either have a listing of buildings already built and those being built or when you mouse over the building in the screen, have it show what the building already built is and what building is being built.

Also, a "quick list" of the buildings and their use / time to build / effect.  I know the scroll on right show a partial list of buildings and effect.

How about a "Recommended Building Choice" from say, the governor, not just his requests and demands for the territory / city.

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Post #: 68
RE: Wish List - 12/4/2006 10:58:43 PM   
Mike Scholl

 

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quote:

ORIGINAL: Sonny

Do something about the river areas (don't know what exactly). I have a unit which looks like he is in Missouri but is actually on the Mississippi river. And trying to click to go on a river is no joy either.



Maybe widen them a bit so that an adjacent strip of land showed on both sides? Make it more obvious that for movement purposes, this is a province...

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Post #: 69
RE: Wish List - 12/4/2006 10:58:57 PM   
gunnergoz


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I definitely vote for a zoom function on the strategic map - it's really crowded around Washington and some of the river valleys are not real apparent until you're snooping around them.
Hi-Res 1280x1024 would be great too.
A que for items being built in one city would be helpful.
An option for NATO symbols on the strategic map would help clarify some things at times, and would be easy to scale up or down to show more of the underlying terrain.



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Post #: 70
RE: Wish List - 12/4/2006 11:28:24 PM   
Gil R.


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quote:

ORIGINAL: gunnergoz

A que for items being built in one city would be helpful.

Go to the City List and you'll see the column that lists anything being built. If there's more than one thing, this will become apparent when one mouses over that column.

An option for NATO symbols on the strategic map would help clarify some things at times, and would be easy to scale up or down to show more of the underlying terrain.

You can get NATO symbols in detailed battle by hitting '+' -- but just to make sure, you do mean on the strategic map?


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Post #: 71
RE: Wish List - 12/5/2006 12:14:51 AM   
Sonny

 

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quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: Sonny

Do something about the river areas (don't know what exactly). I have a unit which looks like he is in Missouri but is actually on the Mississippi river. And trying to click to go on a river is no joy either.



Maybe widen them a bit so that an adjacent strip of land showed on both sides? Make it more obvious that for movement purposes, this is a province...



That would probably do it.

_____________________________

Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "

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Post #: 72
RE: Wish List - 12/5/2006 12:28:51 AM   
quikstrike

 

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Wouldn't mind seeing CSA commerce raiders added in to the game... :)

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Post #: 73
RE: Wish List - 12/5/2006 1:07:34 AM   
Gil R.


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Widening the riverine provinces is not an option: it would require redoing the map, which is an enormous undertaking.

It can be a bit awkward, but anytime you're unsure which province a unit is in just mouse over it and you'll know.

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Post #: 74
RE: Wish List - 12/5/2006 1:44:45 AM   
chris0827

 

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quote:

ORIGINAL: Gil R.

Widening the riverine provinces is not an option: it would require redoing the map, which is an enormous undertaking.

It can be a bit awkward, but anytime you're unsure which province a unit is in just mouse over it and you'll know.


Could you add some sort of outline to the river provinces to make them stand out more?

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Post #: 75
RE: Wish List - 12/5/2006 1:48:05 AM   
Mike Scholl

 

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quote:

ORIGINAL: Gil R.

Widening the riverine provinces is not an option: it would require redoing the map, which is an enormous undertaking.



So you've "painted yourself into a corner"? Been there, done that... Suprised none of the testors noticed the awkwardness of dealing with these "areas". They're "usable", but they sure ain't "elegant".

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Post #: 76
RE: Wish List - 12/5/2006 2:26:29 AM   
Hard Sarge


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quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: Gil R.

Widening the riverine provinces is not an option: it would require redoing the map, which is an enormous undertaking.



So you've "painted yourself into a corner"? Been there, done that... Suprised none of the testors noticed the awkwardness of dealing with these "areas". They're "usable", but they sure ain't "elegant".


LOL, now why would you even say that ?

they have been changed because the testers noticed it, you should of seen some of the earlier models

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Post #: 77
RE: Wish List - 12/5/2006 3:39:43 AM   
Cliffor1

 

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It would be nice to have a one summary screen on what buildings you have in each province. The detailed graphical one is nice but you have to scroll too often. For example I want to sort my areas by the ones that have ironworks so I know where to build mines, or where are my training camps so I can maximize my quality when I recruit brigades, or where do I have universities so I know where to build research buildings. Right now as far as I can tell, you can see how many of these buildings exist on the build screen but the only way to find them is to scroll through the detailed city screen and scroll the building list on the right, and that's a little time consuming.... by the way great game!!!!!

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Post #: 78
RE: Wish List - 12/5/2006 3:44:57 AM   
Cliffor1

 

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Oops forgot another thing.... just because I make mistakes, or come up with a better idea later, it would be nice to be able to undo a build of a unit of building you have chosen... if there is a way pls let me know... I missed it... I hate building a horse farm and then seeing that I'm producing way more iron there.....

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Post #: 79
RE: Wish List - 12/5/2006 3:45:28 AM   
Gil R.


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quote:

ORIGINAL: Clifford

It would be nice to have a one summary screen on what buildings you have in each province. The detailed graphical one is nice but you have to scroll too often. For example I want to sort my areas by the ones that have ironworks so I know where to build mines, or where are my training camps so I can maximize my quality when I recruit brigades, or where do I have universities so I know where to build research buildings. Right now as far as I can tell, you can see how many of these buildings exist on the build screen but the only way to find them is to scroll through the detailed city screen and scroll the building list on the right, and that's a little time consuming.... by the way great game!!!!!


It might be possible for Eric to do this by adding another filter button to the City List.

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Post #: 80
RE: Wish List - 12/5/2006 3:47:01 AM   
Gil R.


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quote:

ORIGINAL: Clifford

Oops forgot another thing.... just because I make mistakes, or come up with a better idea later, it would be nice to be able to undo a build of a unit of building you have chosen... if there is a way pls let me know... I missed it... I hate building a horse farm and then seeing that I'm producing way more iron there.....


Once you've hit "End Turn" and can no longer undo using the backspace key there's no way to stop a building from being built (other than by letting the enemy squat in that province).

Sounds like the horse-iron thing is a rookie mistake, so you'll have much less need for such an undo function in the very near future...

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Post #: 81
RE: Wish List - 12/5/2006 3:48:34 AM   
Reiryc

 

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I think my only wish at the moment is for you guys to release the siege bug fix now and then do other patch stuff in a comprehensive patch later...

< Message edited by Reiryc -- 12/5/2006 3:55:45 AM >


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Post #: 82
RE: Wish List - 12/5/2006 3:53:59 AM   
Cliffor1

 

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Thanks for your quick replies... so the backspace works for buildings as long as that was the last keystoke and within that turn? I tried that and I thought nothing happened, it didn't remove the build.... I'll try again. It wouldn't be the first time I missed something...

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Post #: 83
RE: Wish List - 12/5/2006 5:37:20 AM   
Gil R.


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quote:

ORIGINAL: Clifford

Thanks for your quick replies... so the backspace works for buildings as long as that was the last keystoke and within that turn? I tried that and I thought nothing happened, it didn't remove the build.... I'll try again. It wouldn't be the first time I missed something...


It should be undoing the build order. Let me know if that's not working.

And remember, the backspace key can be used to undo not only the most recent move/order, but every one since a turn began. Just keep hitting it, and you'll eventually undo everything.

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Post #: 84
RE: Wish List - 12/5/2006 8:35:02 AM   
Roger Neilson II


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You should be able to mod thats imply. They are all tracks in a Music folder. All are showing up as Windows Media Audio Files.... so just replace them with other music in that format.... but of course backup your originals first in case....

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Post #: 85
RE: Wish List - 12/5/2006 8:35:28 AM   
Roger Neilson II


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Duh, too early to think straight!


< Message edited by Roger Neilson II -- 12/5/2006 8:44:03 AM >


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Post #: 86
RE: Wish List - 12/5/2006 8:37:12 AM   
Roger Neilson II


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quote:

ORIGINAL: ericbabe

quote:

ORIGINAL: AU Tiger
Don't know if it possible already, but I would like to be able to substitute MP3's into the music library. Bobby Horton's music would be perfect background for the game.


It's possible to substitute music. Go in the Music subdirectory. Replace msc###.wmv files with files that you prefer, for strategic music; replace hw###.wmv files to replace detailed combat music. Unfortunately you can't replace music beyond the numbers used in the files. So the "msc" files run from 1 to 32; adding an msc33.wmv file wouldn't do anything.





Sorry already been answered.....

< Message edited by Roger Neilson II -- 12/5/2006 8:45:30 AM >


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Post #: 87
RE: Wish List - 12/5/2006 8:44:08 AM   
scott64


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Purchased anti-raiders attribute for Union cavalry units or any other unit. Lynch mobs 

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Post #: 88
RE: Wish List - 12/5/2006 11:09:27 AM   
Gideon Stargrave

 

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It's a minor thing, and it probably can't be done, but instead of mustered regiments being named 165th Infantry, 215th Infantry, so on, I would like them to be automatically named after the state of origin, like 1st Minnesota, or 12th New York.

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Post #: 89
RE: Wish List - 12/5/2006 1:25:04 PM   
elmo3

 

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Not sure if this has been mentioned or not: Sorting the Governor list on Attitude does it alphabetically. It would make more sense, to me anyway, if it were sorted on the numerical attitude.

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Post #: 90
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