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INCREASE IN UNIT SLOTS!

 
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INCREASE IN UNIT SLOTS! - 11/10/2006 2:47:57 AM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
Status: offline
i hope you have added more unit slots to the game. 15 was all ways too few....20/25 is needed or more could come on during battle, was very glad to see this in the making...it would be nice to be able to place your own mine fields and bunkers on the maps and add cover and so on for defender,air/arty/navy gunfire surport.But of course its all set in stone now. I still play close combat mods now and down loaded cc1 demo back when it come out all those years ago owned cc1-cc5 was king of war games in its day.

< Message edited by tigercub -- 11/10/2006 3:01:28 AM >


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RE: INCREASE IN UNIT SLOTS! - 11/10/2006 3:12:45 AM   
Beeblebrox

 

Posts: 200
Joined: 10/27/2006
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Sorry, no extra slots.  Next generation of CC will have more...

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RE: INCREASE IN UNIT SLOTS! - 11/10/2006 3:15:41 PM   
PT boat skipper

 

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Joined: 7/17/2006
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ok, but could you please increase the number of soldiers in a russian squad instead?

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RE: INCREASE IN UNIT SLOTS! - 11/10/2006 9:06:33 PM   
Beeblebrox

 

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How many do you want? (but the answer is still no ).  The largest Teams have 10 soldiers.

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RE: INCREASE IN UNIT SLOTS! - 11/12/2006 9:39:26 AM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
Status: offline
have you guys looked at the mods out there, larger squads will help! sas mod has a bunker you can place on map allso a very good thing, works very well in sas.

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RE: INCREASE IN UNIT SLOTS! - 11/13/2006 6:44:03 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Ai uses the bunker in a ridiculous manner.

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RE: INCREASE IN UNIT SLOTS! - 11/13/2006 10:41:55 AM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
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People play against AI in CC?

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RE: INCREASE IN UNIT SLOTS! - 11/13/2006 4:19:23 PM   
LitFuel


Posts: 272
Joined: 10/21/2006
From: Syracuse, NY
Status: offline

quote:

ORIGINAL: Feurer Krieg

People play against AI in CC?



Yep...more often then not...I just don't have time to establish online games. I manage to still have fun anyways.

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Post #: 8
RE: INCREASE IN UNIT SLOTS! - 11/15/2006 3:40:07 AM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
Status: offline
never even enter my mind to play the AI i wonder why.. play a real game vs a human!

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RE: INCREASE IN UNIT SLOTS! - 11/15/2006 5:44:34 AM   
LitFuel


Posts: 272
Joined: 10/21/2006
From: Syracuse, NY
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no thanks...humans are highly overrated

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RE: INCREASE IN UNIT SLOTS! - 11/18/2006 7:59:24 AM   
Guz

 

Posts: 119
Joined: 5/27/2003
From: Low Desert, Ca.
Status: offline

quote:

ORIGINAL: tigercub

never even enter my mind to play the AI i wonder why.. play a real game vs a human!

I want to be able to play a competent AI as well. Since I live in the dark ages (dial up)

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RE: INCREASE IN UNIT SLOTS! - 12/14/2006 8:03:06 AM   
Ragbag

 

Posts: 13
Joined: 12/7/2006
Status: offline
CC is from the age of dial up and works very well H2H on dial up. Never had a problem due to speed.

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RE: INCREASE IN UNIT SLOTS! - 12/15/2006 5:03:18 AM   
Muzrub


Posts: 1780
Joined: 2/23/2001
From: Australia, Queensland, Gold coast
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I like playing against the AI- at least when the AI is losing it doesnt drop a connection.

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