steveuk
Posts: 66
Joined: 5/15/2005 From: Essex, England Status: offline
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quote:
ORIGINAL: Hard Sarge quote:
ORIGINAL: steveuk quote:
ORIGINAL: Hard Sarge How are you getting a Will of 20 with only 6 units ? if for what ever reason, the AI thinks you have a strong, unbreakable line, it will hold off, or it may be waiting on its troops, which from what you are saying, it should be trying to flank you Hi Sarge, Here is the will allocation, CSA to Union; Unit Quality: 6 - 3 Unit Strength: 1 - 0 Disposition: 4 - 2 Defender Bonus: 4 - 0 General: 5 - 1 Morale values: 6336 - 2253 Why is the Union strength listed as 0? The particular battle from above consisted of my 4 brigades v 23 Union brigades and ended with the one attack by the Union General stack inflicting 10 casualties on the CSA. They suffered 561 casualties. For the remaining two days I did not see any further Union troops. It is obvious that the Union will to fight is not high enough which is fine but then the Union should either withdraw after the first day or they should not initiate combat in the first place. It is getting really boring turn after turn having to keep pressing the 'pass all units' button. not sure what is going on here, from that strength number, those units may be pretty torn up to start with, and while the Union has a lot of units, they do not have a lot of troops in them I have seen where the AI will try to get a battle in its favor and then call for help, if it does not like the battle, it will not call for help, but overall, not sure what or why this is going on it may not be a good answer, you can always move forward a few hexes and "get" the AI to see you The strength value does seem strange but when I do come across Union units they are normally 'whole' according to the graphic icon which dimishes as units take casualties. I wish I could resolve the battles in Fredericksburg using quick combat but I know I would lose as I only have the 4 brigades defending. I also know that I can 'seek out' the Union forces which I have done, but with only the 4 brigades, I leave myself open to defeat especially when movement goes astray at the wrong time. To my mind the simple answer is to have the Union A.I. check each evening on the 'Will to fight' figures and either withdraw or not to initiate combat in the first place. Please have a word with the powers that be Sarge and get this sorted FELTON.... Not sure if the A.I. is biased against the Union as I only play the CSA. The problem I have is easily solved by the A.I. making a simple If/and/or check before engaging and during tactical battles. The game design overall is great but just let down at the moment by some silly niggles that can hopefully be rectified.
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It is well that war is so terrible; else we would grow too fond of it. Robert E. Lee (1807-1870)
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