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RE: AAR: Save the Union

 
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RE: AAR: Save the Union - 12/8/2006 5:52:36 AM   
Shoot Me_I Explode


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Third
 
Not the best of things to happen, atleast it got all of his men in the forts i believe.
 

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RE: AAR: Save the Union - 12/8/2006 5:52:52 AM   
Shoot Me_I Explode


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Since his diplomacy in the tank I’ve decided to cut back on the spending to afford other stuff.
 

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RE: AAR: Save the Union - 12/8/2006 5:52:58 AM   
Shoot Me_I Explode


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Down to the army that is now in Georgia, I did not realize you needed a port city to be able to load troops back into the ships.  Which is not good because there supplies absolutely suck and I need to get them out of there and the only way to do it will be to siege and capture one of his cities.
 

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RE: AAR: Save the Union - 12/8/2006 5:53:17 AM   
Shoot Me_I Explode


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In the East I’ve decided to sit tight because if he attack I will be counted as the defender, and as it stands now the ANV will have to go through a area I control to get anyplace quickly.
 

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RE: AAR: Save the Union - 12/8/2006 5:53:25 AM   
Shoot Me_I Explode


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In the west our armies are playing a game of cat and mouse, each moving to where the other is only to be left a step behind.  Hopefully this next turn will be exciting.
 

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RE: AAR: Save the Union - 12/8/2006 6:56:28 AM   
Shoot Me_I Explode


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Turn 13

Do you ever feel that you need to throw a game out the window or hurt the people who made it; well I managed to get hit back to back in consecutive turns in my two main armies by Disease.   The battle in Fredericksburg is the result of one brigade taking a wrong turn.
 
 

< Message edited by Shoot Me_I Explode -- 12/8/2006 7:14:47 AM >

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RE: AAR: Save the Union - 12/8/2006 6:56:46 AM   
Shoot Me_I Explode


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YESSSSSSS, got to love random disease hitting your men!!!!!!!!!
 

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RE: AAR: Save the Union - 12/8/2006 6:56:54 AM   
Shoot Me_I Explode


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Oh SNAP!1! bring it on!1@@!!
 

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RE: AAR: Save the Union - 12/8/2006 6:57:07 AM   
Shoot Me_I Explode


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And finally it ends.  That’s 16,239 casualties in the AoP incase you were wondering.  Adding the Disease that hit me last turn I really don’t think I will be able to pull a major attack off anytime soon.  Instead I will start sending small division size raids south to see what damage they can cause.  
 

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RE: AAR: Save the Union - 12/8/2006 6:57:14 AM   
Shoot Me_I Explode


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Here’s my army in Georgia, It will attempt to siege Savannah River in the hopes of capturing it.
 

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RE: AAR: Save the Union - 12/8/2006 6:57:33 AM   
Shoot Me_I Explode


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Here’s my army in Georgia, It will attempt to siege Savannah River in the hopes of capturing it.  It’s that or die from lack of supplies.

Humm, dont know how that happen, must have hit the post button to fast.?
 


< Message edited by Shoot Me_I Explode -- 12/8/2006 7:11:56 AM >

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RE: AAR: Save the Union - 12/8/2006 6:57:40 AM   
Shoot Me_I Explode


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Well he came north into Kentucky, no doubt he will be gone by the time I can respond but lets try anyway.
 

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RE: AAR: Save the Union - 12/8/2006 6:57:47 AM   
Shoot Me_I Explode


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I moved the division that captured Abingdon into North Carolina, with any luck there meet up with the army now in Georgia.
 

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RE: AAR: Save the Union - 12/8/2006 6:57:56 AM   
Shoot Me_I Explode


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Here’s just to show how demanding my governors have been.  I built the naval college for the governor of Missouri, what in the world dose the governor of Missouri need a naval college for anyway?? All the other request require me to build a mansion before I can satisfy them.  I also build another camp to keep up with all the men I’m loseing.
 

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RE: AAR: Save the Union - 12/8/2006 6:58:10 AM   
Shoot Me_I Explode


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Upgrade time, Spencer gun, with any luck I can stockpile my guns and afford some of these babys.
 

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RE: AAR: Save the Union - 12/8/2006 6:58:16 AM   
Shoot Me_I Explode


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And we get a naval research upgrade also; Naval Repairs should come in handy if my ships are ever damaged.  With that I end my turn severally depressed after the unfortunately encounter with the disease over the past two turns.
 

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RE: AAR: Save the Union - 12/8/2006 7:37:43 AM   
PlacidDragon

 

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Awesome AAR, keep up the good work  


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RE: AAR: Save the Union - 12/8/2006 8:13:00 AM   
Shoot Me_I Explode


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Thank you Dragon.  I just sent my last turn but I'm gona wait till tomorrow to post it as its getting late and I have a history final tomorrow. 

< Message edited by Shoot Me_I Explode -- 12/8/2006 8:21:18 AM >

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RE: AAR: Save the Union - 12/8/2006 9:16:23 AM   
PlacidDragon

 

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Best of luck tomorrow then :D


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RE: AAR: Save the Union - 12/8/2006 1:50:32 PM   
oldspec4

 

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quote:

ORIGINAL: satchel

quote:

ORIGINAL: Shoot Me_I Explode
I get the impression that everyone is reading Jon's report with almost doube the hits and no one is following this one

I'm following both. They're great.


Also following both sides and very well written

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RE: AAR: Save the Union - 12/8/2006 10:21:13 PM   
Shoot Me_I Explode


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Turn 14

First post
 


< Message edited by Shoot Me_I Explode -- 12/8/2006 10:30:34 PM >

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RE: AAR: Save the Union - 12/8/2006 10:21:36 PM   
Shoot Me_I Explode


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So we lose the battle in Shenandoah but I’m glad my casualties were not higher.  My division in Knoxville manages to avoid combat against a stronger enemy division.  His diplomacy support still hangs at 0 across the board; I’m guessing the choices for his runners are getting pretty disappointing.  The AoP retreated south!  The North is wide open to attack if I can not get them back up north.
 

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RE: AAR: Save the Union - 12/8/2006 10:21:48 PM   
Shoot Me_I Explode


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Here’s a screenshot of the battlereport.  I lose just a few weapons but I gain 15 more points toward an experience upgrade
 

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RE: AAR: Save the Union - 12/8/2006 10:22:02 PM   
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I begin construction of another artillery unit and build another camp to increase reinforcements.
 

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RE: AAR: Save the Union - 12/8/2006 10:22:09 PM   
Shoot Me_I Explode


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Here’s the army I dropped off in Florida earlier.  They ran out of supplies and were heading back north to capture a port city to reload them into the ship.  However I get to the Savannah river an the only choices I have for siegeing are the two forts.  I have sadly concluded that they will not survive the siegeing of two forts then the city so we will conduct one of the most historically accurate Civil War reenactments ever……There Going make a Run for it, All the way back to the north.  I place odds at 5:1.  Good luck boys.
 

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RE: AAR: Save the Union - 12/8/2006 10:22:16 PM   
Shoot Me_I Explode


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The West
 

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RE: AAR: Save the Union - 12/8/2006 10:22:23 PM   
Shoot Me_I Explode


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And finally a final shot of our forces.  I feel sorry for that army that went down to Florida, guess that’s what I get for not knowing the game.
 

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RE: AAR: Save the Union - 12/8/2006 11:58:16 PM   
Shoot Me_I Explode


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Turn 15
 
1st
 

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RE: AAR: Save the Union - 12/8/2006 11:58:24 PM   
Shoot Me_I Explode


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2ed
 

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Post #: 119
RE: AAR: Save the Union - 12/8/2006 11:58:41 PM   
Shoot Me_I Explode


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3ed
 
Mixed feelings about this turn.  I suffered a larger defeat at the hands of the ANV but I caused some damage to his other division and if you check the battlereport page below I might have come out on top in the whole.  Another camp was completed bring my reserves up to 3500 a turn.  I started yet another camp this turn as well as an armory and another laboratory.  His Diplomacy support still hangs at 0, that’s got to be the 4th turn in a row, excellent.  Also Disease has struck again, this time hitting the army that is retreating north from Florida…....Poor bastards.  I’ll have to remember to give them some legendary name if they make it back home.
 

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