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Fake punt bug?

 
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All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Public Beta Forum >> Fake punt bug? Page: [1]
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Fake punt bug? - 12/9/2006 8:14:52 AM   
1GFRover

 

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Joined: 11/28/2006
From: Great Falls, MT
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Did I do something wrong in creating a fake punt play? I started with the Punt formation, and had the center snap to one of the up-back blockers (FB) in the back field and then a simple run to the right. The run is good for at least 10 yards every time. And every time I should be credited for the first town the ball gets turned over as if lost on downs.
Is this a known bug or operator error?
I created the play in the earlier version play design utility.
Post #: 1
RE: Fake punt bug? - 12/9/2006 8:18:01 AM   
David Winter

 

Posts: 5158
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From: Vancouver, BC
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It's a bug. It was only just reported by someone else (about 5 minutes prior to your post), so I've not had a chance to look at it yet. It's something I'll look into.

Thanks 

< Message edited by David Winter -- 12/9/2006 8:27:09 AM >

(in reply to 1GFRover)
Post #: 2
RE: Fake punt bug? - 12/9/2006 5:47:03 PM   
1GFRover

 

Posts: 29
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From: Great Falls, MT
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Thanks DW, you're the best!

(in reply to David Winter)
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RE: Fake punt bug? - 12/10/2006 1:35:50 AM   
Deft

 

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I think adding fake punts is only useful for non-AI controlled playbooks.  Because the computer will call a fake on any 4th down.

(in reply to 1GFRover)
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RE: Fake punt bug? - 12/10/2006 2:10:49 AM   
David Winter

 

Posts: 5158
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From: Vancouver, BC
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quote:

ORIGINAL: Deft

I think adding fake punts is only useful for non-AI controlled playbooks.  Because the computer will call a fake on any 4th down.



Not if you assign the play as 'situation use only' in the play book. If you create a specific situation to call a fake, the computer will only call that play in that situation.

(in reply to Deft)
Post #: 5
RE: Fake punt bug? - 12/10/2006 2:19:39 AM   
Deft

 

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quote:

ORIGINAL: David Winter


quote:

ORIGINAL: Deft

I think adding fake punts is only useful for non-AI controlled playbooks. Because the computer will call a fake on any 4th down.



Not if you assign the play as 'situation use only' in the play book. If you create a specific situation to call a fake, the computer will only call that play in that situation.

Correct but you can't a special teams play to the profiles section unless you make a special offense formation to look like a punt formation.

(in reply to David Winter)
Post #: 6
RE: Fake punt bug? - 12/10/2006 2:22:29 AM   
David Winter

 

Posts: 5158
Joined: 11/24/2004
From: Vancouver, BC
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Oh.. yeah.. okay.. I see what you're getting at now.. I'll have to change that...

(in reply to Deft)
Post #: 7
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