BA Evans
Posts: 250
Joined: 5/25/2000 From: USA Status: offline
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The faster the target is moving the lower your chances to hit it are.
The faster you are moving, the lower your chances are to hit everything.
The bigger the target is, the easier it is to hit. Each unit has a size characteristic.
The farther away the target is, the lower your chances are to hit it. Gun range is broken into percentages of max. range. It seems like 25% and 50% of max. range are important. If your target is 1 hex OVER 50% of max. range your chances are a lot lower than if the target was 1 hex UNDER 50% of max. range.
If the target is in cover it is a bit harder to hit.
If the target is fortified it is quite a bit harder to hit.
If a tank is hull down, it is a lot harder to hit.
If an infantry squad is pinned, they are much harder to hit. They are keeping their heads down.
On the other hand, if you can coax a infantry squad to shot at one of your units, they are usually much easier to hit. This is because they are sticking their heads up and shooting at you, thus presenting themselves as targets.
If you have already shot at a target, it will be a lot easier to hit. See manual for exact percentages, but your first shot at a target has a 40% penalty to hit. The second only has a 20% penalty to hit. Third or more, have no penalty. This is why the last unit you shot at with opportunity fire, has a much better percent to hit than a target you haven't shot at before.
I am sure that there are many other factors, but hopefully I have touched on a few of the basics. The manual has a pretty good discussion on this topic as well.
BA Evans
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