Bladesss
Posts: 61
Joined: 3/11/2003 From: Florida Status: offline
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I am reading the manual and will post what I find. I will edit this post as I find more Pg 13 Mangled title in the center of the page says something like ROTC Updates Pg 19 "Scenario – The standard scenario begins in November, 1865. You may also select a Bull Run/Manassas scenario, which begins with fewer forces and different initial positions." probably should be 1861 Pg 21 "Provinces – The map is divided into nations (United States of America, or USA; Confederate States of America, or CSA; Canada; and, “Indian Territory”), which in turn are divided into more than 250 provinces. The USA and CSA are also divided into states, each of which is a collection of provinces." Probably should mention neutral states and Canada Pg 23 "Province and State Borders – Province borders are small colored lines, and state borders are thicker, darker lines. Each is colored with the color of the controlling nation: blue for USA, and red for CSA." And yellow for Neutral Pg 27 "Sometimes the container will be fill, in which case you will receive a pop-up prompt telling you this, and you can simply close the prompt pop-up and issue a different move-order." fill is probably full Pg 29 (Below illustration) "D. CSA-controlled province blocks rail movement" and "A player can move through enemy territory by rail-move, provided such movement is not blocked by enemy units." seem to contradict each other. In the illustration the (river) provence does not show any military units, and by the 2nd quote, should not block rail movement. There might be some (off map ) CSA units in the river provence that are blocking the rail movement or maybe river provences are an exception to the 2nd quote?? Pg 36 "H. Unit Orders" should be unit honors according to the game. Pg 36 The figure contains an letter K and L that do not have a legend entry. Pg 38 the illustation had letters I, J, and K on it The ledend says I is the Flag, but it is next to an orders box J and K do not have a legend entry Pg 39 "Plundering can be done in any enemy province containing a city. Each brigade in a military group with an order to plunder has a chance to destroy a development in the city being plundered. Plundering cannot be done if the enemy controls any forts in the province." I think is it possible for one side to own a provence and the other side to own a city in the provence. This text seems to say you can punder a city the enemy still occupies. ? If your troops start in the provence and you own the city, it would be a friendly provence i think. So for it to be an enemy provence that your troops start it, the enemy still have to have troops in the city i think. So how can you plunder the city the enemy still occupies? Pg 41 "A. Strength Not Displayed for Fleets" Pg 42 "Strength – Shows the total ship Strength for the fleet." these seem to contadict each other. Pg 44 "TIP: Don’t forget that forts can be effective in slowing Rail movement." Two other places in the rules say that forts block rail movement. Maybe slow here should be block? pg 51 "and Raider units have a chance to block Rail Movement as though they were a brigade, but only have a 50% chance of doing so." pg 54 "each turn that a Partisan or Raiders unit spends in a province where a railroad line is located, it has a 33% chance to block any rail movement" seek to contradict each or , is it 50% or 33% Pg 59 illustration lists the siege options including a choise "Attack the Fort" But Pg 60 explaining all th siege options does not mention that one? Pg 44 "Units in a fort participate in any battles in the province. They do not retreat to a nearby province if the battle is lost, but instead retreat back into the fort." Pg 63 "However, if the player loses the combat, they will retreat from the province with his other forces, abandoning the city or fort they came from." These to be saying the opposite thing about an important point. Pg 71 "2.4 Deal Damage The infantry and cavalry units making a salvo inflict damage to the enemy’s Strength equal to its result from step 2.4," I think the reference to 2.4 is suppose to be to 2.3 Pg 71 "2.5 Rout Check The defender’s unit must make a check against its Quality, or be driven to the Routed zone, if any of the following apply:" As it reads, the attacker never checks for rout. Maybe I dont understand the quick combat system but that would not make sence. This cound be just poor terminalogy, maybe it is trying to say the unit in the defence zone, or maybe it is trying to say the target of the salvo, but my reading is that the strategic defender (only) checks for rout Pg 67 "The Charge area is good for high-Quality units, since they have a better chance to avoid being routed;" could be talking about the defenders troops, but seems to imply that attackers can be routed Pg 78 "When a province builds a military unit it loses one or more Men." Some military units cost 0 men Pg 79 "Allows ships to be built and repained," spelling- repaired Pg 80 Costs- Capital There are no listed restrictions on construting a capital. Can any city get a capital building. If you dont own the official state capital can you build a capital in a city you do own. Or is this only if your official state capitial buiulding gets destroyed. Does this imply that if the state capital building gets destoyed that you cannot produce anything else in the state until the capital building is rebuild first. pg 83 "Beside this button are eight smaller buttons, each for a different category of unit (cities, forts, groups, ships, infantry, cavalry, and artillery)." The eighth button is Generals i think. Pg 96 "2 VP to USA if any of the following hold:" This seems to read that you can only get this victory contition once. So blackades and owning the Mississippi both, dont give 4 vp. Just making sure that is the intent. Pg 124 & 125 both have the same illustration. I think the intended illustration for page 125 got replaced by the illustration of page 124. Pg 129 "O. Surrender UnitP. Wait" missing a tab in the formating Pg 131 "Units (in the Intermediate Game, only Legendary Units) that have the Diggers special ability can make entrenchments." Pg 131 "The base chance of entrenching successfully is 25%. Fresh units have a 25% bonus; fatigued units have a 25% penalty. The Hasty Entrenchment II upgrade adds a 25% bonus, and the Diggers special ability provides a 25% bonus as well." Isn't it redundent to give digger units a +25% modifier to entrench when only digger units can entrench in the first place. Pg 138 "Supply and Artillery are slow • Infantry are normal, but modified by Morale • Cavalry are fast." Grammer, Should be Infantry is normal, Cavalry is fast. unless you are from deep in the Confederacy, Infantry and Cavalry can be plural, but in this case are singular ? Pg 139 Chart >> "Infantry in Line Formation 4 + maximum Morale*" Test >> "Infantry in line formation have a movement rate of 8 with a bonus equal to their maximum Morale. For example, an infantry brigade that started the battle with a 5.3 Morale will have a movement rate of 13 when in Line formation." The chart and the test below it do not agree. If the test is right, then some inf in line can have better movement the Cav Pg 162 "The Forage value of each province is included on its control box at the strategic level, and indicates the number of brigades that the province can supply by itself via forage." "A unit that receives forage receives 2 Supply, and uses 2 levels of the province’s available forage supply." The second sentence seems to be saying that the forage number is not the number of brigades but the number of brigades/2 that can forage?
< Message edited by Bladess -- 11/30/2006 6:53:14 PM >
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