christof139
Posts: 980
Joined: 12/7/2006 Status: offline
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Hello again, A little something on Southern RR's. The south did produce replacement rails for worn track, but not enough, but there was old track that became available for recycling and/or use as armor plating. Also, there were a lot of smaller spur lines and/or yards that aren't shown on maps that provided rails for recycling and use as armor. By spur lines I don't mean small RR Company lines, but rather side and shunt lines that were at RR Stations that allowed one train to pass another or just sit there for awhile off the main track. Also, the South did add new RR during the war, but this was a very small amount, and exactly whwere I can't tell you off the top of my head, but there is an ACW Yahoo Group that could easily answer this question. I could post the link if anyone is interested. RR Stations in towns/cities without RR's could be constructed as a supply dump and/or a smaller manufacturing center, of which both the North and South had many such smaller manufacturies and centers. They could be anything from a small to mid-sized cloth mill to a State Pennitentiary producing a LOT of cloth and leather goods and even wagons to an isolated Iron Furnace or smal Gunpowder Mill, a small private samll arms company, a small iron furnace and/or foundry, grain mills, etc. Perhaps a new Building Icon and Stats. to replace the RR Station Icon and Stats. in cities/towns without RR's running through them would be interesting. Such a new and small manufacturing Building/Center could supply a minimum number of resources, 2nd rate small arms such as muskets and minie rifles, 1 or 2 iron, and one or a couple of the dreaded horses per turn, or every 2 turns. There were a good amount of small firearm manufacturies and even small foundries in the South that provided a staedy but small but still significant amount of weapons to the Confederacy. Just an idea that would add some more flavor and populate the Northern and Southern sections of the map with local objectives and points of production that would add meaning to holding and/or aquiring previously vacant areas of the big map. Marecone, you have some very good ideas, as do many otherpeople and it is enlightening to read you'uns posts. Godd idea from the old I-Magic ACW game American Civil war you have Marecone about setting the Intensity Level of Quick and Instant Battles. That worked good in that old game. I still have a copy of the game. I would also like to see the weapon replacement pool or swap idea implemented as in the Civil War Generals game, and that was a very enjoyabel feature. For Naval stuff, considering a Fleet must have a large zone of control in order to catch blockaders in the game, then having a Fleet container represent 10 ships is not a big deal, except for Ironclads. Perhaps reduce the Ironclad Unit to represent 1 - 3 Ironclads only, then its buid cost and time and effectiveness would be lower. Same for the Gunboat Unit, which represents the City Class River Ironclads, Tinclads, Timberclads, Cottonclads and Riverboat Rams, as well as other River Ironclads and Monitors, except that the Gunboat Icon could represent 5 ships instead of 10, thus also reducing its build cost, build time and effectiveness. A Union Fleet usually was centered on blockading one or two major ports, and these subordinate entities were Flotillas, so maybe a Flotilla subcontainer for a Fleet/Squadron would be OK. Flotillas could and did operate indepently of the Squadron/Fleet, and were frequenetly assigned to blockade major and minor ports and to patrol the coasts over a broad area to intercept blockade runners. The Union Fleets were called Blockading Squadrons, the Fleet referred to all the Navy ships. Many of you know this already, but here it is for those interested. I better order the game tommorrow, and put off reading more about Murfreesboro, or -borough, and modding the TalonSoft game, again. FoF is going to require some time and learning to play and enjoy, but it is going to be fun. I just have to also stop reading all these posts!!! Forge ever onward, Chris
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