Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: po8crg Will there be separate AI coding for minor countries? It seems to me that in some cases, where a minor is isolated from its controlling power, the code will be essentially the same regardless of who that controlling power is. In other cases, where a minor is aligned by a major power and its military is incorporated into the major's strategies, there is no point having a separate strategy for the minor. Finally, there are some minors that could end up defending their territory essentially alone, might end up defending their home country with major power help, and might end up aligned to one or both sides. The best example is probably Turkey. In any case, a great many minors will have war declared upon them, and the AI will need to set up forces for those minors - which is essentially similar regardless of which power controls the minor - and in some cases they will have to fight for their lives alone. How much AI design do you want for the minors, Steve? Set up positions for each would be nice. It could depend on which major power declared war on, or aligned, the minor, of course. I hadn't planned on a separate AI for minor countries. Basically, the AIO sees losing an entire country (even a minor) as a terrible thing to have happen because the units associated with the minor are lost for the rest of the game. The exact value of the units is measured in "combat values" (CVs) which has both absolute and relative (depends on the position) metrics. Changes in CVs are one of the guiding principles for the AIO; it wants to increase the ratio of CVs between itself and its enemies. Also into this calculation goes the value of resources and factories, which generated build points which can be converted to CVs based on the previous and/or future turns. So, the CW AIO does not want to lose belgium because of the Belgian units, resource, & factories. Especially bad is the lost of a resource since it is both a negative to the AIO and a postive to the enemy. Again, these loses are projected out over the course of the game (turns remaining) so a single resource can be worth quite a lot.
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Steve Perfection is an elusive goal.
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