Joram
Posts: 3198
Joined: 7/15/2005 Status: offline
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I play with all the options on (but thinking of turning the damn stupid governors off!) and haven't experienced what you are saying. As the Union I did indeed encounter some early difficulty and it didn't help that Kentucky felt like deciding to join the CSA, but I was able to consistently win the tactical battles (on 1st Sgt). I only had to decide I lost after the CSA emancipated before I did and was able to bring the Europeans on his side! I had spent so much time reconquering Kentucky I ran out of time. Yikes. Anyway, the point being is that either there is something to the options you've selected making the results appear different than you expect or perhaps, simply, you are just doing something wrong. Here's some tips playing the Union, first and foremost, lure the CSA to attack you so you get a morale bonus (I think it's up to +2!). Once you have a few battles under your belt your troops will be much better quality and you can go on the offensive. Furthermore, you should be able to replace losses quicker even if the casualty count isn't in your favor. If you are doing fine in the resources as you say you are, then you should buy troops, preferably in cities with training grounds but regardless, buying troops are much better quality that mustered or impressed troops. When doing tactical battles, if there aren't vp hexes, line up so you are in the best possible terrain and let them come to you. Even if there are vp hexes, you can do this but you have to be more careful as if he captures them all, you rout. But terrain, especially hills or behind rivers, can add a big advantage (river prevent flanking bonus for example). When firing, remember that the strength of your attack also depends on how many movement points a unit has in relation to his starting movement points. So if you are rushing up to attack and moving around and then spend your last 6 movement points on the attack, you will not have a very strong attack. Furthermore, his counterattack is at full strength so naturally he will blast you for more than you blast him. I tend to move just out of firing range and stop, let him move up on me and fire. He may get a decent shot but I'll get the most effective shot I can. Then, depending on my position, I won't move at all or move one space to try to get around his flank. I will send my reserve around his flanks in column formation, switch to line, and if I don't have enough mp's to fire, I will wait one or even two turns before I have them fire their first shot as I maneuver them in position. Also, concentrate fire on one unit as if you make it rout, every unit of equal and lower quality than the one routed will take a big morale hit (I think higher quality take a hit to but it's half as much). If you are spreading your fire, you will get decimated. I will admit I don't do very well with charges. I can't quite figure it out but I do know this, fatigued units suck at charges. Low morale units are likely not to complete the charge. I believe line charges are better than column but any charge in the flank (back three especially) will have a better chance than one in the front. If the enemy is disordered, your charge may not succeed but you are unlikely to take major casualties so you might want to try anyway. If you happen to displace a unit, charge it with others as it's obvious it's vunerable (my "flys to the crap theory"). Expect a countercharge if the enemy is the least bit ordered. For this reason alone I usually charge only when I know I will rout a few (and cause a chain reaction) or if I have a significant manpower advantage and want to end the battle as quickly as possible. Maybe these are all obvious and what you are doing already, but I tell you it works for me and I'm no military genius. Hard Sarge's AARs did make it seem deceptively easy but it's not as easy as it looks initially. I still think it will be easy once you get the hang of it which I think I quickly am (until I bump up to the next difficulty level at least). So stick at it and you will soon wonder why you ever thought it was hard. :) Good luck. PS One more thing, make sure you at least have muskets. I prefer Minie's as a minimum with all my troops and it makes a big difference too. But I've won battles with half my troops with improvised weapons too. It's just harder.
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