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Alright, This One Deserves A Mention...

 
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All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Public Beta Forum >> Alright, This One Deserves A Mention... Page: [1]
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Alright, This One Deserves A Mention... - 12/17/2006 5:23:03 AM   
boggyjr

 

Posts: 89
Joined: 8/22/2006
From: Edmonton, Canada
Status: offline
Yes, you're all probably getting sick of me mentioning the numerous stat bugs.

These were the passing stats after a 12 Week, 10 Team, 15 Minute Quarter Arena League...



Now, if you only throw 13 balls all season, how can you complete 24 passes. This would give an outrageous completion percentage of 185%...

I want these guys on MY TEAM!!!

< Message edited by boggyjr -- 12/17/2006 5:32:04 AM >
Post #: 1
RE: Alright, This One Deserves A Mention... - 12/17/2006 5:30:57 AM   
David Winter

 

Posts: 5158
Joined: 11/24/2004
From: Vancouver, BC
Status: offline
Boggyjr thanks for posting. Yes I know about these and have taken actions to correct them.

How are you're running this league? Are these games played out in 3D or are you quick simming?

< Message edited by David Winter -- 12/17/2006 5:40:17 AM >

(in reply to boggyjr)
Post #: 2
RE: Alright, This One Deserves A Mention... - 12/17/2006 8:09:23 AM   
boggyjr

 

Posts: 89
Joined: 8/22/2006
From: Edmonton, Canada
Status: offline

quote:

ORIGINAL: David Winter

Boggyjr thanks for posting. Yes I know about these and have taken actions to correct them.

How are you're running this league? Are these games played out in 3D or are you quick simming?


All games are quick simmed, using the default indoor rules that came with the game.

(in reply to David Winter)
Post #: 3
RE: Alright, This One Deserves A Mention... - 12/17/2006 9:09:19 AM   
David Winter

 

Posts: 5158
Joined: 11/24/2004
From: Vancouver, BC
Status: offline
Hi.

That's sort of what I figured. The quick sim game needs to be completely overhauled to use the 3D game engine. That's #1 for my list of things to do for R4. In the mean time, I'm trying to patch up as many of these sorts of things as I can.

Thanks
David

(in reply to boggyjr)
Post #: 4
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