Snydeman55
Posts: 52
Joined: 5/18/2004 Status: offline
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Ok, see my last post in my "You're kidding me?" thread, and you'll see I've "discovered" a few things: a) Don't enable "Unit dispositions" without enabling "Advanced buildings", because Hospitals, training grounds, etc help raise unit quality and disposition...which you desperately need. Having low unit dispositions with only leaders and battle victories to RAISE that disposition, while playing the Union, is like asking the elephant to trample you and then thanking him for his time afterwards. You will get monkey-stomped. b) Make sure you enable the weapon ugrades. It's really easy to do, and you WILL do a better job than the AI. c) Personally, I also turn off European diplomacy, for three reasons: 1) It doesn't taste historical. 2) It hampers my economic growth, which was the true strength of the northern states, and 3) I can't seem to build anything like a blockade fleet in time to truly "blockade" the south. (Which is also a-historical. By mid 1864 the Union blockade was all but complete, at least with all the ports that mattered) Of course, your results may vary, but once I turned unit disposition off (my next game I'm going the opposite route and trying the advanced buildings), turned on weapons upgrades, and disabled Euro briber...err.. diplomacy, I got MUCH better historical firefights, and much more gratifying battles. Granted, I still only won if I had great odds - I AM playing the Union in 1862 after all - but it finally "felt" right. My only concern now is whether turning off Euro diplomacy will so hamper the South that I'll roll over them later on...only time will tell.
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